Commit Graph
381 Commits
Author SHA1 Message Date
西风逍遥游 40a03e4c8a Merge pull request #361 from EVEngine/codex/agent-gpu
feat(agent): add evolutionary agents with Squirrel and GPU learning
2026-09-10 20:59:36 +08:00
西风逍遥游 fcb8755998 Merge remote-tracking branch 'origin/dev' into codex/ue-assets-materials-skinning
# Conflicts:
#	scripts/resource_format_suite.py
2026-09-10 18:17:50 +08:00
西风逍遥游 1e79642d9b feat(agent): add evolutionary learning with Squirrel and tensor GPU backends 2026-09-10 16:46:56 +08:00
西风逍遥游 f025c32d63 fix: bind PBR UV vertex streams and register VRM format coverage 2026-09-10 15:07:42 +08:00
西风逍遥游 011c4819bc Add GPU surface ink demo and persistent RGBA8 canvas rendering 2026-09-10 14:40:37 +08:00
西风逍遥游 a30ba7f874 Merge remote-tracking branch 'origin/dev' into codex/ue-assets-materials-skinning
# Conflicts:
#	src/modules/graphics/shaders/mesh3d_gbuffer_skin.frag.spv
#	src/modules/graphics/shaders/mesh3d_gbuffer_skin_alpha.frag.spv
#	src/modules/graphics/shaders/mesh3d_gbuffer_skin_alpha_frag_spv.inc
#	src/modules/graphics/shaders/mesh3d_gbuffer_skin_frag_spv.inc
#	src/modules/graphics/shaders/mesh3d_gbuffer_vis.frag.spv
#	src/modules/graphics/shaders/mesh3d_gbuffer_vis_frag_spv.inc
#	src/modules/graphics/vulkan/Graphics3D.cpp
2026-09-10 12:18:00 +08:00
西风逍遥游 a316557c07 Merge pull request #353 from EVEngine/codex/terrain-streaming-editor
feat: add scalable terrain streaming and editor persistence
2026-09-10 12:00:57 +08:00
西风逍遥游 6970281f88 Merge remote-tracking branch 'origin/dev' into codex/ue-assets-materials-skinning
# Conflicts:
#	src/modules/asset/AssetMigration.cpp
2026-09-10 08:35:14 +08:00
西风逍遥游 fd2b43f1c2 Support UE skeletal assets, extensible skin palettes and PBR materials 2026-09-10 08:34:07 +08:00
西风逍遥游 76d80a1518 feat: add scalable terrain streaming and editor persistence 2026-09-10 08:11:01 +08:00
西风逍遥游 431072d06b docs(resources): clarify validation baseline and unique test counts 2026-09-10 08:10:55 +08:00
西风逍遥游 bcdfc9ab5d test(resources): add format contracts and repair codec regressions 2026-09-10 08:09:50 +08:00
西风逍遥游 f6e9ae0701 Merge pull request #351 from EVEngine/codex/scene-editor-components
Add composable scene editing sessions and multi-axis gizmos
2026-09-10 08:04:57 +08:00
西风逍遥游 8efba95245 Merge pull request #348 from EVEngine/codex/fold-scriptmodel-into-property-access
refactor(property_access): fold scriptmodel into squirrel adapter
2026-09-10 01:59:45 +08:00
西风逍遥游 472ea891a0 Merge pull request #352 from EVEngine/codex/tilemap-editor-format-safety
fix(map): preserve tilemap editor data
2026-09-10 01:54:16 +08:00
西风逍遥游 9d6a6cf231 fix(map): preserve tilemap editor data 2026-09-09 23:27:04 +08:00
西风逍遥游 adda82a88f Add composable scene editing sessions and in-game builder examples 2026-09-09 23:24:34 +08:00
西风逍遥游andCursor b651230ddb refactor(property_access): fold scriptmodel into the squirrel adapter
The reflection adapter is not a standalone product; keep IPropertyAccess VM-free and house ReflectedPropertyModel next to the property contract.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-09 20:59:30 +08:00
西风逍遥游 f9e57189fe Merge dev into shader effect assets and resolve render layout comment conflict 2026-09-09 19:29:20 +08:00
西风逍遥游 8b553721f7 Merge dev into Unity asset import branch 2026-09-09 19:27:06 +08:00
西风逍遥游 98a1309670 style: remove trailing blank lines in shader package files 2026-09-09 17:22:35 +08:00
西风逍遥游 e82a42d2e3 feat(asset): package and play native shader mesh effects 2026-09-09 17:22:04 +08:00
西风逍遥游 dc8335d754 Report retained draw failures and fix offscreen layout tracking 2026-09-09 16:50:54 +08:00
西风逍遥游 dc52a28b9a Cache retained primitives and fix backend submission parity 2026-09-09 16:27:12 +08:00
西风逍遥游 799b1398fd feat(asset): import Unity packages, static prefabs and sprite animations 2026-09-09 13:35:28 +08:00
西风逍遥游 e3ef3fb3f8 fix(graphics): harden primitive drawing contracts 2026-09-09 11:54:54 +08:00
西风逍遥游andCursor 24502babef Nest satellite packages under their host modules.
