西风逍遥游
e5241b1760
Merge pull request #288 from EVEngine/codex/eva-evpack-asset-pipeline
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feat(asset): implement .eva and .evpack asset pipeline
2026-08-30 15:57:45 +08:00
西风逍遥游
254f12d7d0
Merge pull request #293 from EVEngine/codex/npc-ai-framework
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feat(npc-ai): add scalable NPC AI framework
2026-08-30 15:57:29 +08:00
西风逍遥游
078805eef6
style: clean rebased asset diff
2026-08-30 13:43:29 +08:00
西风逍遥游
f2917d4632
feat(asset): add eva and evpack asset pipeline
2026-08-30 13:43:28 +08:00
西风逍遥游
245510ccad
feat(map): add production autotile pipeline
2026-08-30 10:45:57 +08:00
西风逍遥游
2d0600f869
feat(npc-ai): add scalable NPC AI framework
2026-08-30 10:34:26 +08:00
西风逍遥游
8f9501278b
refactor(editor): integrate domain editing satellites
2026-08-29 18:12:02 +08:00
西风逍遥游
45bfab58c4
feat(editor): add agent-native authoring commands
2026-08-29 17:06:08 +08:00
西风逍遥游
9d1a2bff59
refactor(editor): introduce editing contracts and physics satellite
2026-08-29 17:05:43 +08:00
西风逍遥游
afc7ee3614
Merge pull request #282 from EVEngine/codex/tactics-module
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feat(tactics): add deterministic battle module and KayKit showcase
2026-08-29 10:48:52 +08:00
西风逍遥游
a894f349cf
feat(editor): complete module tooling and profiler
2026-08-29 09:34:27 +08:00
西风逍遥游
f7b732def2
feat(tactics): add deterministic battle module and KayKit showcase
2026-08-29 09:23:46 +08:00
西风逍遥游
01661c60cb
Merge remote-tracking branch 'origin/dev' into codex/rpg-api-gap
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# Conflicts:
# scripts/architecture_contracts.json
2026-08-29 03:13:27 +08:00
西风逍遥游
cbf139db0a
Merge pull request #284 from EVEngine/codex/graphics-draw-text
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feat(graphics): add stateless drawText API
2026-08-28 23:42:58 +08:00
西风逍遥游
4e3b60d98e
Merge pull request #285 from EVEngine/codex/combat-system-90-parity
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feat(combat): add ability framework and action editor
2026-08-28 23:42:46 +08:00
西风逍遥游
2d849be6b1
Merge pull request #281 from EVEngine/codex/climbing-parkour-system
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feat: add climbing and parkour gameplay system
2026-08-28 23:42:07 +08:00
西风逍遥游
c1ece61155
feat(editor): add interactive combat action example
2026-08-28 21:49:14 +08:00
西风逍遥游
dbd6628cc9
chore: update .gitignore to exclude log files; enhance Makefile with debug targets for win32, linux, and macosx; refine ClassicScenes documentation and add phase frame dumping; adjust inventory example UI layout
2026-08-28 21:47:16 +08:00
西风逍遥游
c70245c9e4
feat(graphics): add stateless drawText API
2026-08-28 20:45:42 +08:00
西风逍遥游
9ff0a026eb
feat: add climbing and parkour system
2026-08-28 20:21:50 +08:00
西风逍遥游
6cc4e8b602
feat(rpg): RPG-Maker-style main model + complete RPG interface
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Extend the RPG module into a data-driven RPG-Maker-style main model and add
a complete turn-based RPG example demonstrating the whole surface.
New RPG subsystems (all string-keyed, JSON-driven, Squirrel-bound):
- Quest tracker: QuestRegistry + Tracker + QuestSystem (states, notify,
prerequisite chain, events); eve.RPG.newTracker().
- Progression: LevelSystem + RPGActor::Progression (XP/level/level-up events).
- Vitals: VitalsSystem + RPGActor::Vitals (current resource, takeDamage/heal/
death/revive).
- Traits: Trait/TraitSystem + RPGActor::Traits (paramRate, elementRate,
stateRate/resist, exParam, attack elements/states/times/speed).
