西风逍遥游
6cc5672a89
feat(combat): adapt map pathfinding to locomotion
2026-09-13 12:29:16 +08:00
西风逍遥游
5b709fc600
feat(combat): add deterministic locomotion adapter
2026-09-13 12:11:17 +08:00
西风逍遥游
31bf64014f
feat(action-editor): project semantic block previews
2026-09-13 11:57:35 +08:00
西风逍遥游
92fbd000c4
feat(action): persist ability definitions
2026-09-13 11:46:49 +08:00
西风逍遥游
7fad18e634
feat(action): use particle asset duration for VFX
2026-09-13 11:16:43 +08:00
西风逍遥游
1a7577bd24
feat(action): add VFX clip fit tools
2026-09-13 10:59:01 +08:00
西风逍遥游
ee760e1179
feat(action): fade montage audio on exit
2026-09-13 10:47:28 +08:00
西风逍遥游
fc6955c44b
feat(action): expand montage audio blocks
2026-09-13 10:38:53 +08:00
西风逍遥游
6ee1188063
feat(action): edit physical montage sections
2026-09-13 10:27:06 +08:00
西风逍遥游
79f9dd2184
feat(action): add typed montage block properties
2026-09-13 09:53:39 +08:00
西风逍遥游
6e35b4dbb9
feat(action): edit montage-wide settings
2026-09-13 08:58:39 +08:00
西风逍遥游
6ca9da897d
feat(action): persist disabled montage blocks
2026-09-13 07:49:42 +08:00
西风逍遥游
3edd016e1c
feat(action): coordinate montage document tabs
2026-09-13 06:40:33 +08:00
西风逍遥游
def4d4c3dd
feat(action): share montage clipboard across documents
2026-09-13 06:28:00 +08:00
西风逍遥游
6dc84e326f
feat(action): complete preview transport controls
2026-09-13 06:16:27 +08:00
西风逍遥游
0a1c8ebad3
feat(action): drive collision ignore windows
2026-09-13 06:06:39 +08:00
西风逍遥游
cc25a5af7f
feat(action): route semantic combo windows
2026-09-13 05:54:28 +08:00
西风逍遥游
28ecad65b2
feat(action): activate combat state windows
2026-09-13 05:47:40 +08:00
西风逍遥游
a64176322c
feat(action): persist montage gameplay events
2026-09-13 05:38:42 +08:00
西风逍遥游
146da403d1
feat(animation): inherit root motion receivers by layer
2026-09-13 05:29:39 +08:00
西风逍遥游
ba7911f814
feat(animation): mask montage layers per bone
2026-09-13 05:26:02 +08:00
西风逍遥游
a7af935ef9
feat(action): route montage damage to combat state
2026-09-13 05:18:28 +08:00
西风逍遥游
a7aba4d451
feat(action): drive camera cues through montage
2026-09-13 05:09:53 +08:00
西风逍遥游
8eaf5731c2
feat(action): add continuous parameter curves
2026-09-13 04:57:12 +08:00
西风逍遥游
c29b83c22a
feat(action): draw audio block waveforms
2026-09-13 04:36:35 +08:00
西风逍遥游
b41735e1a8
feat(action): preview VFX blocks deterministically
2026-09-13 04:23:11 +08:00
西风逍遥游
56ed9f6ea1
feat(action): preview audio blocks in editor
2026-09-13 03:54:52 +08:00
西风逍遥游
8fc5323867
feat(action): render prefab blocks in editor preview
2026-09-13 03:39:05 +08:00
西风逍遥游
8e26f8edb1
feat(action): expose independent prefab instances
2026-09-13 03:22:22 +08:00
西风逍遥游
a9b76ec51a
feat(action): spawn pooled prefab renderables
2026-09-13 03:16:20 +08:00
西风逍遥游
d81e7bf062
feat(action): define prefab spawn block contract
2026-09-13 02:57:42 +08:00
西风逍遥游
633c1de762
feat(action-editor): add multi-item timeline editing
2026-09-13 02:44:14 +08:00
西风逍遥游
92aec3a71a
feat(action): retain instant presentation effects
2026-09-13 02:26:30 +08:00
西风逍遥游
ae9d20de2c
feat(action): bind montage blocks to avatar bones
2026-09-13 02:16:51 +08:00
西风逍遥游
07e014f810
feat(action): resolve montage blocks in scene space
2026-09-13 02:11:46 +08:00
西风逍遥游
e1786ede6d
feat(action): run audio and vfx state blocks
2026-09-13 02:01:48 +08:00
西风逍遥游
a01772c8e3
feat(action): define spatial montage block contract
2026-09-13 01:42:12 +08:00
西风逍遥游
c4d642c615
feat(action): add montage block lifecycle runtime
2026-09-13 01:34:43 +08:00
西风逍遥游
40e6fb7aff
feat(animation): complete montage and clip editor
2026-09-13 01:04:20 +08:00
西风逍遥游
b6f1b519da
Merge remote-tracking branch 'origin/dev' into codex/cloth-obi80
...
# Conflicts:
# src/modules/physics/Cloth3D.h
# src/modules/physics/Physics.cpp
# src/modules/physics/Physics.h
2026-09-12 00:18:44 +08:00
西风逍遥游
c83a8d33fc
Merge pull request #372 from EVEngine/codex/softbody-model
...
Add modular volumetric soft-body models
2026-09-11 23:51:42 +08:00
西风逍遥游
8807ee4b21
Merge pull request #375 from EVEngine/cursor/combat-carrier-framework-dc98
...
Composable combat-carrier projectile framework
2026-09-11 22:33:09 +08:00
Cursor Agent and 西风逍遥游
2accc68bef
Extend combat carriers with body avoid, volleys, and curves
...
Add SteerAvoidBody (front-cone shield bypass), CurveSway/CurveHelix
motion modifiers, and deterministic Fan/Ring spawnVolley so tracking,
multi-shot spreads, and curved flight compose on the same recipe.
Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com >
2026-09-11 08:26:36 +00:00
西风逍遥游
2d54a79649
Merge dev and repair cloth CI
2026-09-11 16:24:36 +08:00
西风逍遥游
569169fc83
feat(physics): add modular volumetric soft bodies
2026-09-11 16:17:20 +08:00
Cursor Agent and 西风逍遥游
c394aacf32
Add composable combat-carrier projectile framework
...
Introduce CombatCarrierRuntime in the weapon module so ballistics
(motion ops), triggers, and attack impacts assemble as data recipes
instead of hardcoded projectile modes. Keeps ProjectileRuntime for
existing callers and bridges via carrierRecipeFromProjectile.
Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com >
2026-09-11 08:08:33 +00:00
西风逍遥游
3f2f4bab07
feat(physics): add modular rope runtime
2026-09-11 14:20:17 +08:00
西风逍遥游
98d1763cef
refactor(physics): extract cloth satellite module
2026-09-11 14:15:29 +08:00
西风逍遥游
40a03e4c8a
Merge pull request #361 from EVEngine/codex/agent-gpu
...
feat(agent): add evolutionary agents with Squirrel and GPU learning
2026-09-10 20:59:36 +08:00
西风逍遥游
fcb8755998
Merge remote-tracking branch 'origin/dev' into codex/ue-assets-materials-skinning
...
# Conflicts:
# scripts/resource_format_suite.py
2026-09-10 18:17:50 +08:00