西风逍遥游
8b553721f7
Merge dev into Unity asset import branch
2026-09-09 19:27:06 +08:00
西风逍遥游
dc8335d754
Report retained draw failures and fix offscreen layout tracking
2026-09-09 16:50:54 +08:00
西风逍遥游
dc52a28b9a
Cache retained primitives and fix backend submission parity
2026-09-09 16:27:12 +08:00
西风逍遥游
799b1398fd
feat(asset): import Unity packages, static prefabs and sprite animations
2026-09-09 13:35:28 +08:00
西风逍遥游
e3ef3fb3f8
fix(graphics): harden primitive drawing contracts
2026-09-09 11:54:54 +08:00
西风逍遥游 and Cursor
24502babef
Nest satellite packages under their host modules.
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Keep CMake module names and trim switches, but stop flattening editing/editor and runtime bridges as top-level src/modules directories. Parent scans skip nested facets so runtime-3d can drop authoring by directory leaf.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-06 17:56:12 +08:00
西风逍遥游 and Cursor
332695a482
feat(devtools): add Play Host, Play Trace, and evidence-gated session close
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Agents pause, step host frames, observe game.agent.json, run mapped act, and replay observation digests without eve_eval. Required visual criteria need screenshots; eval evidence is rejected.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-05 19:09:00 +08:00
西风逍遥游 and Cursor
905bd8c813
feat(editor): add procgen script, UI theme, and voxel catalog workspaces
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C++ owns those documents and workspace descriptors; examples compose panels. UI ColorPalette and theme scope support the theme editor inspector.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-05 19:08:50 +08:00
西风逍遥游 and Cursor
045b23606f
feat(editor): add project-composed Audio, Animation, Avatar, and Biome workspace editors
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C++ owns documents, transactions, and preview; example scripts compose EditorWorkspace panels. Stop Ninja source-list rescans from restamping every Windows TU.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-04 21:09:22 +08:00
西风逍遥游
0004d724ff
feat(building): add static mesh surface BVH
2026-09-03 21:43:18 +08:00
西风逍遥游
414f1b68aa
feat(building): add modular surface placement tools
2026-09-03 21:30:56 +08:00
西风逍遥游 and Cursor
6be64c3d9d
feat(devtools): add EveScript LSP and name debugger call stacks
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Move the language server into devtools, wire the VS Code extension, and show anonymous closures (eve_update = function) by frame prototype instead of a shifted CallGraph zip.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-03 00:58:22 +08:00
西风逍遥游
1d8f7b5391
feat(graphics): add unified 2D and 3D primitive drawing
2026-09-02 16:08:15 +08:00
西风逍遥游
de6a7afa7b
feat(gameplay): unify player and AI control API
2026-09-02 11:27:57 +08:00
西风逍遥游
7f4818075b
fix(script): preserve ECS bindings across full composition
2026-09-02 08:35:51 +08:00
西风逍遥游
2ec37f5e79
refactor(vehicle): isolate optional physics backend
2026-09-02 08:22:52 +08:00
西风逍遥游
47189745cf
refactor(editor): split domain editors and unify results
2026-09-02 08:22:51 +08:00
西风逍遥游
f3decec832
Enhance module configuration and instantiation in EveScript. Updated documentation to clarify the behavior of modules and optionalModules, ensuring only specified slots are instantiated during startup. Improved runtime checks and added support for deferred module binding. Removed deprecated compute shaders and example maps to streamline the project structure.
