Commit Graph
113 Commits
Author SHA1 Message Date
西风逍遥游 73fc9d5bd7 ci: consolidate source quality gate 2026-08-30 17:09:20 +08:00
西风逍遥游 5e8252b7a9 ci: gate heavy jobs behind scoped preflight 2026-08-30 16:29:06 +08:00
西风逍遥游 3f001cdea7 chore: reorder rebased architecture contracts 2026-08-30 16:02:50 +08:00
西风逍遥游 13a32d8ca7 ci: teach checks about split metadata sources 2026-08-30 16:00:46 +08:00
西风逍遥游 fbd6ef14b6 build: reduce shared manifest conflict hotspots 2026-08-30 16:00:46 +08:00
西风逍遥游 e5241b1760 Merge pull request #288 from EVEngine/codex/eva-evpack-asset-pipeline
feat(asset): implement .eva and .evpack asset pipeline
2026-08-30 15:57:45 +08:00
西风逍遥游 f2917d4632 feat(asset): add eva and evpack asset pipeline 2026-08-30 13:43:28 +08:00
西风逍遥游 2d0600f869 feat(npc-ai): add scalable NPC AI framework 2026-08-30 10:34:26 +08:00
西风逍遥游 f7b732def2 feat(tactics): add deterministic battle module and KayKit showcase 2026-08-29 09:23:46 +08:00
西风逍遥游 01661c60cb Merge remote-tracking branch 'origin/dev' into codex/rpg-api-gap
# Conflicts:
#	scripts/architecture_contracts.json
2026-08-29 03:13:27 +08:00
西风逍遥游 6eeb16a3e8 fix(ci): satisfy architecture-contract and binding-doc gates
Address the two failing CI checks:
- Module layering: document the new RPGActor::release binding in rpg.md
  and bind getAttackSpeed/getAttackTimesAdd so the doc matches the bindings.
- Architecture contracts:
  - ecs-system: register the 10 new RPG systems (LevelSystem, VitalsSystem,
    TraitSystem, ClassSystem, QuestSystem, Tracker, Battle, BattleSystem,
    EquipmentSystem, LootSystem) in scripts/architecture_contracts.json.
  - api-lifetime: add @ownership/@lifetime Doxygen to raw-pointer accessors
    (registry find() and Battle actor/event accessors).
  - api-shape: mark script-facing bool operations as compatibility facades
    in their Doxygen; rename QuestSystem::requiresMet -> hasMetRequirements
    so the predicate name passes the lexical predicate check.
2026-08-28 22:21:13 +08:00
西风逍遥游 9ff0a026eb feat: add climbing and parkour system 2026-08-28 20:21:50 +08:00
西风逍遥游 63246b8c68 fix: complete architecture consolidation contracts 2026-08-28 00:01:55 +08:00
西风逍遥游 293be41d66 Merge remote-tracking branch 'origin/dev' into codex/architecture-consolidation
# Conflicts:
#	cmake/module_manifest.cmake
#	docs/usr/modules/procgen.md
#	src/engine/CMakeLists.txt
#	src/engine/cmdline/Run.cpp
#	src/engine/common/ScriptModule.h
#	src/modules/animation/Animation.cpp
#	src/modules/physics/World.cpp
#	src/modules/physics/World3D.cpp
#	src/modules/procgen/Procgen.cpp
#	src/modules/procgen/Procgen.h
#	src/modules/scene/SceneCapabilities.cpp
#	src/modules/schema/Schema.cpp
#	src/modules/schema/Schema.h
2026-08-27 14:52:28 +08:00
西风逍遥游 a8b8e83128 refactor: consolidate engine architecture contracts 2026-08-27 12:54:48 +08:00
西风逍遥游 112ace39c2 feat: integrate EveScript across engine tooling 2026-08-26 21:56:34 +08:00
西风逍遥游 437a2b795a Merge branch 'dev' into codex/error-logging-audit 2026-08-26 14:29:00 +08:00
西风逍遥游 1552bdc3c6 ci: allowlist undocumented procgen getBool/setBool bindings
Pre-existing dev failure: Procgen.cpp binds addFunc('getBool'/'setBool')
without documenting them in procgen.md, which fails the script-binding
documentation check for any PR against dev. Acknowledge the gap via the
known-gaps allowlist (unrelated to the logging change).
2026-08-26 10:37:59 +08:00
西风逍遥游 d539530b27 Merge pull request #260 from EVEngine/codex/particle-system-professional
feat(particles): professional particle system pipeline
2026-08-26 10:15:28 +08:00
西风逍遥游 fd04a8a019 Merge pull request #259 from EVEngine/codex/mature-shaders
feat(stylize): port mature Unity/Godot-style effect shaders
2026-08-26 09:45:51 +08:00
西风逍遥游 279975027e feat(stylize): port mature Unity/Godot-style effect shaders
Add 7 shaders to the stylize module, exposed through the existing
Style* runtime and Squirrel API (no new module or bindings):

- Mesh materials (reuse mesh3d_toon.vert): rim light, dissolve,
  hologram, snow accumulation.
- Post passes: vignette, chromatic aberration, film grain.

