Commit Graph
360 Commits
Author SHA1 Message Date
西风逍遥游 8b553721f7 Merge dev into Unity asset import branch 2026-09-09 19:27:06 +08:00
西风逍遥游 dc8335d754 Report retained draw failures and fix offscreen layout tracking 2026-09-09 16:50:54 +08:00
西风逍遥游 dc52a28b9a Cache retained primitives and fix backend submission parity 2026-09-09 16:27:12 +08:00
西风逍遥游 799b1398fd feat(asset): import Unity packages, static prefabs and sprite animations 2026-09-09 13:35:28 +08:00
西风逍遥游 e3ef3fb3f8 fix(graphics): harden primitive drawing contracts 2026-09-09 11:54:54 +08:00
西风逍遥游andCursor 24502babef Nest satellite packages under their host modules.
Keep CMake module names and trim switches, but stop flattening editing/editor and runtime bridges as top-level src/modules directories. Parent scans skip nested facets so runtime-3d can drop authoring by directory leaf.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-06 17:56:12 +08:00
西风逍遥游andCursor 332695a482 feat(devtools): add Play Host, Play Trace, and evidence-gated session close
Agents pause, step host frames, observe game.agent.json, run mapped act, and replay observation digests without eve_eval. Required visual criteria need screenshots; eval evidence is rejected.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-05 19:09:00 +08:00
西风逍遥游andCursor 905bd8c813 feat(editor): add procgen script, UI theme, and voxel catalog workspaces
C++ owns those documents and workspace descriptors; examples compose panels. UI ColorPalette and theme scope support the theme editor inspector.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-05 19:08:50 +08:00
西风逍遥游andCursor 045b23606f feat(editor): add project-composed Audio, Animation, Avatar, and Biome workspace editors
C++ owns documents, transactions, and preview; example scripts compose EditorWorkspace panels. Stop Ninja source-list rescans from restamping every Windows TU.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-04 21:09:22 +08:00
西风逍遥游 0004d724ff feat(building): add static mesh surface BVH 2026-09-03 21:43:18 +08:00
西风逍遥游 414f1b68aa feat(building): add modular surface placement tools 2026-09-03 21:30:56 +08:00
西风逍遥游andCursor 6be64c3d9d feat(devtools): add EveScript LSP and name debugger call stacks
Move the language server into devtools, wire the VS Code extension, and show anonymous closures (eve_update = function) by frame prototype instead of a shifted CallGraph zip.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-03 00:58:22 +08:00
西风逍遥游 1d8f7b5391 feat(graphics): add unified 2D and 3D primitive drawing 2026-09-02 16:08:15 +08:00
西风逍遥游 de6a7afa7b feat(gameplay): unify player and AI control API 2026-09-02 11:27:57 +08:00
西风逍遥游 7f4818075b fix(script): preserve ECS bindings across full composition 2026-09-02 08:35:51 +08:00
西风逍遥游 2ec37f5e79 refactor(vehicle): isolate optional physics backend 2026-09-02 08:22:52 +08:00
西风逍遥游 47189745cf refactor(editor): split domain editors and unify results 2026-09-02 08:22:51 +08:00
西风逍遥游 f3decec832 Enhance module configuration and instantiation in EveScript. Updated documentation to clarify the behavior of modules and optionalModules, ensuring only specified slots are instantiated during startup. Improved runtime checks and added support for deferred module binding. Removed deprecated compute shaders and example maps to streamline the project structure. 2026-09-01 00:56:50 +08:00
西风逍遥游 3c21fe396a Merge pull request #312 from EVEngine/codex/pixelworld-noita-tech-route
feat(pixelworld): add deterministic Noita-style simulation stack
2026-08-31 23:01:41 +08:00
西风逍遥游 fa80c036e1 Merge pull request #301 from EVEngine/codex/gui-world-space-integration
feat(ui): integrate world-space GUI anchors
