feat: implement file watching functionality in the filesystem module
- Added methods for file watching, including `watch`, `unwatch`, `unwatchAll`, `getWatchCount`, `pollWatch`, `getLastWatchPath`, and `getLastWatchRealPath`. - Enhanced the `Filesystem` class to support monitoring file changes, allowing for real-time updates. - Updated the `physfs` implementation to handle file watch targets and events. - Improved documentation and added unit tests to validate the new file watching features. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
1 parent
477ffb630e
commit
73c779f87f
55 files changed
+5143
-106
No files matched your search
@@ -0,0 +1,101 @@
|
||||
#include "zeroerr/assert.h"
|
||||
#include "zeroerr/unittest.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
#include "graphics/RenderSystem.h"
|
||||
#include "ui/UI.h"
|
||||
#include "ui/UISystem.h"
|
||||
#include "ui/Widget.h"
|
||||
#include "window/Window.h"
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include <cmath>
|
||||
|
||||
using namespace eve::graphics;
|
||||
using namespace eve::ui;
|
||||
|
||||
/**
|
||||
* Real window + Vulkan: world sprites (RenderSystem) and ImGui UI overlay in one present.
|
||||
* Frame order: UI NewFrame/widgets → RenderSystem (draws + present with overlay) → dispatch.
|
||||
*/
|
||||
TEST_CASE("UI.smoke.RenderSystemSameFrameVulkanOverlay") {
|
||||
auto *win = eve::window::Window::create();
|
||||
auto *gfx = Graphics::create();
|
||||
auto *ui = UI::create();
|
||||
REQUIRE(win != nullptr);
|
||||
REQUIRE(gfx != nullptr);
|
||||
REQUIRE(ui != nullptr);
|
||||
|
||||
win->setGraphics(gfx);
|
||||
eve::window::WindowSettings s;
|
||||
s.width = 640;
|
||||
s.height = 480;
|
||||
s.centered = true;
|
||||
REQUIRE(win->setWindowSettings(s));
|
||||
REQUIRE_GT(gfx->getWidth(), 0);
|
||||
REQUIRE_GT(gfx->getPixelWidth(), 0);
|
||||
|
||||
REQUIRE(ui->initBackend());
|
||||
CHECK(ui->isBackendReady());
|
||||
const bool overlayHooked = gfx->getPresentOverlay() != nullptr && gfx->getPresentOverlayUser() != nullptr;
|
||||
CHECK(overlayHooked);
|
||||
|
||||
gfx->setBackgroundColor(Color(0.10f, 0.12f, 0.18f, 1.0f));
|
||||
gfx->setScreenReadbackEnabled(true);
|
||||
|
||||
auto *cam = Camera2D::createCamera();
|
||||
cam->data()->r = 0.10f;
|
||||
cam->data()->g = 0.12f;
|
||||
cam->data()->b = 0.18f;
|
||||
|
||||
auto *solid = Renderable2D::create();
|
||||
solid->transform()->x = 80;
|
||||
solid->transform()->y = 100;
|
||||
solid->sprite()->width = 160;
|
||||
solid->sprite()->height = 100;
|
||||
solid->sprite()->r = 0.2f;
|
||||
solid->sprite()->g = 0.85f;
|
||||
solid->sprite()->b = 0.35f;
|
||||
solid->sprite()->visible = true;
|
||||
|
||||
ui->mountAs("smoke",
|
||||
window("Overlay",
|
||||
{
|
||||
text("UI+RenderSystem", "label"),
|
||||
button("Ping", "ping"),
|
||||
},
|
||||
"root"));
|
||||
|
||||
int framesOk = 0;
|
||||
for (int frame = 0; frame < 30; ++frame) {
|
||||
solid->transform()->x = 80.0f + float(frame) * 2.0f;
|
||||
|
||||
// ImGui frame must be built before present (RenderSystem ends with present).
|
||||
ui->beginFrameAndRender();
|
||||
RenderSystem::render(*gfx);
|
||||
ui->dispatchEvents();
|
||||
|
||||
SDL_Event e;
|
||||
while (SDL_PollEvent(&e)) {
|
||||
ui->processEvent(&e);
|
||||
if (e.type == SDL_QUIT) break;
|
||||
}
|
||||
|
||||
// After present+readback, swapchain content should be readable.
|
||||
Color p = gfx->getPixel(gfx->getPixelWidth() / 2, gfx->getPixelHeight() / 2);
|
||||
CHECK(std::isfinite(p.r));
|
||||
CHECK(std::isfinite(p.g));
|
||||
CHECK(std::isfinite(p.b));
|
||||
++framesOk;
|
||||
|
||||
SDL_Delay(8);
|
||||
}
|
||||
|
||||
CHECK_EQ(framesOk, 30);
|
||||
CHECK(UISystem::findHost("smoke") != nullptr);
|
||||
CHECK(ui->current()->findById("label") != nullptr);
|
||||
|
||||
gfx->setScreenReadbackEnabled(false);
|
||||
win->close();
|
||||
}
|
||||
Reference in new issue
Block a user