Commit Graph
221 Commits
Author SHA1 Message Date
西风逍遥游 80eb1ff749 fix(webgpu): preserve sprite stack shader semantics 2026-08-25 11:40:10 +08:00
西风逍遥游 70bdf8b7b0 feat(webgpu): port weather shaders 2026-08-25 11:36:44 +08:00
西风逍遥游 73126b11bd feat(webgpu): port grass rendering 2026-08-25 11:33:43 +08:00
西风逍遥游 b794544cec fix(webgpu): support water shaders 2026-08-25 10:26:06 +08:00
西风逍遥游 dc0b833f10 fix(webgpu): enable and verify alpha masks 2026-08-25 10:17:47 +08:00
西风逍遥游 5c7e842f3d test(graphics): verify alpha-cutout shadows 2026-08-25 10:13:35 +08:00
西风逍遥游 13d346a475 fix(webgpu): align cascaded shadow rendering 2026-08-25 10:10:30 +08:00
西风逍遥游 4780d08704 fix(graphics): align 3d surface modes 2026-08-25 09:59:45 +08:00
西风逍遥游 e6bda164e8 test(graphics): verify masked material parity 2026-08-25 09:49:21 +08:00
西风逍遥游 82d1448ea3 test(graphics): verify PBR environment parity 2026-08-25 09:46:30 +08:00
西风逍遥游 e5c7c9b0af fix(webgpu): align Vulkan PBR material mapping 2026-08-25 09:43:55 +08:00
西风逍遥游 ebecf525b6 fix(webgpu): align texture sampling and mipmaps 2026-08-25 09:34:36 +08:00
西风逍遥游 f8d46c5d5b fix(webgpu): match Vulkan 2d lighting 2026-08-25 09:27:42 +08:00
西风逍遥游 456863472b test(graphics): lock 2d backend parity 2026-08-25 09:23:12 +08:00
西风逍遥游 9e00d507fb feat(webgpu): port standalone virtual geometry 2026-08-25 09:18:00 +08:00
西风逍遥游 3dd26996cc docs(webgpu): record standalone vg gap 2026-08-25 09:09:48 +08:00
西风逍遥游 06b6bddf79 feat(webgpu): add virtual geometry gpu path 2026-08-25 09:08:44 +08:00
西风逍遥游 2067d3ab89 feat(webgpu): add visibility-buffer resolve 2026-08-25 08:50:24 +08:00
西风逍遥游 76f5ffcdf6 feat(webgpu): add compute-culling indirect draws 2026-08-25 08:21:42 +08:00
西风逍遥游 307ffb445e docs(webgpu): refresh Vulkan parity matrix 2026-08-25 08:05:04 +08:00
西风逍遥游 e963100fa3 test(graphics): verify voxel AO backend parity 2026-08-25 08:04:16 +08:00
西风逍遥游 2ec960db04 feat(webgpu): match deferred decals with Vulkan 2026-08-25 06:32:08 +08:00
西风逍遥游 d7a1a9c0db test(graphics): lock gbuffer attachment parity 2026-08-25 02:48:33 +08:00
西风逍遥游 115c9862ce feat(webgpu): support alpha-cutout deferred passes 2026-08-25 02:45:57 +08:00
西风逍遥游 dc89d23328 ci(graphics): compare Vulkan and WebGPU render artifacts 2026-08-25 02:39:23 +08:00
西风逍遥游 310b555e13 test(graphics): add backend-neutral parity coverage 2026-08-25 02:33:41 +08:00
西风逍遥游 8c4af101da test: add zeroerr fuzzing for shared JSON parser 2026-08-24 20:32:49 +08:00
西风逍遥游 9d310161bf docs(graphics): record atmosphere implementation status 2026-08-24 15:42:17 +08:00
西风逍遥游 48531a2f6d feat(atmosphere): unify daynight fog lighting 2026-08-24 15:23:14 +08:00
西风逍遥游 b14419b01a Merge pull request #217 from EVEngine/codex/composable-2-5d-tilemap
feat(map): composable 2.5D TileSet workflow
2026-08-24 14:50:50 +08:00
西风逍遥游 8b972b6a59 Merge remote-tracking branch 'origin/dev' into codex/sprite-animation-production-api
# Conflicts:
#	src/modules/graphics/Graphics.cpp
2026-08-24 13:47:29 +08:00
西风逍遥游 aa79d70200 feat(map): add composable 2.5D tileset workflow 2026-08-24 13:38:11 +08:00
西风逍遥游 6887ae6d91 feat(animation): add production sprite sequence workflow 2026-08-24 12:39:59 +08:00
西风逍遥游 10de850214 Merge origin/dev into codex/vehicle-system 2026-08-24 10:43:06 +08:00
西风逍遥游 fb68507123 Merge remote-tracking branch 'origin/dev' into codex/composable-gameplay-rts
# Conflicts:
#	test/CMakeLists.txt
2026-08-24 00:51:44 +08:00
西风逍遥游 77d751890e feat(gameplay): add composable systems and RTS commandery demo 2026-08-24 00:29:35 +08:00
