Commit Graph
4 Commits
Author SHA1 Message Date
西风逍遥游 1c4cb3ed4d Add resource-backed mesh rendering and bounded asynchronous loading 2026-09-12 00:09:01 +08:00
西风逍遥游andCursor eb39d162b7 fix(runtime,voxel,graphics): script stacks, voxel pick, 3D present hitch
Surface throw-site file:line on caught Squirrel errors, skip empty deferred graphs that hitch orbit, and drive voxel place/break from a single Camera3D.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-11 01:23:32 +08:00
西风逍遥游 2ab09dcf68 feat(script): bind Image decode, Joystick Pad axes/buttons, Mouse relative mode
- Image: expose newImageData(newImageDataFromFile)/newEmptyImageData/isCompressed and a
  full ImageData script class (getWidth/Height/Format/Size, pixel get/set, paste, clone,
  rotate). ImageData is now registered once by the Image module; drop the duplicate
  minimal registrations in Font and Model3D that could overwrite each other.
- Joystick: expose getJoystick/getJoystickFromID/getIndex/addJoystick/removeJoystick and a
  Pad class with raw axes/buttons/hats, GameController axis/button names, device info,
  and vibration. Pads stay owned by the module (non-owning script handles).
- Mouse: expose setRelativeMode/getRelativeMode plus setVisible/setPosition/setX/setY/
  setGrabbed/isGrabbed (SDL backend already implemented them).
- Tests: add image.nut/image_script.cpp and joystick.nut/joystick_script.cpp script tests,
  extend mouse.nut with relative-mode/visibility checks, wire into test CMake and the nut
  embed template.
- Docs: update image/joystick/mouse user chapters, MODULES.md and the REVIEW log.
2026-08-20 12:31:11 +08:00
西风逍遥游 28f778d2c4 docs: review every user module chapter 2026-08-09 21:41:58 +08:00