西风逍遥游
|
80eb1ff749
|
fix(webgpu): preserve sprite stack shader semantics
|
2026-08-25 11:40:10 +08:00 |
|
西风逍遥游
|
70bdf8b7b0
|
feat(webgpu): port weather shaders
|
2026-08-25 11:36:44 +08:00 |
|
西风逍遥游
|
73126b11bd
|
feat(webgpu): port grass rendering
|
2026-08-25 11:33:43 +08:00 |
|
西风逍遥游
|
b794544cec
|
fix(webgpu): support water shaders
|
2026-08-25 10:26:06 +08:00 |
|
西风逍遥游
|
dc0b833f10
|
fix(webgpu): enable and verify alpha masks
|
2026-08-25 10:17:47 +08:00 |
|
西风逍遥游
|
5c7e842f3d
|
test(graphics): verify alpha-cutout shadows
|
2026-08-25 10:13:35 +08:00 |
|
西风逍遥游
|
13d346a475
|
fix(webgpu): align cascaded shadow rendering
|
2026-08-25 10:10:30 +08:00 |
|
西风逍遥游
|
4780d08704
|
fix(graphics): align 3d surface modes
|
2026-08-25 09:59:45 +08:00 |
|
西风逍遥游
|
e6bda164e8
|
test(graphics): verify masked material parity
|
2026-08-25 09:49:21 +08:00 |
|
西风逍遥游
|
82d1448ea3
|
test(graphics): verify PBR environment parity
|
2026-08-25 09:46:30 +08:00 |
|
西风逍遥游
|
e5c7c9b0af
|
fix(webgpu): align Vulkan PBR material mapping
|
2026-08-25 09:43:55 +08:00 |
|
西风逍遥游
|
ebecf525b6
|
fix(webgpu): align texture sampling and mipmaps
|
2026-08-25 09:34:36 +08:00 |
|
西风逍遥游
|
f8d46c5d5b
|
fix(webgpu): match Vulkan 2d lighting
|
2026-08-25 09:27:42 +08:00 |
|
西风逍遥游
|
456863472b
|
test(graphics): lock 2d backend parity
|
2026-08-25 09:23:12 +08:00 |
|
西风逍遥游
|
9e00d507fb
|
feat(webgpu): port standalone virtual geometry
|
2026-08-25 09:18:00 +08:00 |
|
西风逍遥游
|
3dd26996cc
|
docs(webgpu): record standalone vg gap
|
2026-08-25 09:09:48 +08:00 |
|
西风逍遥游
|
06b6bddf79
|
feat(webgpu): add virtual geometry gpu path
|
2026-08-25 09:08:44 +08:00 |
|
西风逍遥游
|
2067d3ab89
|
feat(webgpu): add visibility-buffer resolve
|
2026-08-25 08:50:24 +08:00 |
|
西风逍遥游
|
76f5ffcdf6
|
feat(webgpu): add compute-culling indirect draws
|
2026-08-25 08:21:42 +08:00 |
|
西风逍遥游
|
307ffb445e
|
docs(webgpu): refresh Vulkan parity matrix
|
2026-08-25 08:05:04 +08:00 |
|
西风逍遥游
|
e963100fa3
|
test(graphics): verify voxel AO backend parity
|
2026-08-25 08:04:16 +08:00 |
|
西风逍遥游
|
2ec960db04
|
feat(webgpu): match deferred decals with Vulkan
|
2026-08-25 06:32:08 +08:00 |
|
西风逍遥游
|
d7a1a9c0db
|
test(graphics): lock gbuffer attachment parity
|
2026-08-25 02:48:33 +08:00 |
|
西风逍遥游
|
115c9862ce
|
feat(webgpu): support alpha-cutout deferred passes
|
2026-08-25 02:45:57 +08:00 |
|
西风逍遥游
|
dc89d23328
|
ci(graphics): compare Vulkan and WebGPU render artifacts
|
2026-08-25 02:39:23 +08:00 |
|
西风逍遥游
|
310b555e13
|
test(graphics): add backend-neutral parity coverage
|
2026-08-25 02:33:41 +08:00 |
|
西风逍遥游
|
8c4af101da
|
test: add zeroerr fuzzing for shared JSON parser
|
2026-08-24 20:32:49 +08:00 |
|
西风逍遥游
|
9d310161bf
|
docs(graphics): record atmosphere implementation status
|
2026-08-24 15:42:17 +08:00 |
|
西风逍遥游
|
48531a2f6d
|
feat(atmosphere): unify daynight fog lighting
|
2026-08-24 15:23:14 +08:00 |
|
西风逍遥游
|
b14419b01a
|
Merge pull request #217 from EVEngine/codex/composable-2-5d-tilemap
feat(map): composable 2.5D TileSet workflow
|
2026-08-24 14:50:50 +08:00 |
|
西风逍遥游
|
8b972b6a59
|
Merge remote-tracking branch 'origin/dev' into codex/sprite-animation-production-api
# Conflicts:
# src/modules/graphics/Graphics.cpp
|
2026-08-24 13:47:29 +08:00 |
|
西风逍遥游
|
aa79d70200
|
feat(map): add composable 2.5D tileset workflow
|
2026-08-24 13:38:11 +08:00 |
|
西风逍遥游
|
6887ae6d91
|
feat(animation): add production sprite sequence workflow
|
2026-08-24 12:39:59 +08:00 |
|
西风逍遥游
|
10de850214
|
Merge origin/dev into codex/vehicle-system
|
2026-08-24 10:43:06 +08:00 |
|
西风逍遥游
|
fb68507123
|
Merge remote-tracking branch 'origin/dev' into codex/composable-gameplay-rts
# Conflicts:
# test/CMakeLists.txt
|
2026-08-24 00:51:44 +08:00 |
|
