Commit Graph
5 Commits
Author SHA1 Message Date
sunxfancy 886c4d10a3 fix(rts): satisfy architecture contracts 2026-09-01 01:12:30 +08:00
sunxfancy 5d6377cc55 feat(rts): migrate complete high-level strategy framework 2026-09-01 01:12:30 +08:00
西风逍遥游 245510ccad feat(map): add production autotile pipeline 2026-08-30 10:45:57 +08:00
西风逍遥游 e571651ac6 feat(map): add production tilemap foundations 2026-08-25 00:02:54 +08:00
西风逍遥游andCursor Agent 0a2e56cb34 feat(map): 动态视野系统 Phase A/B/C (#21)
* docs: design 2D/3D compatible dynamic FOV system

Add a map-module FOV/FoW design based on public shadowcasting and
3D visibility references, with staged grid2d/heightmap/volume APIs
aligned to Pathfinder conventions.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* feat(map): implement Phase A dynamic FOV with shadowcasting

Add Fov facade with multi-revealer recursive shadowcasting, explored
memory, and opaque-GID sync; expose Map.newFov / newFovSize bindings
and cover behavior in map_fov tests.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* feat(map): implement FOV Phase B heightmap, volume, and masks

Add raycast/permissive algorithms, heightmap cliffs, volume slice
shadowcasting with vertical extend, dirty-skip compute, and CPU R8
mask export; cover with map_fov Phase B tests and docs.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* feat(map): complete FOV Phase C hex, rectangle, and GPU masks

Add hex topology shadowcasting, rectangle-based occlusion FOV,
soft perception/stealth detection helpers, and RGBA8 mask Texture
upload via buildMaskTexture; cover with Phase C map_fov tests.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

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Co-authored-by: Cursor Agent <cursoragent@cursor.com>
2026-08-11 02:12:33 +08:00