fix(procgen): make terrain LOD result flow warning-clean
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@@ -192,7 +192,9 @@ Result<GtsTerrainLodSet> buildGtsTerrainLodsFromHeightmap(const Heightmap&height
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Result<void> buildDefaultGtsTerrainLodsFromHeightmapInto(GtsTerrainLodSet&output,const Heightmap&heightmap,
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GtsTerrainSaveResolution resolution,float sizeX,float sizeY,float sizeZ,int subTileSplits,GtsMeshPivot pivot){
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auto built=buildGtsTerrainLodsFromHeightmap(heightmap,resolution,sizeX,sizeY,sizeZ,subTileSplits,pivot,defaultGtsTerrainLodLevels());
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if(!built)return Result<void>::failure(*built.error());output=std::move(built).takeValue();return Result<void>::success();
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if(!built)return Result<void>::failure(*built.error());
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output=std::move(built).takeValue();
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return Result<void>::success();
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}
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Result<void> buildGtsTerrainLodsFromHeightmapInto(GtsTerrainLodSet&output,const Heightmap&heightmap,
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