- Renamed rendering functions to follow a consistent naming convention (e.g., `update` to `eve_update`, `draw` to `eve_render`).
- Set background colors for bush, tree, skyscraper, and other procedural generators to enhance visual consistency.
- Adjusted parameters in `gfx.drawSolidRect` and `gfx.drawTexturedRect` to use floating-point values for improved precision.
Demo all six tileable prop recipes side by side with CC0 textures from
Wikimedia Commons (loaded with repeat sampling, procedural fallback). UI
cycles structures and tunes segments/unit length; Tab and +/- also work.