 西风逍遥游andCursor Agent
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5210135fff
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feat(gpgpu): bridge ECS systems to compute shaders (#20)
Add ShaderSystem so ECS batch updates can run as GLSL compute kernels:
pack float component fields into SSBOs, dispatch, and write back.
Script: eve.ShaderSystem extends eve.System with bindFields/update.
C++: gpgpu::ShaderSystem + EcsGpu.h View pack/unpack helpers.
Co-authored-by: Cursor Agent <cursoragent@cursor.com>
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2026-08-10 21:20:44 +08:00 |
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