西风逍遥游
fd32cdebba
Improve snow deformation with adaptive surface mesh
2026-09-09 21:38:37 +08:00
西风逍遥游
6bbf8830f0
Merge pull request #345 from EVEngine/codex/pcg-owner-thread-plans
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refactor(procgen): 隔离 worker job、局部 RNG 与执行计划缓存
2026-09-09 21:31:34 +08:00
西风逍遥游
cd76980bb8
refactor(procgen): propagate structured execution and cleanup results
2026-09-09 19:45:13 +08:00
西风逍遥游
8b553721f7
Merge dev into Unity asset import branch
2026-09-09 19:27:06 +08:00
西风逍遥游
927d100204
Merge pull request #344 from EVEngine/codex/building-placement-obj-houses
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fix(building): correct placement and add simple OBJ houses
2026-09-09 19:23:37 +08:00
西风逍遥游
859c7f94a6
Merge pull request #339 from EVEngine/codex/primitive-drawing-hardening
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feat(graphics): harden primitives and expand spatial script API
2026-09-09 19:23:04 +08:00
西风逍遥游
2033e0115e
fix(asset): import native Unity meshes and nested Snaps prefabs
2026-09-09 18:30:54 +08:00
西风逍遥游
5ad558978c
fix(asset): accept CRLF Unity metadata and document Snaps import coverage
2026-09-09 17:38:27 +08:00
西风逍遥游
63f265f3f2
refactor(procgen): isolate worker jobs and cache immutable execution plans
2026-09-09 17:27:42 +08:00
西风逍遥游
cb5b5a16a3
fix(building): correct placement previews and add simple OBJ houses
2026-09-09 17:24:06 +08:00
西风逍遥游
0a9405b78a
feat(graphics): add atomic script primitive transform batches
2026-09-09 13:38:37 +08:00
西风逍遥游
799b1398fd
feat(asset): import Unity packages, static prefabs and sprite animations
2026-09-09 13:35:28 +08:00
西风逍遥游
3d11dd3211
feat(dialogue): support custom presentation and refresh demo
2026-09-09 13:30:30 +08:00
西风逍遥游
2ee6b9bfe4
feat(graphics): expose spatial primitive shapes and paint state to scripts
2026-09-09 13:24:36 +08:00
西风逍遥游 and Cursor
24502babef
Nest satellite packages under their host modules.
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Keep CMake module names and trim switches, but stop flattening editing/editor and runtime bridges as top-level src/modules directories. Parent scans skip nested facets so runtime-3d can drop authoring by directory leaf.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-06 17:56:12 +08:00
西风逍遥游
6443348d0e
Merge pull request #335 from EVEngine/codex/domain-editor-workspace-ui
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feat(editor): domain workspaces plus Play Host verify loop
2026-09-06 12:41:41 +08:00
西风逍遥游 and Cursor
905bd8c813
feat(editor): add procgen script, UI theme, and voxel catalog workspaces
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C++ owns those documents and workspace descriptors; examples compose panels. UI ColorPalette and theme scope support the theme editor inspector.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-05 19:08:50 +08:00
西风逍遥游
127567aef1
Merge pull request #334 from EVEngine/codex/domain-editor-workspace-ui
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feat(editor): project-composed Audio, Animation, Avatar, and Biome workspace editors
2026-09-05 06:37:56 +08:00
西风逍遥游 and Cursor
045b23606f
feat(editor): add project-composed Audio, Animation, Avatar, and Biome workspace editors
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C++ owns documents, transactions, and preview; example scripts compose EditorWorkspace panels. Stop Ninja source-list rescans from restamping every Windows TU.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-04 21:09:22 +08:00
西风逍遥游
e90ad9ce73
Merge pull request #333 from EVEngine/codex/stylize-mesh-vfx
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feat(stylize): add production mesh VFX toolkit
2026-09-04 11:52:28 +08:00
西风逍遥游
5ea184950c
Merge pull request #332 from EVEngine/codex/building-grid-surface-tools
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feat(building): add modular surface placement tools
2026-09-04 01:31:13 +08:00
西风逍遥游
6faea17137
docs(building): document new script APIs
2026-09-03 23:22:06 +08:00
西风逍遥游
d5a831b1a7
feat(stylize): add production mesh VFX toolkit
2026-09-03 23:21:59 +08:00
西风逍遥游
0f68ddea1a