- Turn-based battle: BattleSystem (damage-formula DSL "a.atk*4-b.def*2",
hit/crit/element) + Battle (arbitrary sides, initiative order, target
resolution, winner detection, events).
- Classes: Class/ClassSystem + RPGActor::ClassInfo (class traits + learn
skills by level).
- GameState: global switches/variables/self-variables.
- Equipment + loot: EquipmentSystem (equip -> attribute modifiers) and
LootSystem (loot table -> inventory Bag), via the inventory module.
Bindings: bind RPGActor::release for script-side destruction; wrap
registerSkillDamage double as float (SQUSEDOUBLE).
Example: examples/rpg-classic - complete RPG interface (bag/shop/stat
allocation/equipment/adjust every 3 waves/status screen anytime).
Tests: rpg_quest, rpg_progression, rpg_trait, rpg_battle, rpg_class,
rpg_gamestate, rpg_equipment (loot). Full rpg.* regression green.
2026-08-28 15:02:13 +08:00
西风逍遥游
dd4771a4a4
test(combat): verify framework composition parity
2026-08-28 14:25:23 +08:00
西风逍遥游
093cdd6b72
feat(combat): add standard ability catalog
2026-08-28 14:21:11 +08:00
西风逍遥游
fb5c85b01b
feat(combat): add regenerating combat attributes
2026-08-28 14:14:38 +08:00
西风逍遥游
932c9cbb26
feat(action): unify player and AI ability intents
2026-08-28 14:06:30 +08:00
西风逍遥游
0ec81094bd
feat(weapon): add pooled projectile runtime
2026-08-28 14:02:18 +08:00
西风逍遥游
d44cb5cd0b
feat(editor): preview animation root motion
2026-08-28 13:52:51 +08:00
西风逍遥游
14ea51e117
feat(editor): add transactional action preview controller
2026-08-28 13:44:13 +08:00
西风逍遥游
6d23fdf414
feat(editor): add interactive action timeline widget
2026-08-28 13:32:54 +08:00
西风逍遥游
f2c9699420
feat(combat): add action notify registry
2026-08-28 13:20:18 +08:00
西风逍遥游
e81803bdfd
feat(combat): add damage and hit reactions
2026-08-28 13:10:20 +08:00
西风逍遥游
3287bd7b0a
feat(combat): add unified ability runtime
2026-08-28 13:03:04 +08:00
西风逍遥游
c7c1091252
feat(combat): add hierarchical gameplay tags
2026-08-28 12:51:07 +08:00
西风逍遥游
fc177c3e88
feat(combat): add action timeline editor core
2026-08-28 12:39:44 +08:00
西风逍遥游
d9ff179810
refactor(physics): rename particle fluid to Fluid2D
2026-08-28 09:13:28 +08:00
西风逍遥游
63246b8c68
fix: complete architecture consolidation contracts
2026-08-28 00:01:55 +08:00
西风逍遥游
293be41d66
Merge remote-tracking branch 'origin/dev' into codex/architecture-consolidation
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# Conflicts:
# cmake/module_manifest.cmake
# docs/usr/modules/procgen.md
# src/engine/CMakeLists.txt
# src/engine/cmdline/Run.cpp
# src/engine/common/ScriptModule.h
# src/modules/animation/Animation.cpp
# src/modules/physics/World.cpp
# src/modules/physics/World3D.cpp
# src/modules/procgen/Procgen.cpp
# src/modules/procgen/Procgen.h
# src/modules/scene/SceneCapabilities.cpp
# src/modules/schema/Schema.cpp
# src/modules/schema/Schema.h
2026-08-27 14:52:28 +08:00
西风逍遥游
a8b8e83128
refactor: consolidate engine architecture contracts
2026-08-27 12:54:48 +08:00
西风逍遥游
c624833351
feat(webgpu): add vk-bootstrap-style C++ layer to block infeasible API calls
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Add a systematic C++ wrapper layer for the WebGPU backend, mirroring the
vulkan backend's vkbuilder patterns so invalid API usage is rejected at
compile time / type level instead of via scattered runtime flags.
