Commit Graph
5 Commits
Author SHA1 Message Date
西风逍遥游 9f8863e71f Merge pull request #56 from EVEngine/cursor/fix-repeated-window-render-init
fix(graphics): rebuild Vulkan surface/swapchain and ImGui context when native window is recreated
2026-08-15 10:42:08 +08:00
西风逍遥游 bed4ce5cd2 fix(graphics): rebuild Vulkan surface/swapchain and ImGui context when native window is recreated
Repeatedly closing/reopening a window and re-initializing the render system
(single-process unit_test run) crashed because:

- The Vulkan surface/swapchain stayed bound to the destroyed native window.
  SDL can hand back the same pointer for a recreated window, so pointer
  identity could not detect the stale surface; present() then hit
  getSurfaceCapabilitiesKHR: ErrorUnknown.
- The ImGui context and Vulkan present-overlay survived the window, so a
  later present() drew into an unrelated window via the stale overlay.
- headlessImGuiWalk destroyed the ImGui context while the UI backend's real
  context was still current (CreateContext only auto-switches current when
  GImGui is NULL), leaving a dangling context for later present() calls.

Fix:
- Window::close() calls Graphics::onNativeWindowDestroyed(); the Vulkan
  backend drops the surface/swapchain and fires registered window-destroyed
  callbacks (UI backend tears down its ImGui context here).
- initWithWindow() rebuilds the swapchain synchronously and no longer relies
  on pointer identity to detect a stale surface.
- ImGuiBackend owns its ImGui context explicitly and shuts it down via the
  window-destroyed hook; shutdown() switches to its own context first.
- headlessImGuiWalk switches to and from its private ImGui context.

Test-only fixes exposed once the suite can run to completion:
- animation_skinned: Animation::create() returns the process-wide singleton;
  do not wrap it in unique_ptr (delete left a dangling ModuleManager pointer).
- particles attach tests: emitters live in a process-wide ECS; detach (and
  clear skin sources) before local skeletons are destroyed.
2026-08-15 00:26:06 +08:00
西风逍遥游 a6901a0691 feat(android): run zeroerr unit_test suite as an Android test app
Adds EVENGINE_ANDROID_TEST_APP build mode: the unit_test sources are
compiled into libmain.so (SDL entry) and packaged by the existing Gradle
APK along with the test assets, so the full zeroerr suite can run on a
device via adb logcat.

- test/main.cpp: Android runner with LogcatBuf (cout/cerr -> logcat),
  chdir to <files>/evengine_test, SDL_Init; keeps SDL_main symbol unmangled.
- test/PathBesideSource.h: shared pathBesideThisSource helper that maps
  __FILE__ to the on-device unpacked tree on Android.
- EVTestActivity: unpacks assets/test + assets/examples to internal
  storage and passes an optional --testcase filter from an intent extra.
- test/CMakeLists.txt: builds `main` instead of unit_test on Android,
  excludes desktop-only devtools tests, links Android system libs.
- Makefile: build/android-debug-test, sync/android-test-assets,
  run/android-test-debug, log/android-test targets.
- Gradle wrapper bumped to 8.5 for Java 21 compatibility.
2026-08-14 23:05:42 +08:00
西风逍遥游 a8a71c7476 feat(ecs): enhance C++ and script integration for entity management
- Introduced a new mechanism for registering C++ entity view functions, allowing Squirrel scripts to access and manipulate C++ entities directly.
- Implemented a `cppCollect` function to traverse class hierarchies and collect C++ entities based on registered views, enhancing script interaction with C++ components.
- Updated the ECS API to expose new functions for registering C++ entity views and collecting entities in scripts.
- Enhanced existing tests to validate the new functionality and ensure proper integration between C++ and Squirrel scripts.
2026-08-14 15:07:39 +08:00
西风逍遥游andCursor Agent 59b2865b85 feat(animation): CPU 蒙皮与 CesiumMan 骨骼动画测试 (#32)
* feat(animation): CPU skinning + CesiumMan download test

Add AnimSkin linear-blend skinning, ModelData bone/weight APIs, and a
network download script for Khronos CesiumMan used by animation.skinned
integration tests during unit_test builds.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* fix(test): mount CesiumMan via physfs for skinned animation tests

Model3D loads through the VFS; use allowMountingForPath + mount like
ClassicScenes so CesiumMan.gltf resolves with its .bin sidecar.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

---------

Co-authored-by: Cursor Agent <cursoragent@cursor.com>
2026-08-11 20:41:31 +08:00