Merge pull request #331 from EVEngine/codex/dynamic-bone-foot-ik
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feat(animation): add dynamic bones and foot IK
2026-09-03 23:19:13 +08:00
西风逍遥游
0004d724ff
feat(building): add static mesh surface BVH
2026-09-03 21:43:18 +08:00
西风逍遥游
414f1b68aa
feat(building): add modular surface placement tools
2026-09-03 21:30:56 +08:00
西风逍遥游
fcf11bb36d
feat(animation): add dynamic bones and foot IK
2026-09-03 17:20:49 +08:00
西风逍遥游
52938424ac
Merge pull request #319 from EVEngine/codex/rts-full-migration-ci
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feat(rts): migrate complete high-level strategy framework
2026-09-03 15:23:59 +08:00
西风逍遥游 and Cursor
3112f02e20
feat(model3d): add procedural vertex normals and normal-map bake
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Give ModelData a Result-based path to rewrite vertex normals (including radial-from-center) and bake them into an RGBA8 tangent or object-space map.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-02 22:41:51 +08:00
西风逍遥游
e0c9ba3b00
Merge remote-tracking branch 'origin/dev' into codex/pr319-fix
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# Conflicts:
# .github/workflows/ci.yml
# cmake/third_party_build.cmake
# src/modules/rts/RTS.cpp
# src/modules/rts/RTS.h
2026-09-02 21:14:22 +08:00
西风逍遥游
6f324e6be3
fix(examples): use float arguments for primitive bindings
2026-09-02 17:11:41 +08:00
西风逍遥游
1d8f7b5391
feat(graphics): add unified 2D and 3D primitive drawing
2026-09-02 16:08:15 +08:00
西风逍遥游
7f4818075b
fix(script): preserve ECS bindings across full composition
2026-09-02 08:35:51 +08:00
西风逍遥游
47189745cf
refactor(editor): split domain editors and unify results
2026-09-02 08:22:51 +08:00
西风逍遥游
f81eac64df
Merge branch 'dev' into codex/rts-full-migration-ci
2026-09-01 09:00:39 +08:00
sunxfancy
ee71f999de
docs(crowd): document avoidance priority bindings
2026-09-01 01:12:30 +08:00
西风逍遥游
66dc4e8f3d
feat(rpg): restore classic product loop after CI fix
2026-08-31 23:16:42 +08:00
西风逍遥游
775ac0c7cc
Revert "Merge pull request #317 from EVEngine/codex/rpg-classic-product-loop"
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This reverts commit 6541e5ac83 , reversing
changes made to 3c21fe396a .
2026-08-31 23:04:39 +08:00
西风逍遥游
6541e5ac83
Merge pull request #317 from EVEngine/codex/rpg-classic-product-loop
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feat(rpg): complete classic RPG product loop
2026-08-31 23:02:47 +08:00
西风逍遥游
3c21fe396a
Merge pull request #312 from EVEngine/codex/pixelworld-noita-tech-route
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feat(pixelworld): add deterministic Noita-style simulation stack
2026-08-31 23:01:41 +08:00
西风逍遥游
fa80c036e1
Merge pull request #301 from EVEngine/codex/gui-world-space-integration
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feat(ui): integrate world-space GUI anchors
2026-08-31 23:01:30 +08:00
西风逍遥游
0a984bde93
Merge pull request #296 from EVEngine/codex/ecs-gpu-efficiency
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feat(gpgpu): GPU-resident ECS simulation and first-class Squirrel rendering
2026-08-31 22:12:44 +08:00
西风逍遥游
61df9a1e07
feat(ui): integrate world-space GUI anchors
2026-08-31 20:51:13 +08:00
西风逍遥游
2319ae0118
feat(rpg): complete classic RPG product loop
2026-08-31 19:49:32 +08:00
西风逍遥游
5202781651
feat(gpgpu): add resident ECS simulation and script rendering
2026-08-31 18:07:52 +08:00
sunxfancy
e58999aeae
docs(graphics): document shader reload bindings
2026-08-31 17:55:58 +08:00
西风逍遥游
8ccfd5ecbe
feat(pixelworld): add deterministic Noita-style simulation stack
2026-08-31 17:55:05 +08:00
西风逍遥游
8b04232c81
Merge pull request #311 from EVEngine/codex/procgen-point-delta
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procgen: add stable point deltas for incremental runtime updates
2026-08-31 16:29:16 +08:00
西风逍遥游
8576b30e35
Merge pull request #305 from EVEngine/codex/editor-separation
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refactor(editor): separate domain editing satellites
2026-08-31 15:24:16 +08:00
西风逍遥游
a2df127e73
procgen: budget runtime source refresh
2026-08-31 15:00:22 +08:00