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okooooooo/EVEngine
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1,661 Commits 1 Branch 0 Tags
ad38d51c295a8b1b9f95bf1d6f42994de3696f76
Commit Graph
9 Commits
Author SHA1 Message Date
西风逍遥游 fe62cc5aeb fix(ci): stabilize eager bindings and Vulkan warmup 2026-09-02 16:14:24 +08:00
西风逍遥游 7f4818075b fix(script): preserve ECS bindings across full composition 2026-09-02 08:35:51 +08:00
西风逍遥游 461f03c4a1 fix(script): preserve canonical Sprite2D binding 2026-09-02 08:24:02 +08:00
西风逍遥游 2b4cb48a94 fix(script): preserve lazy ECS execution environment 2026-09-01 20:20:55 +08:00
西风逍遥游 36a1928584 fix(script): preserve ECS identity during eager binding 2026-09-01 16:48:03 +08:00
西风逍遥游 48ba682348 fix(script): restore pre-ECS native exposure order 2026-09-01 13:36:39 +08:00
西风逍遥游 91e098c4f1 fix(script): preserve ECS bindings after eager exposure 2026-09-01 11:46:04 +08:00
西风逍遥游 12e59a1b6b fix(release): stabilize strict v0.4.0 matrix 2026-09-01 10:28:31 +08:00
西风逍遥游 f3decec832 Enhance module configuration and instantiation in EveScript. Updated documentation to clarify the behavior of modules and optionalModules, ensuring only specified slots are instantiated during startup. Improved runtime checks and added support for deferred module binding. Removed deprecated compute shaders and example maps to streamline the project structure. 2026-09-01 00:56:50 +08:00
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