New layer (src/modules/graphics/webgpu/):
- wgpu_types.h: cross-platform webgpu_cpp.h include + sv() helpers
- Capabilities: read-only snapshot of adapter/device limits (GetLimits),
sample-count/format/bind-group predicates
- InitFlow: typed Instance->Adapter->Device state machine wrapping the async
request + ProcessEvents busy-wait (skipping a step is a compile error)
- SamplerBuilder/BindGroupLayoutBuilder/PipelineBuilder: build the C++ wrapper
descriptors directly (zero-init == WebGPU defaults), eliminating the
writeMask=0 / sampleMask=0 / alphaMode default-mask traps
Graphics.cpp migration:
- initHeadless/initWithWindow now drive InitFlow; drop the 4 std::atomic<bool>
flags, waitForAdapter/Device, createInstanceAndAdapter/requestDevice
- convert 8 bind-group-layout, 7 pipeline-layout, 3 2D-pipeline functions and
makeWgslModule to build C++ wrapper descriptors directly (reinterpret_cast
127 -> 114; remaining texture/buffer/renderpass conversions deferred)
Design spec: docs/dev/superpowers/specs/2026-08-26-webgpu-vkbuilder-style-cpp-layer.md
Verified: build/webgpu-native (native Dawn, MSVC Debug+Ninja) compiles and
links eve.exe (1633/1633). SSAO/decal stub-tightening (PR4) was dropped as
obsolete - dev already has real implementations.
2026-08-26 17:22:57 +08:00
西风逍遥游
c4cf06331f
test(procgen): add GPU execution acceptance suite
2026-08-26 15:14:51 +08:00
西风逍遥游
556ac49f8b
Merge remote-tracking branch 'origin/dev' into codex/ue-pcg-system
2026-08-26 14:50:11 +08:00
西风逍遥游
3eef8f0ccc
feat(procgen): fuse point transform dispatches
2026-08-26 13:35:24 +08:00
西风逍遥游
d539530b27
Merge pull request #260 from EVEngine/codex/particle-system-professional
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feat(particles): professional particle system pipeline
2026-08-26 10:15:28 +08:00
西风逍遥游
fd04a8a019
Merge pull request #259 from EVEngine/codex/mature-shaders
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feat(stylize): port mature Unity/Godot-style effect shaders
2026-08-26 09:45:51 +08:00
西风逍遥游
9c88612acd
Merge pull request #257 from EVEngine/codex/procedural-hex-terrain
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feat: add procedural civilization-style hex terrain
2026-08-26 08:46:26 +08:00
西风逍遥游
279975027e
feat(stylize): port mature Unity/Godot-style effect shaders
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Add 7 shaders to the stylize module, exposed through the existing
Style* runtime and Squirrel API (no new module or bindings):
- Mesh materials (reuse mesh3d_toon.vert): rim light, dissolve,
hologram, snow accumulation.
- Post passes: vignette, chromatic aberration, film grain.
Original GLSL implementations of common techniques, not verbatim
copies (see docs/dev/ported-material-shaders.md for licensing).
Adds EffectShaders.{h,cpp} with param tables + uniform binding +
shader creation, wired via delegation from StyleShaders.cpp, plus
SPIR-V embeds and per-module tests (test/stylize_effects.cpp).
2026-08-26 08:22:30 +08:00
西风逍遥游
c3dc33b4c6
Merge remote-tracking branch 'origin/dev' into codex/particle-system-professional
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# Conflicts:
# src/modules/graphics/vulkan/GraphicsPipeline.cpp
2026-08-26 07:55:16 +08:00
西风逍遥游
1809d6889b
feat(particles): add exposed gameplay parameters
2026-08-26 03:45:07 +08:00
西风逍遥游
8d2e32bc1a
feat(particles): add lit normal-mapped materials
2026-08-26 03:35:57 +08:00
西风逍遥游
835323116b
feat(particles): add scene-depth soft particles
2026-08-26 03:15:39 +08:00