Commit Graph
3 Commits
Author SHA1 Message Date
西风逍遥游 4a0bb51bdc feat(thread): add JobSystem with parallel_for, task_group, dependencies and frame arena
- JobSystem abstraction over the existing ThreadPool worker pool; the
  factory in JobSystem.cpp is the single backend switch point (TBB later).
- Job carries a dependency count and completion callback so a render graph
  can be wired on top without rewriting the scheduler.
- parallel_for(first, last, body, chunk) with static partitioning, auto
  chunk sizing, and a join handle; task_group provides fork/join with
  help-execution so workers can wait without deadlocking.
- Per-frame arena (beginFrame/endFrame) for frame-scoped jobs: no per-frame
  new/delete; frame jobs are recycled by the arena.
- Thread module exposes a shared engine JobSystem (getJobSystem).
- VoxelWorld::remeshDirty now uses parallel_for instead of raw std::thread.
- 24 new zeroerr tests in test/thread.cpp; verified with a standalone MSVC
  harness (24 cases x 30 runs, no flakes).
2026-08-20 14:23:45 +08:00
西风逍遥游 0b06713d13 Harden thread pool task lifetime and event wakeups 2026-08-14 22:40:52 +08:00
sunxfancyandCursor 87145e5ce2 feat: enhance system and thread modules with new functionalities and documentation updates
- Added the system module to provide OS, CPU, RAM, wall clock, sleep, clipboard, battery, and GPU information.
- Enhanced the thread module to support thread pools, tasks, and named channels for inter-thread communication.
- Updated documentation to reflect the new features in the system and thread modules, including usage examples and API references.
- Modified CMakeLists.txt to include the new system and thread modules, ensuring proper build configurations.
- Updated load.nut script to initialize the new system and thread functionalities.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-07 00:06:25 +08:00