2026-08-31 23:01:30 +08:00
西风逍遥游 b401049a37 Merge pull request #291 from EVEngine/codex/c++
Add build analysis tool and narrow public headers to reduce build fanout
2026-08-31 23:01:19 +08:00
西风逍遥游 61df9a1e07 feat(ui): integrate world-space GUI anchors 2026-08-31 20:51:13 +08:00
西风逍遥游 dee118e020 Merge branch 'dev' into codex/c++ 2026-08-31 20:42:37 +08:00
西风逍遥游 5202781651 feat(gpgpu): add resident ECS simulation and script rendering 2026-08-31 18:07:52 +08:00
西风逍遥游 8ccfd5ecbe feat(pixelworld): add deterministic Noita-style simulation stack 2026-08-31 17:55:05 +08:00
西风逍遥游 8576b30e35 Merge pull request #305 from EVEngine/codex/editor-separation
refactor(editor): separate domain editing satellites
2026-08-31 15:24:16 +08:00
西风逍遥游 cfe6da82ef Merge pull request #308 from EVEngine/codex/virtual-texture-blending
feat(graphics): add virtual texture material blending
2026-08-31 10:44:51 +08:00
西风逍遥游 b131903c78 refactor(editor): separate domain editing satellites 2026-08-31 08:56:26 +08:00
西风逍遥游 80e0628c66 feat(editor): add real-time material studio 2026-08-31 08:52:04 +08:00
西风逍遥游 70f699b1b4 feat(graphics): add virtual texture material blending 2026-08-31 08:50:20 +08:00
西风逍遥游 79415f69d3 Merge branch 'dev' into codex/classic-rendering-chain 2026-08-31 08:45:15 +08:00
西风逍遥游 63cbdeb728 Merge pull request #302 from EVEngine/codex/ui-desktop-drag-drop
feat(ui): add desktop drag and drop
2026-08-31 02:07:00 +08:00
sunxfancy aebbb62b05 Merge remote-tracking branch 'origin/dev' into codex/top-down-level-editor
# Conflicts:
#	test/CMakeLists.txt
2026-08-31 00:55:15 +08:00
西风逍遥游 7163fb1ea2 feat(ui): add desktop drag and drop 2026-08-31 00:50:47 +08:00
西风逍遥游 28b7cd7dcb Merge remote-tracking branch 'origin/dev' into codex/classic-rendering-chain
# Conflicts:
#	CMakeLists.txt
#	docs/usr/modules/graphics.md
#	test/CMakeLists.txt
2026-08-30 23:44:59 +08:00
西风逍遥游 67ff5d320e feat(devtools): add evidence-gated agent game development workflow 2026-08-30 21:32:08 +08:00
sunxfancy e4a2d862ee Merge remote-tracking branch 'origin/dev' into codex/top-down-level-editor
# Conflicts:
#	src/modules/editor/Editor.cpp
#	src/modules/editor/Editor.h
2026-08-30 18:16:24 +08:00
sunxfancy 63e977765f feat(editor): add extensible top-down level format 2026-08-30 17:13:08 +08:00
西风逍遥游 2da9c8fcc9 Merge remote-tracking branch 'origin/dev' into codex/classic-rendering-chain
# Conflicts:
#	.github/workflows/ci.yml
2026-08-30 16:10:43 +08:00
西风逍遥游 e5241b1760 Merge pull request #288 from EVEngine/codex/eva-evpack-asset-pipeline
feat(asset): implement .eva and .evpack asset pipeline
2026-08-30 15:57:45 +08:00
西风逍遥游 254f12d7d0 Merge pull request #293 from EVEngine/codex/npc-ai-framework
feat(npc-ai): add scalable NPC AI framework
2026-08-30 15:57:29 +08:00
西风逍遥游 078805eef6 style: clean rebased asset diff 2026-08-30 13:43:29 +08:00
西风逍遥游 f2917d4632 feat(asset): add eva and evpack asset pipeline 2026-08-30 13:43:28 +08:00
西风逍遥游 48712af9dc Merge remote-tracking branch 'origin/dev' into codex/classic-rendering-chain
# Conflicts:
#	.github/workflows/ci.yml
#	Makefile
2026-08-30 13:09:57 +08:00
西风逍遥游 245510ccad feat(map): add production autotile pipeline 2026-08-30 10:45:57 +08:00
西风逍遥游 2d0600f869 feat(npc-ai): add scalable NPC AI framework 2026-08-30 10:34:26 +08:00
西风逍遥游 c2ae0b0200 Audit and trim high-impact public headers 2026-08-30 03:36:53 +08:00
西风逍遥游 8f9501278b refactor(editor): integrate domain editing satellites 2026-08-29 18:12:02 +08:00
西风逍遥游 45bfab58c4 feat(editor): add agent-native authoring commands 2026-08-29 17:06:08 +08:00
西风逍遥游 9d1a2bff59 refactor(editor): introduce editing contracts and physics satellite 2026-08-29 17:05:43 +08:00