Commit Graph
6 Commits
Author SHA1 Message Date
西风逍遥游 a6901a0691 feat(android): run zeroerr unit_test suite as an Android test app
Adds EVENGINE_ANDROID_TEST_APP build mode: the unit_test sources are
compiled into libmain.so (SDL entry) and packaged by the existing Gradle
APK along with the test assets, so the full zeroerr suite can run on a
device via adb logcat.

- test/main.cpp: Android runner with LogcatBuf (cout/cerr -> logcat),
  chdir to <files>/evengine_test, SDL_Init; keeps SDL_main symbol unmangled.
- test/PathBesideSource.h: shared pathBesideThisSource helper that maps
  __FILE__ to the on-device unpacked tree on Android.
- EVTestActivity: unpacks assets/test + assets/examples to internal
  storage and passes an optional --testcase filter from an intent extra.
- test/CMakeLists.txt: builds `main` instead of unit_test on Android,
  excludes desktop-only devtools tests, links Android system libs.
- Makefile: build/android-debug-test, sync/android-test-assets,
  run/android-test-debug, log/android-test targets.
- Gradle wrapper bumped to 8.5 for Java 21 compatibility.
2026-08-14 23:05:42 +08:00
Cursor Agentand西风逍遥游 66ca9df282 fix(graphics): upright Vulkan Y mapping, honest ambient, scene tests
Flip GLM RH_ZO projection Y for Vulkan NDC so world +Y is screen-up
(models were rendered upside-down). Switch 3D mesh pipelines to Clockwise
front faces to match the flipped winding, and align AO/volumetric NDC
reconstruction plus screenToRay.

Remove the leftover shader ambient floor so Camera3D ambient is honored.
Bake Assimp node transforms in Graphics::newMeshFromAssimp(world) and use
it from ClassicScenes/model3d. Add RenderScenes regression coverage for
orientation, ambient, shadows, gbuffer, and node baking without effect
cross-talk.

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>
2026-08-12 13:48:03 +00:00
西风逍遥游 b9e3730072 feat(tests): enhance graphics tests with new rendering previews
- Added new test cases for various graphics functionalities, including animation previews, particle effects, and inventory UI.
- Implemented rendering previews for Mixamo animations, Box2D physics, and procedural generation, allowing for real-time visualization during tests.
- Introduced helper functions for drawing graphics elements, improving the clarity and maintainability of test code.
- Enhanced existing tests to utilize the new graphics capabilities, ensuring comprehensive coverage of rendering features.
2026-08-11 02:57:47 +08:00
sunxfancy 87d6062711 chore: update CMake configuration and enhance filesystem tests
- Modified CMakeLists.txt to include the `--recurse-submodules` option for Git clone commands, ensuring all submodules are fetched.
- Enhanced filesystem tests to cover additional scenarios, including memory data mounting and real directory resolution.
- Updated image tests to validate PNG encoding and decoding, ensuring proper handling of unsupported formats.
- Improved model3D tests to check for material counts and face normals, enhancing robustness of 3D model handling.
- Added error handling in sound tests for invalid data scenarios, ensuring stability in audio processing.

These changes improve the overall test coverage and configuration management of the project.
2026-08-08 16:19:14 +08:00
西风逍遥游 f0b0527f9f feat: enhance map module with multi-layer support and object management
- Implemented multi-layer tilemap functionality, allowing for the reading and saving of Tiled JSON formats.
- Added support for various tile projections (orthogonal, isometric, staggered, hexagonal) and depth calculations.
- Introduced object layer parsing and caching for improved map object management.
- Updated the rendering system to unify 2D depth queues and enhance sprite handling.
- Added new methods for accessing object properties, including position and dimensions.

This update significantly improves the map module's capabilities and integration with the rendering system.
2026-08-08 00:26:58 +08:00
sunxfancyandCursor 8e0221c552 feat: enhance build system and documentation for SDK installation and shader support
- Updated .gitignore to include new build and output directories for SDK packaging.
- Modified CMakeLists.txt to include installation script for SDK.
- Enhanced Makefile to support new SDK targets for various platforms.
- Improved documentation to reflect new shader capabilities and 3D model support.
- Added new shader functions and updated rendering systems to utilize custom shaders.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-06 21:08:47 +08:00