Original GLSL implementations of common techniques, not verbatim
copies (see docs/dev/ported-material-shaders.md for licensing).

Adds EffectShaders.{h,cpp} with param tables + uniform binding +
shader creation, wired via delegation from StyleShaders.cpp, plus
SPIR-V embeds and per-module tests (test/stylize_effects.cpp).
2026-08-26 08:22:30 +08:00
西风逍遥游 c3dc33b4c6 Merge remote-tracking branch 'origin/dev' into codex/particle-system-professional
# Conflicts:
#	src/modules/graphics/vulkan/GraphicsPipeline.cpp
2026-08-26 07:55:16 +08:00
西风逍遥游 ba0c343b2e feat(particles): add scene-color distortion materials 2026-08-26 04:17:57 +08:00
西风逍遥游 a4ed45fa49 feat: add procedural civilization-style hex terrain 2026-08-26 02:50:01 +08:00
西风逍遥游 f72d2cd019 feat(particles): add GPU-resident simulation and indirect rendering 2026-08-26 02:41:31 +08:00
西风逍遥游 c89d67862e test(devlab): wait for hot-reload watcher 2026-08-25 20:03:32 +08:00
西风逍遥游 9e9c6f9874 merge(dev): integrate WebGPU parity with latest rendering changes 2026-08-25 15:05:07 +08:00
西风逍遥游 727abd9386 ci(webgpu): validate browser-rendered frames 2026-08-25 07:56:31 +08:00
西风逍遥游 dc89d23328 ci(graphics): compare Vulkan and WebGPU render artifacts 2026-08-25 02:39:23 +08:00
西风逍遥游 30fcb3ea80 Merge pull request #232 from EVEngine/codex/spritestack-2d
refactor(spritestack): use the 2D rendering pipeline
2026-08-25 02:05:49 +08:00
西风逍遥游 1bbd8b57b2 refactor(spritestack): use the 2D rendering pipeline 2026-08-25 00:26:09 +08:00
西风逍遥游 84777ff6c1 Merge origin/dev into codex/animation-mainstream 2026-08-24 22:46:53 +08:00
西风逍遥游 d664b15f10 feat(animation): add built-in GPU skinned mesh pipeline 2026-08-24 22:17:55 +08:00
西风逍遥游 fb8390e006 Merge pull request #220 from EVEngine/codex/card-presentation-3d-api
feat(card): add presentation bridge APIs
2026-08-24 18:32:31 +08:00
西风逍遥游 6250111ec2 feat(card): add presentation bridge APIs 2026-08-24 17:05:27 +08:00
西风逍遥游 85e1709d30 feat(graphics): composite froxel atmosphere volumes 2026-08-24 15:39:30 +08:00
sunxfancy b152da9a1c feat(graphics): add procedural volumetric cloud rendering 2026-08-23 16:33:32 +08:00
西风逍遥游 5daf089955 feat(decal): P0 screen-space decal framework with albedo blending
Adds the box-projected decal layer between the G-buffer and forward passes: RenderControl decal feature (implies gbuffer); Vulkan DecalLayer resources + premultiplied-alpha pass + unit-box projection shader reading hwDepth/GBuffer normal; mesh3d bindings 8/9/10 with albedo over-blend before lighting (clustered + GPU-driven bound too); RenderSystem3D DecalExtraDrawer hook; new decal module (L4, script Decal) with DecalManager spawn/remove/quotas/lifetime fade; compile_decal_shaders.py; tests incl. GPU smoke (red decal on white plane).
2026-08-23 00:03:19 +08:00
西风逍遥游 1046c57887 ci: extend binding doc gate from new chapters to all modules
scripts/check_bindings.py now treats pre-existing doc gaps as registered
debt: scripts/check_bindings_gaps.txt (module:binding, regenerated via
--write-gaps, 857 entries) turns them into warnings, while any NEW bound
name missing from its doc chapter fails the check. make check/bindings and
the CI layering job now run the full --strict check instead of the ten
newly-authored chapters, so docs cannot silently drift from bindings
anywhere in the tree.
2026-08-22 11:55:35 +08:00
西风逍遥游 7def184397 merge: integrate origin/dev (webgpu-progress, quality-gates) into codex/0.2.0-prep
Resolved conflicts:
- test/*: keep the shared Fixtures.h migration (drop the per-file
  openGfxWindow copies that dev still had).
- vulkan/Graphics.cpp: keep dev's extName loop variable rename AND the
  headless set_headless() line.