西风逍遥游 58db27d545 Merge pull request #206 from EVEngine/codex/editor-tool-protocol
feat(editor): add protocol-first map and terrain editor components
2026-08-23 21:43:14 +08:00
西风逍遥游 90b28f9fbc Merge pull request #205 from EVEngine/codex/crowd-flowfield
feat(crowd): flow-field pathfinding + boids crowd behavior module
2026-08-23 21:43:05 +08:00
西风逍遥游 097444bfc2 fix(vehicle): RTS orders arrive and fire, weapons auto-reload, demo uses sprites + HUD
- kinematic RTS orders decelerate when turning/approaching so moveTo actually
  arrives inside arriveRadius instead of orbiting forever
- attack order now auto-fires auto-aim mounts within weapon range
  (attack_move keeps aim-only behavior)
- weapon module auto-starts reload when mag empty, cooldown done, reserve left;
  events still emitted, game can override/cancel
- vehicle demo: real Kenney CC0 sprites (body rotates, turret rotates by
  mount yaw, destroyed greys out), readable ImGui HUD log, capture-mouse
  guard so clicks on HUD don't issue orders
- tests: weapon.fire.autoReloadOnEmpty; README + design doc updated
2026-08-23 20:32:43 +08:00
sunxfancy fd5febe73e Merge remote-tracking branch 'origin/dev' into codex/dynamic-surface-fluid
# Conflicts:
#	docs/dev/images/surface-fluid-dynamic.png
#	docs/dev/specs/2026-08-23-surface-fluid-simulation.md
#	examples/surface-fluid-dynamic/README.md
#	examples/surface-fluid-dynamic/main.cpp
#	src/modules/fluids/Fluids.h
#	src/modules/fluids/SurfaceDropletSimulation.cpp
#	src/modules/fluids/SurfaceDropletSimulation.h
#	src/modules/fluids/SurfaceWetnessField.cpp
#	src/modules/fluids/SurfaceWetnessField.h
2026-08-23 20:27:50 +08:00
西风逍遥游 0387f7f14a Merge pull request #200 from EVEngine/codex/atmosphere-volumetric-clouds
Improve atmospheric day/night skies and add volumetric clouds
2026-08-23 20:05:09 +08:00
sunxfancy ebfa403c3b docs(editor): explain protocol-first editor composition 2026-08-23 19:36:25 +08:00
西风逍遥游 9d5e61fde8 feat(crowd): flow-field pathfinding + boids crowd behavior module
- CrowdField: Dijkstra integration field to continuous gradient flow
  field with bilinear sampling, terrain cost and multi-goal support
- Crowd: SOA simulation for massive crowds - flow/seek/boids/idle
  actions, turn-rate-limited heading, Boids separation/alignment/
  cohesion, wall penetration resolution, per-frame counting-sort
  spatial grid and overlap relaxation
- Squirrel API: eve.Crowd with batch getPositions/getHeadings
- example: examples/crowd (2000-agent marching / boids demo)
- tests: flow field correctness, turning, seek arrival, boids
  convergence, wall penetration, 20k-agent smoke + script round-trip
2026-08-23 19:17:12 +08:00
sunxfancy 60b01b6ce2 fix(fluids): stabilize surface simulation timesteps 2026-08-23 19:11:18 +08:00
sunxfancy e831797957 feat(fluids): bridge droplet caps into scene rendering 2026-08-23 19:07:05 +08:00
西风逍遥游 61fc6f792e docs(vehicle): finalize design doc and add runnable vehicle demo example 2026-08-23 19:02:02 +08:00
sunxfancy 7435721367 feat(fluids): build oriented droplet render instances 2026-08-23 18:58:29 +08:00
sunxfancy 27a44960e6 fix(fluids): render continuous identity-stable wet trails 2026-08-23 18:43:49 +08:00
sunxfancy f8ad9900bc fix(fluids): preserve sphere reference visuals 2026-08-23 18:35:14 +08:00
西风逍遥游 5841b84b2e Merge pull request #201 from EVEngine/codex/urban-procgen
feat(procgen): hierarchical parcel & street co-generation (EG 2024 urban modeling)
2026-08-23 18:25:40 +08:00