improve cmd

This commit is contained in:
西风逍遥游 committed 2021-10-24 22:37:07 -07:00
1 parent 3445b18b1f
commit a51708bb65
9 files changed
+229 -77

No files matched your search

+40 -3
View File
@@ -1,7 +1,44 @@
#include "cmdline.h"
namespace eve
#include "cmdline/cmdline.h"
#include <iostream>
#include <CLI11.hpp>
#include <rang.hpp>
using namespace std;
namespace eve::cmd
{
struct BuildArgs : Handler {
string log_path, platform, output_path;
bool release = false, debug = false;
void setup(CLI::App& app, std::shared_ptr<CLI::Formatter> formatter) override {
auto build = app.add_subcommand("build", "Build the game under current path");
build->allow_extras()->formatter(formatter);
build->add_option("-p,--platform", platform, "Build platform (linux, macosx, win32, win32_uwp, ios, android)");
build->add_flag("-r,--release", release, "release build (default)");
build->add_flag("-d,--debug", debug, "debug build");
build->add_option("-l,--log", log_path, "log messages into a file");
build->add_option("-o,--output", output_path, "output folder path");
}
int parse(CLI::App& app, Cmdline& cmd) override {
auto build = app.get_subcommand("build");
if (build->parsed()) {
if (debug && release) {
cerr << rang::fg::red << "Build type can not be both debug and release" << rang::fg::reset << endl;
exit(1);
}
if (!debug && !release) { release = true; }
string current_path = cmd.get_remaining(build);
return cmd.Build(current_path, output_path, platform);
}
return -1; // not handle
}
};
CMD_REG(BuildArgs);
int Cmdline::Build(std::string path, std::string output, std::string platform) {
return 0;
+23 -1
View File
@@ -1,11 +1,33 @@
#include "cmdline.h"
#include <filesystem>
#include <CLI11.hpp>
#include <rang.hpp>
using namespace std::filesystem;
using namespace std;
namespace eve
namespace eve::cmd
{
struct CreateArgs : Handler {
void setup(CLI::App& app, std::shared_ptr<CLI::Formatter> formatter) override {
auto create = app.add_subcommand("create", "Create a new game from template");
create->allow_extras();
}
int parse(CLI::App& app, Cmdline& cmd) override {
auto create = app.get_subcommand("create");
if (create->parsed()) {
string name = cmd.get_remaining(create, "mygame");
int res = cmd.Create(".", name);
if (res == 0) cout << rang::fg::green << "Created " << name << " in current path" << rang::fg::reset << endl;
return res;
}
return -1; // not handle
}
};
CMD_REG(CreateArgs);
// create a new project
+10 -1
View File
@@ -12,13 +12,22 @@ Cmdline
其中核心是执行、测试、创建、打包
执行逻辑:
执行逻辑(目录):
1. 创建脚本VM
2. 查看当前文件夹下是否有启动脚本 boot.nut
有: 加载
没有: 加载默认boot脚本
3. 运行脚本
执行逻辑(压缩包):
1. 加载压缩包内文件系统
2. 创建脚本VM
3. 查看当前文件夹下是否有启动脚本 boot.nut
有: 加载
没有: 加载默认boot脚本
4. 运行脚本
开发服务器逻辑:
1. 创建脚本VM
2. 查看当前文件夹下是否有启动脚本
+30 -1
View File
@@ -3,10 +3,39 @@
#include "common/Module.h"
#include <simplesquirrel/simplesquirrel.hpp>
#include <CLI11.hpp>
#include <string>
namespace eve
using namespace std;
namespace eve::cmd
{
struct RunArgs : Handler {
string log_path;
bool no_window = false, debug = false;
void setup(CLI::App& app, std::shared_ptr<CLI::Formatter> formatter) override {
auto run = app.add_subcommand("run", "Run game under current path");
run->allow_extras()->formatter(formatter);
run->add_flag("--no-window", no_window, "Run script only, no window mode");
run->add_flag("--debug", debug, "debug mode");
run->add_option("-l,--log", log_path, "log messages into a file");
}
int parse(CLI::App& app, Cmdline& cmd) override {
auto run = app.get_subcommand("run");
if (run->parsed() || cmd.getArgc() == 1) {
string current_path = cmd.get_remaining(run);
return cmd.Run(current_path);
}
return -1; // not handle
}
};
CMD_REG(RunArgs);
// create a new project
int Cmdline::Run(std::string path) {
ssq::VM vm(2048, ssq::Libs::ALL);
+77 -4
View File
@@ -1,13 +1,36 @@
#include "cmdline.h"
#include "cmdline/cmdline.h"
#include "common/config.h"
#include <simplesquirrel/simplesquirrel.hpp>
namespace eve
#include <CLI11.hpp>
#include <iostream>
#include <rang.hpp>
using namespace std;
namespace eve::cmd
{
Module_IMPL(Cmdline, new Cmdline());
Cmdline::Cmdline() {}
std::vector<std::function<Handler*()>>& Cmdline::handers() {
static std::vector<std::function<Handler*()>> cmds = {};
return cmds;
}
void Cmdline::registerCmd(std::function<Handler*()> handler) {
handers().push_back(handler);
}
class MyFormatter : public CLI::Formatter {
public:
std::string make_usage(const CLI::App *app, std::string name) const override {
std::string usage = "Usage: ";
usage += name;
usage += " [Options] [Root Folder]";
return usage;
}
};
Cmdline::Cmdline() {}
void Cmdline::expose(ssq::Table& table) {
auto cls = table.addClass(name, Cmdline::create, false);
@@ -18,6 +41,56 @@ void Cmdline::expose(ssq::Class& cls) {
cls.addFunc("getName", &Cmdline::getName);
}
int Cmdline::runArgs(unsigned argc, char** argv) {
CLI::App app{"EVEngine - A Modern Game Engine"};
bool version;
app.add_flag("-v,--version", version, "Print version string");
