Commit Graph
16 Commits
Author SHA1 Message Date
西风逍遥游 ee760e1179 feat(action): fade montage audio on exit 2026-09-13 10:47:28 +08:00
西风逍遥游 fc6955c44b feat(action): expand montage audio blocks 2026-09-13 10:38:53 +08:00
西风逍遥游 8eaf5731c2 feat(action): add continuous parameter curves 2026-09-13 04:57:12 +08:00
西风逍遥游 c29b83c22a feat(action): draw audio block waveforms 2026-09-13 04:36:35 +08:00
西风逍遥游 56ed9f6ea1 feat(action): preview audio blocks in editor 2026-09-13 03:54:52 +08:00
西风逍遥游 92aec3a71a feat(action): retain instant presentation effects 2026-09-13 02:26:30 +08:00
西风逍遥游 ae9d20de2c feat(action): bind montage blocks to avatar bones 2026-09-13 02:16:51 +08:00
西风逍遥游 07e014f810 feat(action): resolve montage blocks in scene space 2026-09-13 02:11:46 +08:00
西风逍遥游 e1786ede6d feat(action): run audio and vfx state blocks 2026-09-13 02:01:48 +08:00
西风逍遥游 811eff1c3a ci(quality): warnings-as-errors gate, sanitizers, smoke, Python lint/tests
- EVENGINE_ENABLE_STRICT_WARNINGS option: MSVC /W4 /WX, GCC/Clang
  -Wall -Wextra -Werror, with documented noise suppressions and
  -isystem/-external:I for third-party headers; enabled on the
  Windows/Linux debug CI jobs.
- Fix warnings across engine, modules and tests exposed by the gate,
  including real bugs (incomplete-type deletes, Timespan microsecond
  overflow, overload hiding, enum switch gaps, dead code).
- Add Linux ASan+UBSan job, example smoke step, python-tools test
  job, ruff config (scripts+tools), weekly Linux coverage job and a
  CodeQL workflow.
2026-08-22 02:27:37 +08:00
西风逍遥游 34d1fdb63b refactor(modules): clear remaining back-edges and split the largest TUs (#127)
* chore(ci): add clang-format gate, CODEOWNERS and agent collaboration rules

* refactor(modules): clear remaining back-edges and split the largest TUs

Three known dependency back-edges are gone (module_depgraph.py KNOWN_BACK_EDGES
is now empty; --check passes with 0 violations, 0 cycles):

- window -> graphics: window queries the new IWindowSurfaceHost capability
  (common/WindowSurfaceHost.h) instead of holding a Graphics pointer;
  Window::setGraphics was removed and all call sites updated.
- window -> image: Window::setIcon was replaced by setIconRGBA(const uint8_t*,
  w, h); the window no longer decodes ImageData.
- scene -> graphics: pickScreenAt / collectFrustumIdsAt implementations moved
  to graphics/ScenePicking.cpp (graphics -> scene is a legal downward edge);
  scene now depends only on spatial.

TU splits (pure moves, verified identical method sets and brace balance):

- vulkan/Graphics.cpp (5118 lines) -> Graphics.cpp (lifecycle), GraphicsPipeline,
  Graphics2D, Graphics3D, GraphicsMesh + shared GraphicsInternal.h.
- scene/Scene.cpp -> Scene.cpp (script layer / host lifecycle / serialization)
  + SceneNodes.cpp + shared SceneInternal.h.

Verified with a real build (MSVC 19.51, prebuilt third-party): full build green;
window.* and Scene.* suites pass, including scene picking/culling and GPU cases.

* refactor(graphics): narrow Graphics interfaces and clear public-header leaks

Step 4 — interface segregation:
- New lean interfaces: IGraphics2D, IGraphics3D, IResourceFactory, IPostFX
  (pure virtuals, forward-declared types only; graphics/Color.h extracted from
  Canvas.h so modules that only need the color type stop pulling Canvas.h).
- Graphics now implements all four facets; consumers can depend on the narrow
  interface they use instead of the 129-method god class.
- Migrated voxel (VoxelWorld::drawVisible -> IGraphics3D*) and model3d
  (ModelRenderer::buildRenderable(s) -> IResourceFactory&).
- Graphics.h slims from 24 sub-header includes to a handful of small type
  headers + forward declarations; the destructor moved out-of-line so
  unique_ptr effect members are destroyed where types are complete.

Step 5 — header leaks (module_depgraph.py '*' marks: 14 -> 7):
- map/TileLayer.h, particles/ParticleEmitter.h, avatar/AvatarInstance.h,
  animation/SpineAnim.h, map/TileSystem.h, model3d/ModelData.h,
  model3d/ModelRenderer.h, audio/Audio.h + Source.h, image/ImageData.h +
  Image.h, dialogue/Dialogue.h, procgen Palette/OutputSpec/TextureRecipe/
  PbrMaterial -> forward declarations, includes moved to .cpp.
- voxel/VoxelWorld.h: terrain sampler Pimpl'd (unique_ptr + out-of-line
  destructor), removing the procgen header dependency.
- gpgpu/vulkan backend headers stop pulling graphics/vulkan/Graphics.h.
- Remaining '*' marks are deliberate: tiny POD/enum headers (GridConfig,
  MapObject, BlendMode, Color), an internal backend header
  (GraphicsInternal.h -> filesystem), and lean interface references.

