Adds EVENGINE_ANDROID_TEST_APP build mode: the unit_test sources are
compiled into libmain.so (SDL entry) and packaged by the existing Gradle
APK along with the test assets, so the full zeroerr suite can run on a
device via adb logcat.
- test/main.cpp: Android runner with LogcatBuf (cout/cerr -> logcat),
chdir to <files>/evengine_test, SDL_Init; keeps SDL_main symbol unmangled.
- test/PathBesideSource.h: shared pathBesideThisSource helper that maps
__FILE__ to the on-device unpacked tree on Android.
- EVTestActivity: unpacks assets/test + assets/examples to internal
storage and passes an optional --testcase filter from an intent extra.
- test/CMakeLists.txt: builds `main` instead of unit_test on Android,
excludes desktop-only devtools tests, links Android system libs.
- Makefile: build/android-debug-test, sync/android-test-assets,
run/android-test-debug, log/android-test targets.
- Gradle wrapper bumped to 8.5 for Java 21 compatibility.
- Added new test cases for various graphics functionalities, including animation previews, particle effects, and inventory UI.
- Implemented rendering previews for Mixamo animations, Box2D physics, and procedural generation, allowing for real-time visualization during tests.
- Introduced helper functions for drawing graphics elements, improving the clarity and maintainability of test code.
- Enhanced existing tests to utilize the new graphics capabilities, ensuring comprehensive coverage of rendering features.
- Updated .gitignore to exclude Poly Haven HDR downloads used for environment texture regeneration.
- Modified Makefile to support optional test filtering via CTEST_FILTER for more targeted test execution.
- Added new functionality in graphics tests, including a preview window for live rendering and enhanced environment map handling in IBL tests.
- Introduced new helper functions for file reading and cubemap creation, improving the robustness of texture loading in tests.
- Enhanced Lighting2D tests with a new preview feature to visualize the lit scene during tests.
- Implemented multi-layer tilemap functionality, allowing for the reading and saving of Tiled JSON formats.
- Added support for various tile projections (orthogonal, isometric, staggered, hexagonal) and depth calculations.
- Introduced object layer parsing and caching for improved map object management.
- Updated the rendering system to unify 2D depth queues and enhance sprite handling.
- Added new methods for accessing object properties, including position and dimensions.
This update significantly improves the map module's capabilities and integration with the rendering system.
- Updated the math module to include vector and matrix operations, noise generation, Bezier curves, and random number utilities.
- Introduced the tensor module, providing TensorFlow 2-style eager execution and graph building capabilities.
- Enhanced documentation to reflect the new features in the math and tensor modules, including usage examples and API references.
- Modified CMakeLists.txt to include the new math and tensor modules, ensuring proper build configurations.
Co-authored-by: Cursor <cursoragent@cursor.com>