auto formatter = std::make_shared<MyFormatter>();
std::vector<Handler*> handles;
for (auto cmd : handers()) {
auto* p = cmd();
handles.push_back(p);
p->setup(app, formatter);
}
try {
this->argc = argc;
this->argv = argv;
app.parse(argc, argv);
} catch (const CLI::ParseError &e) {
for (auto* h : handles) delete h;
int res = app.exit(e);
return res;
}
int res = 0;
for (auto* h : handles) {
if (int r = h->parse(app, *this); r != -1) {
res = r; break;
}
}
if (version) cout << EVENGINE_VERSION << endl;
for (auto* h : handles) delete h;
return res;
}
std::string Cmdline::get_remaining(CLI::App* sub, std::string default_path) {
auto paths = sub->remaining();
if (paths.size() > 1) {
cerr << rang::fg::red << "Unknown remaining arguments: " << rang::fg::reset << paths[1] << endl;
exit(1);
}
if (paths.size() == 0) {
return default_path;
}
return paths[0];
}
} // namespace eve
+44 -5
View File
@@ -1,12 +1,29 @@
#pragma once
#include <string>
#include <functional>
#include <memory>
#include "common/Module.h"
namespace CLI
{
class App;
class Formatter;
} // namespace CLI
namespace eve {
namespace eve::cmd {
class Cmdline;
class Register;
struct Handler {
virtual ~Handler() {}
virtual void setup(CLI::App&, std::shared_ptr<CLI::Formatter>) = 0;
virtual int parse(CLI::App&, Cmdline&) = 0;
};
class Cmdline : public Module {
public:
Module_REG(Cmdline);
@@ -39,13 +56,35 @@ public:
// create a new project
int Create(std::string path, std::string name);
// this will be used in physfs filesystem
void setArg0(std::string arg0) { this->arg0 = arg0; }
std::string getArg0() { return arg0; }
// this will run passed argv by parsing it
int runArgs(unsigned argc, char** argv);
// this will be used in physfs filesystem
std::string getArgv(unsigned i) { return argv[i]; }
unsigned getArgc() { return argc; }
static std::string get_remaining(CLI::App* sub, std::string default_path = ".");
friend Register;
protected:
Cmdline();
std::string arg0;
unsigned argc;
char** argv;
static std::vector<std::function<Handler*()>>& handers();
static void registerCmd(std::function<Handler*()> handler);
};
#define CMD_REG(name) \
static eve::cmd::Handler* name##_create() { return new name(); } \
Register name##_cmd_reg(name##_create)
struct Register {
Register(std::function<Handler*()> handler) {
Cmdline::registerCmd(handler);
}
};
} // namespace eve
+1 -61
View File
@@ -31,65 +31,5 @@ public:
int main(int argc, char **argv)
{
string log_path, output_path, current_path, platform;
bool version = false, no_window = false, debug = false, release = false;
int res = 0;
CLI::App app{"EVEngine - A Modern Game Engine"};
app.add_flag("-v,--version", version, "Print version string");
auto formatter = std::make_shared<MyFormatter>();
auto run = app.add_subcommand("run", "Run game under current path");
run->allow_extras()->formatter(formatter);
run->add_flag("--no-window", no_window, "Run script only, no window mode");
run->add_flag("--debug", debug, "debug mode");
run->add_option("-l,--log", log_path, "log messages into a file");
auto build = app.add_subcommand("build", "Build the game under current path");
build->allow_extras()->formatter(formatter);
build->add_option("-p,--platform", platform, "Build platform (linux, macosx, win32, win32_uwp, ios, android)");
build->add_flag("-r,--release", release, "release build (default)");
build->add_flag("-d,--debug", debug, "debug build");
build->add_option("-l,--log", log_path, "log messages into a file");
auto create = app.add_subcommand("create", "Create a new game from template");
create->allow_extras();
try {
app.parse(argc, argv);
} catch (const CLI::ParseError &e) {
return app.exit(e);
}
Cmdline* cmd = Cmdline::create();
cmd->setArg0(argv[0]);
if (build->parsed()) {
if (debug && release) {
cerr << rang::fg::red << "Build type can not be both debug and release" << rang::fg::reset << endl;
exit(1);
}
if (!debug && !release) { release = true; }
current_path = get_remaining(run);
res = cmd->Build(current_path, output_path, platform);
}
if (create->parsed()) {
string name = get_remaining(create, "mygame");
res = cmd->Create(".", name);
cout << rang::fg::green << "Created " << name << " in current path" << rang::fg::reset << endl;
}
if (run->parsed() || argc == 1) {
current_path = get_remaining(run);
res = cmd->Run(current_path);
}
if (version) {
cout << EVENGINE_VERSION << endl;
}
return res;
return requireModInst(eve::cmd,Cmdline)->runArgs(argc, argv);
}
+1 -1
View File
@@ -89,7 +89,7 @@ namespace physfs {
Filesystem::Filesystem() : fused(false), fusedSet(false) {
requirePath = {"?.lua", "?/init.lua"};
cRequirePath = {"??"};
if (auto* c = getModInst(eve,Cmdline)) init(c->getArg0().c_str());
if (auto* c = getModInst(eve::cmd,Cmdline)) init(c->getArgv(0).c_str());
else init(NULL);
}
+3
View File
@@ -35,5 +35,8 @@ function readDir() {
print(p.getName());
return false;
}
p.setIdentity("mygame", true);
p.setupWriteDirectory();
p.setSource(".");
return true;
}