Keep CMake module names and trim switches, but stop flattening editing/editor and runtime bridges as top-level src/modules directories. Parent scans skip nested facets so runtime-3d can drop authoring by directory leaf.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-06 17:56:12 +08:00
西风逍遥游andCursor 332695a482 feat(devtools): add Play Host, Play Trace, and evidence-gated session close
Agents pause, step host frames, observe game.agent.json, run mapped act, and replay observation digests without eve_eval. Required visual criteria need screenshots; eval evidence is rejected.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-05 19:09:00 +08:00
西风逍遥游andCursor 905bd8c813 feat(editor): add procgen script, UI theme, and voxel catalog workspaces
C++ owns those documents and workspace descriptors; examples compose panels. UI ColorPalette and theme scope support the theme editor inspector.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-05 19:08:50 +08:00
西风逍遥游andCursor 045b23606f feat(editor): add project-composed Audio, Animation, Avatar, and Biome workspace editors
C++ owns documents, transactions, and preview; example scripts compose EditorWorkspace panels. Stop Ninja source-list rescans from restamping every Windows TU.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-04 21:09:22 +08:00
西风逍遥游 0004d724ff feat(building): add static mesh surface BVH 2026-09-03 21:43:18 +08:00
西风逍遥游 414f1b68aa feat(building): add modular surface placement tools 2026-09-03 21:30:56 +08:00
西风逍遥游andCursor 6be64c3d9d feat(devtools): add EveScript LSP and name debugger call stacks
Move the language server into devtools, wire the VS Code extension, and show anonymous closures (eve_update = function) by frame prototype instead of a shifted CallGraph zip.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-03 00:58:22 +08:00
西风逍遥游 1d8f7b5391 feat(graphics): add unified 2D and 3D primitive drawing 2026-09-02 16:08:15 +08:00
西风逍遥游 de6a7afa7b feat(gameplay): unify player and AI control API 2026-09-02 11:27:57 +08:00
西风逍遥游 7f4818075b fix(script): preserve ECS bindings across full composition 2026-09-02 08:35:51 +08:00
西风逍遥游 2ec37f5e79 refactor(vehicle): isolate optional physics backend 2026-09-02 08:22:52 +08:00
西风逍遥游 47189745cf refactor(editor): split domain editors and unify results 2026-09-02 08:22:51 +08:00
西风逍遥游 f3decec832 Enhance module configuration and instantiation in EveScript. Updated documentation to clarify the behavior of modules and optionalModules, ensuring only specified slots are instantiated during startup. Improved runtime checks and added support for deferred module binding. Removed deprecated compute shaders and example maps to streamline the project structure. 2026-09-01 00:56:50 +08:00
西风逍遥游 3c21fe396a Merge pull request #312 from EVEngine/codex/pixelworld-noita-tech-route
feat(pixelworld): add deterministic Noita-style simulation stack
2026-08-31 23:01:41 +08:00
西风逍遥游 fa80c036e1 Merge pull request #301 from EVEngine/codex/gui-world-space-integration
feat(ui): integrate world-space GUI anchors
2026-08-31 23:01:30 +08:00
西风逍遥游 b401049a37 Merge pull request #291 from EVEngine/codex/c++
Add build analysis tool and narrow public headers to reduce build fanout
2026-08-31 23:01:19 +08:00
西风逍遥游 61df9a1e07 feat(ui): integrate world-space GUI anchors 2026-08-31 20:51:13 +08:00
西风逍遥游 dee118e020 Merge branch 'dev' into codex/c++ 2026-08-31 20:42:37 +08:00
西风逍遥游 5202781651 feat(gpgpu): add resident ECS simulation and script rendering 2026-08-31 18:07:52 +08:00
西风逍遥游 8ccfd5ecbe feat(pixelworld): add deterministic Noita-style simulation stack 2026-08-31 17:55:05 +08:00
西风逍遥游 8576b30e35 Merge pull request #305 from EVEngine/codex/editor-separation
refactor(editor): separate domain editing satellites
2026-08-31 15:24:16 +08:00
西风逍遥游 cfe6da82ef Merge pull request #308 from EVEngine/codex/virtual-texture-blending
feat(graphics): add virtual texture material blending
2026-08-31 10:44:51 +08:00
西风逍遥游 b131903c78 refactor(editor): separate domain editing satellites 2026-08-31 08:56:26 +08:00
西风逍遥游 80e0628c66 feat(editor): add real-time material studio 2026-08-31 08:52:04 +08:00