2026-09-01 00:56:50 +08:00
西风逍遥游
3c21fe396a
Merge pull request #312 from EVEngine/codex/pixelworld-noita-tech-route
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feat(pixelworld): add deterministic Noita-style simulation stack
2026-08-31 23:01:41 +08:00
西风逍遥游
fa80c036e1
Merge pull request #301 from EVEngine/codex/gui-world-space-integration
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feat(ui): integrate world-space GUI anchors
2026-08-31 23:01:30 +08:00
西风逍遥游
b401049a37
Merge pull request #291 from EVEngine/codex/c++
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Add build analysis tool and narrow public headers to reduce build fanout
2026-08-31 23:01:19 +08:00
西风逍遥游
61df9a1e07
feat(ui): integrate world-space GUI anchors
2026-08-31 20:51:13 +08:00
西风逍遥游
dee118e020
Merge branch 'dev' into codex/c++
2026-08-31 20:42:37 +08:00
西风逍遥游
5202781651
feat(gpgpu): add resident ECS simulation and script rendering
2026-08-31 18:07:52 +08:00
西风逍遥游
8ccfd5ecbe
feat(pixelworld): add deterministic Noita-style simulation stack
2026-08-31 17:55:05 +08:00
西风逍遥游
8576b30e35
Merge pull request #305 from EVEngine/codex/editor-separation
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refactor(editor): separate domain editing satellites
2026-08-31 15:24:16 +08:00
西风逍遥游
cfe6da82ef
Merge pull request #308 from EVEngine/codex/virtual-texture-blending
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feat(graphics): add virtual texture material blending
2026-08-31 10:44:51 +08:00
西风逍遥游
b131903c78
refactor(editor): separate domain editing satellites
2026-08-31 08:56:26 +08:00
西风逍遥游
80e0628c66
feat(editor): add real-time material studio
2026-08-31 08:52:04 +08:00
西风逍遥游
70f699b1b4
feat(graphics): add virtual texture material blending
2026-08-31 08:50:20 +08:00
西风逍遥游
79415f69d3
Merge branch 'dev' into codex/classic-rendering-chain
2026-08-31 08:45:15 +08:00
西风逍遥游
63cbdeb728
Merge pull request #302 from EVEngine/codex/ui-desktop-drag-drop
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feat(ui): add desktop drag and drop
2026-08-31 02:07:00 +08:00
sunxfancy
aebbb62b05
Merge remote-tracking branch 'origin/dev' into codex/top-down-level-editor
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# Conflicts:
# test/CMakeLists.txt
2026-08-31 00:55:15 +08:00
西风逍遥游
7163fb1ea2
feat(ui): add desktop drag and drop
2026-08-31 00:50:47 +08:00
西风逍遥游
28b7cd7dcb
Merge remote-tracking branch 'origin/dev' into codex/classic-rendering-chain
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# Conflicts:
# CMakeLists.txt
# docs/usr/modules/graphics.md
# test/CMakeLists.txt
2026-08-30 23:44:59 +08:00
西风逍遥游
67ff5d320e
feat(devtools): add evidence-gated agent game development workflow
2026-08-30 21:32:08 +08:00
sunxfancy
e4a2d862ee
Merge remote-tracking branch 'origin/dev' into codex/top-down-level-editor
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# Conflicts:
# src/modules/editor/Editor.cpp
# src/modules/editor/Editor.h
2026-08-30 18:16:24 +08:00
sunxfancy
63e977765f
feat(editor): add extensible top-down level format
2026-08-30 17:13:08 +08:00
西风逍遥游
2da9c8fcc9
Merge remote-tracking branch 'origin/dev' into codex/classic-rendering-chain
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# Conflicts:
# .github/workflows/ci.yml
2026-08-30 16:10:43 +08:00
西风逍遥游
e5241b1760
Merge pull request #288 from EVEngine/codex/eva-evpack-asset-pipeline
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feat(asset): implement .eva and .evpack asset pipeline
2026-08-30 15:57:45 +08:00
西风逍遥游
254f12d7d0
Merge pull request #293 from EVEngine/codex/npc-ai-framework
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feat(npc-ai): add scalable NPC AI framework
2026-08-30 15:57:29 +08:00
西风逍遥游
078805eef6
style: clean rebased asset diff
2026-08-30 13:43:29 +08:00
西风逍遥游
f2917d4632
feat(asset): add eva and evpack asset pipeline
2026-08-30 13:43:28 +08:00
西风逍遥游
48712af9dc
Merge remote-tracking branch 'origin/dev' into codex/classic-rendering-chain
...
# Conflicts:
# .github/workflows/ci.yml
# Makefile
2026-08-30 13:09:57 +08:00
西风逍遥游
245510ccad
feat(map): add production autotile pipeline
2026-08-30 10:45:57 +08:00
西风逍遥游
2d0600f869
feat(npc-ai): add scalable NPC AI framework
2026-08-30 10:34:26 +08:00
西风逍遥游
c2ae0b0200
Audit and trim high-impact public headers
2026-08-30 03:36:53 +08:00
西风逍遥游
8f9501278b
refactor(editor): integrate domain editing satellites
2026-08-29 18:12:02 +08:00
西风逍遥游
45bfab58c4
feat(editor): add agent-native authoring commands
2026-08-29 17:06:08 +08:00
西风逍遥游
9d1a2bff59
refactor(editor): introduce editing contracts and physics satellite
2026-08-29 17:05:43 +08:00