西风逍遥游
|
77d751890e
|
feat(gameplay): add composable systems and RTS commandery demo
|
2026-08-24 00:29:35 +08:00 |
|
西风逍遥游
|
58db27d545
|
Merge pull request #206 from EVEngine/codex/editor-tool-protocol
feat(editor): add protocol-first map and terrain editor components
|
2026-08-23 21:43:14 +08:00 |
|
西风逍遥游
|
90b28f9fbc
|
Merge pull request #205 from EVEngine/codex/crowd-flowfield
feat(crowd): flow-field pathfinding + boids crowd behavior module
|
2026-08-23 21:43:05 +08:00 |
|
西风逍遥游
|
097444bfc2
|
fix(vehicle): RTS orders arrive and fire, weapons auto-reload, demo uses sprites + HUD
- kinematic RTS orders decelerate when turning/approaching so moveTo actually
arrives inside arriveRadius instead of orbiting forever
- attack order now auto-fires auto-aim mounts within weapon range
(attack_move keeps aim-only behavior)
- weapon module auto-starts reload when mag empty, cooldown done, reserve left;
events still emitted, game can override/cancel
- vehicle demo: real Kenney CC0 sprites (body rotates, turret rotates by
mount yaw, destroyed greys out), readable ImGui HUD log, capture-mouse
guard so clicks on HUD don't issue orders
- tests: weapon.fire.autoReloadOnEmpty; README + design doc updated
|
2026-08-23 20:32:43 +08:00 |
|
sunxfancy
|
fd5febe73e
|
Merge remote-tracking branch 'origin/dev' into codex/dynamic-surface-fluid
# Conflicts:
# docs/dev/images/surface-fluid-dynamic.png
# docs/dev/specs/2026-08-23-surface-fluid-simulation.md
# examples/surface-fluid-dynamic/README.md
# examples/surface-fluid-dynamic/main.cpp
# src/modules/fluids/Fluids.h
# src/modules/fluids/SurfaceDropletSimulation.cpp
# src/modules/fluids/SurfaceDropletSimulation.h
# src/modules/fluids/SurfaceWetnessField.cpp
# src/modules/fluids/SurfaceWetnessField.h
|
2026-08-23 20:27:50 +08:00 |
|
西风逍遥游
|
0387f7f14a
|
Merge pull request #200 from EVEngine/codex/atmosphere-volumetric-clouds
Improve atmospheric day/night skies and add volumetric clouds
|
2026-08-23 20:05:09 +08:00 |
|
sunxfancy
|
ebfa403c3b
|
docs(editor): explain protocol-first editor composition
|
2026-08-23 19:36:25 +08:00 |
|
西风逍遥游
|
9d5e61fde8
|
feat(crowd): flow-field pathfinding + boids crowd behavior module
- CrowdField: Dijkstra integration field to continuous gradient flow
field with bilinear sampling, terrain cost and multi-goal support
- Crowd: SOA simulation for massive crowds - flow/seek/boids/idle
actions, turn-rate-limited heading, Boids separation/alignment/
cohesion, wall penetration resolution, per-frame counting-sort
spatial grid and overlap relaxation
- Squirrel API: eve.Crowd with batch getPositions/getHeadings
- example: examples/crowd (2000-agent marching / boids demo)
- tests: flow field correctness, turning, seek arrival, boids
convergence, wall penetration, 20k-agent smoke + script round-trip
|
2026-08-23 19:17:12 +08:00 |
|
sunxfancy
|
60b01b6ce2
|
fix(fluids): stabilize surface simulation timesteps
|
2026-08-23 19:11:18 +08:00 |
|
sunxfancy
|
e831797957
|
feat(fluids): bridge droplet caps into scene rendering
|
2026-08-23 19:07:05 +08:00 |
|
西风逍遥游
|
61fc6f792e
|
docs(vehicle): finalize design doc and add runnable vehicle demo example
|
2026-08-23 19:02:02 +08:00 |
|
sunxfancy
|
7435721367
|
feat(fluids): build oriented droplet render instances
|
2026-08-23 18:58:29 +08:00 |
|
sunxfancy
|
27a44960e6
|
fix(fluids): render continuous identity-stable wet trails
|
2026-08-23 18:43:49 +08:00 |
|
sunxfancy
|
f8ad9900bc
|
fix(fluids): preserve sphere reference visuals
|
2026-08-23 18:35:14 +08:00 |
|
西风逍遥游
|
5841b84b2e
|
Merge pull request #201 from EVEngine/codex/urban-procgen
feat(procgen): hierarchical parcel & street co-generation (EG 2024 urban modeling)
|
2026-08-23 18:25:40 +08:00 |
|