Verified with a full clean build (MSVC) and tests: window/Scene/voxel/
RenderSystem/Quad/shader/TextureSampler/resourceLifetime pass; broad suite
only shows the pre-existing PHYSFS-init filesystem-environment failures.

* feat(resources): revive ResourceManager as unified IAssetReloader-backed cache

* fix(resources): leak ResourceManager singleton to avoid exit-time teardown crashes

Cached CPU resources may own third-party handles (FreeType faces, Assimp
scenes, image decode handlers) whose libraries are torn down at process
exit in an unspecified TU order; destroying cached entries from the
singleton destructor can segfault at exit (seen on CI Windows in
model3d.materialApi.objMtl). Keep the singleton alive until OS reclaim;
explicit unload()/clear() still release entries during the run.

* refactor(devtools): consume business modules through capability interfaces

DevTools / cmdline no longer include business-module headers, so trimming
scene / physics / procgen / particles / audio / ui / graphics no longer
requires disabling devtools, and devtools can be switched off with
-DEVENGINE_MODULE_DEVTOOLS=OFF.

New capability interfaces in common/:
- ISceneQuery (scene) - host/node inspection + mutation + transform sync
- IRenderCapture (graphics) - render status, PNG capture, camera control,
  visible-entity snapshot, entity-ID mask, G-buffer PNGs
- IPhysicsQuery (physics) - 2D world lifecycle + ray casts
- IProcgenQuery (procgen) - recipe listing, map/mesh generation
- IParticlesQuery (particles) - emitter status + one-shot emit
- IAudioQuery (audio) - volume / stop-all
- IEditorHost (ui) - declarative editor host (used by cmdline too)

Providers register in their module constructors. DevTools rewires McpServer
(render/scene/procgen/physics/particles/audio/host tools), SceneInspect
(now delegates to ISceneQuery + IRenderCapture) and RenderVision (uses
IRenderCapture::capturePngDataUrl); cmdline/Mcp.cpp uses IEditorHost.

manifest: devtools DEPS graphics scene physics procgen particles audio ui
image event filesystem -> event; cmdline DEPS filesystem ui -> filesystem.

Verified: full build green; devtools.mcp.* tests pass; broad suite shows
only the pre-existing PHYSFS-init filesystem-environment failures.

* style: apply clang-format to changed lines after dev merge

* fix(webgpu): include RenderControl/TextureSampler explicitly after Graphics.h slimming

* fix(webgpu): provide newFont/print stubs to satisfy IGraphics2D/IResourceFactory vtables

* fix(common): make ProcgenQuery.h self-sufficient (cstdint/utility for GCC)
2026-08-20 05:53:33 +08:00
西风逍遥游 a6901a0691 feat(android): run zeroerr unit_test suite as an Android test app
Adds EVENGINE_ANDROID_TEST_APP build mode: the unit_test sources are
compiled into libmain.so (SDL entry) and packaged by the existing Gradle
APK along with the test assets, so the full zeroerr suite can run on a
device via adb logcat.

- test/main.cpp: Android runner with LogcatBuf (cout/cerr -> logcat),
  chdir to <files>/evengine_test, SDL_Init; keeps SDL_main symbol unmangled.
- test/PathBesideSource.h: shared pathBesideThisSource helper that maps
  __FILE__ to the on-device unpacked tree on Android.
- EVTestActivity: unpacks assets/test + assets/examples to internal
  storage and passes an optional --testcase filter from an intent extra.
- test/CMakeLists.txt: builds `main` instead of unit_test on Android,
  excludes desktop-only devtools tests, links Android system libs.
- Makefile: build/android-debug-test, sync/android-test-assets,
  run/android-test-debug, log/android-test targets.
- Gradle wrapper bumped to 8.5 for Java 21 compatibility.
2026-08-14 23:05:42 +08:00
sunxfancyandCursor ea479f6b08 fix(ci): use OpenAL Soft null driver on headless runners
Windows/Linux CI has no playback device; force ALSOFT_DRIVERS=null and
skip audio cases gracefully when alcOpenDevice still fails.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-09 00:07:18 +08:00
sunxfancyandCursor 824f41ace1 feat: implement soft hot-reload functionality for scripts and assets
- Added support for soft hot-reloading of scripts and assets in the engine, allowing for dynamic updates without restarting.
- Introduced new functions in the load.nut script to track and reload modified scripts and assets.
- Enhanced the filesystem module with a HotReload class to manage asset reloading based on file changes.
- Updated CMakeLists.txt to include new timidity share data for desktop platforms.
- Improved the audio module to support MIDI playback with dynamic asset loading.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-06 22:39:16 +08:00
西风逍遥游 e21dbcf1ea feat: enhance audio and data handling with new test cases
- Added comprehensive unit tests for audio functionalities, including playback control, volume adjustments, and source management.
- Implemented new tests for data handling, focusing on ByteData and DataView functionalities, ensuring proper memory management and error handling.
- Updated CMakeLists to include new test files for improved coverage and organization.
- Enhanced event handling tests to verify message processing and variant functionalities.
2026-08-05 17:51:48 +08:00
西风逍遥游 582d1a23da feat: add sound and audio modules with OpenAL playback
Decode via medialoader into SoundData/Decoder; play with static/stream Sources, pitch/loop, and 3D listener/source APIs. Stream decode runs on a worker; main thread pumps AL buffers (also hooked from event.pump).
2026-08-05 16:34:21 +08:00