Local win32-debug build + headless/sampler/mocks/binding tests pass after
forcing a rebuild of EVProcgen (stale object from the pre-merge tree caused
a duplicate PbrTextureSet::destroy symbol).
2026-08-22 09:37:37 +08:00
西风逍遥游 2788021701 Merge pull request #169 from EVEngine/codex/webgpu-progress
WebGPU: playground, SSAO, clustered lighting, voxel AO & custom shaders
2026-08-22 09:29:54 +08:00
西风逍遥游 e82887921a feat(quality): script-binding self-check (source vs docs) + runtime binding smoke
- scripts/check_bindings.py: scans every addFunc/addVar in src/modules and
  greps the matching docs/usr/modules chapter. Missing names are warnings by
  default (large pre-existing doc debt); --strict + --modules turn them into
  CI failures. Wired as make check/bindings and a step in the CI layering
  job for the ten newly-authored chapters (avatar, buildingfx, camera,
  database, dialogue, grid, housegen, sceneloader, stylize, virtualgeometry),
  so those chapters cannot silently drift from the bindings.
- test/binding_selfcheck.cpp: builds a script VM with every module exposed,
  constructs the light modules and asserts curated hot bindings exist
  (eve.reflect itself is covered by the existing ReflectScript test).
2026-08-22 08:35:24 +08:00
西风逍遥游 811eff1c3a ci(quality): warnings-as-errors gate, sanitizers, smoke, Python lint/tests
- EVENGINE_ENABLE_STRICT_WARNINGS option: MSVC /W4 /WX, GCC/Clang
  -Wall -Wextra -Werror, with documented noise suppressions and
  -isystem/-external:I for third-party headers; enabled on the
  Windows/Linux debug CI jobs.
- Fix warnings across engine, modules and tests exposed by the gate,
  including real bugs (incomplete-type deletes, Timespan microsecond
  overflow, overload hiding, enum switch gaps, dead code).
- Add Linux ASan+UBSan job, example smoke step, python-tools test
  job, ruff config (scripts+tools), weekly Linux coverage job and a
  CodeQL workflow.
2026-08-22 02:27:37 +08:00
西风逍遥游 87b2731fb6 Merge remote-tracking branch 'origin/dev' into codex/examples-devx-ai-native
# Conflicts:
#	Makefile
2026-08-22 00:50:23 +08:00
西风逍遥游 7228277392 fix(ci): make DevLab MCP test robust to slow runners
CI hit a python socket timeout connecting to the embedded MCP server,
likely because the sed-triggered hot reload delayed frame-loop MCP pumping
on a slower runner. Bump the socket timeout to 30s, retry eve_status, and
dump the eve log tail on failure so future CI failures carry the actual
engine output.
2026-08-22 00:46:45 +08:00
西风逍遥游 8af30cb1d3 docs: resolve merge with dev, keep gallery link in user guide 2026-08-21 22:50:38 +08:00
西风逍遥游 e3ad78d30c docs: add example render gallery with real engine captures
Render 14 examples with the prebuilt eve host and capture the actual
swapchain frame via gfx.saveFramePng (capture_root.nut wrapper), then
publish the PNGs under docs/images/examples with a gallery README and a
link from the user guide.

Adds scripts/capture_example.ps1 + scripts/capture_root.nut for
regenerating the captures on any example.
2026-08-21 22:48:40 +08:00
西风逍遥游 ef83a2eb89 Merge remote-tracking branch 'origin/dev' into codex/examples-devx-ai-native 2026-08-21 22:28:12 +08:00
西风逍遥游 b93247cf5f fix(ci): verify DevLab via MCP instead of grepping captured print
With --debug the engine routes Squirrel print() into the DevTools console,
so 'DevTools attached' never reaches stdout/stderr and the log-grep test
always timed out. The test now starts eve with --mcp-port, waits for the
stderr 'MCP listening' line, and verifies attachment + hot reload through
the embedded MCP server (eve_status attached + eve_eval lab.reloads).
2026-08-21 22:03:31 +08:00
西风逍遥游 27e08963e2 fix(filesystem): sq_file handle never stored _path/_data
sq_newslot(-3) expects a [table, key, value] three-level stack; the code
pushed only the value, so the slot write silently targeted the native
frame's mode argument (a string, not a table) and was skipped. Handles
therefore had methods but empty _path/_data, making read()/getSize()
throw 'file not readable' on every platform where the stack layout
did not accidentally alias the table.

Fix cardgame's ui.sameLine() calls to pass an id (the binding requires
one), and make the example smoke failure output print non-frame-error
lines so future CI failures carry the real root cause instead of being
buried under per-frame error spam.
2026-08-21 21:39:41 +08:00