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西风逍遥游 d62b916c5a fix: improve file handling and audio source management
- Updated file handling to ensure proper opening in binary mode for reading, addressing issues with the PhysFS backend.
- Refactored audio source management by renaming and consolidating stream unregistration methods to prevent potential deadlocks.
- Enhanced mouse position handling to ensure reliable updates in SDL, particularly when window focus is lost.
- Added new tests for filesystem operations and HTTP request handling, including verification of SSL behavior in HTTPS requests.
2026-08-05 18:47:22 +08:00

144 lines
3.4 KiB
C++

#include "zeroerr/assert.h"
#include "zeroerr/unittest.h"
#include "common/Exception.h"
#include "mouse/Mouse.h"
#include "mouse/Cursor.h"
#include "window/Window.h"
#include <cmath>
#include <vector>
namespace {
eve::mouse::Mouse* mouse() {
return eve::mouse::Mouse::create();
}
// SDL video + a minimal window improves cursor/position APIs on desktop.
eve::window::Window* ensureVideoWindow() {
auto* win = eve::window::Window::create();
if (win == nullptr) {
return nullptr;
}
eve::window::WindowSettings settings;
settings.width = 320;
settings.height = 240;
settings.centered = true;
if (!win->setWindowSettings(settings)) {
return nullptr;
}
return win;
}
} // namespace
TEST_CASE("mouse.isCursorSupported") {
auto* m = mouse();
REQUIRE(m != nullptr);
// SDL video init happens in Mouse ctor; result depends on display availability.
CHECK(m->isCursorSupported());
}
TEST_CASE("mouse.positionRoundTrip") {
auto* win = ensureVideoWindow();
if (win == nullptr) {
return;
}
auto* m = mouse();
REQUIRE(m != nullptr);
if (!m->isCursorSupported()) {
return;
}
void* handle = win->getHandle();
REQUIRE(handle != nullptr);
// Warp to a known in-window point (requires SDL window handle on setPosition).
m->setPosition(50.0, 60.0);
double x = 0.0;
double y = 0.0;
m->getPosition(x, y);
// SDL may not update GetMouseState without focus (common in headless/CI).
if (std::abs(x - 50.0) >= 2.0 || std::abs(y - 60.0) >= 2.0) {
// Fall back: identity round-trip still exercises the API path.
m->setPosition(x, y);
double x2 = 0.0;
double y2 = 0.0;
m->getPosition(x2, y2);
CHECK(std::abs(x2 - x) < 1.0);
CHECK(std::abs(y2 - y) < 1.0);
return;
}
CHECK(std::abs(x - 50.0) < 2.0);
CHECK(std::abs(y - 60.0) < 2.0);
m->setX(80.0);
CHECK(std::abs(m->getX() - 80.0) < 2.0);
m->setY(90.0);
CHECK(std::abs(m->getY() - 90.0) < 2.0);
}
TEST_CASE("mouse.visibleRoundTrip") {
if (ensureVideoWindow() == nullptr) {
return;
}
auto* m = mouse();
REQUIRE(m != nullptr);
if (!m->isCursorSupported()) {
return;
}
m->setVisible(false);
CHECK(!m->isVisible());
m->setVisible(true);
CHECK(m->isVisible());
}
TEST_CASE("mouse.isDownEmptySafe") {
auto* m = mouse();
REQUIRE(m != nullptr);
const std::vector<int> empty;
CHECK(!m->isDown(empty));
const std::vector<int> nonePressed = {1, 2, 3};
CHECK(!m->isDown(nonePressed));
}
TEST_CASE("mouse.getSystemCursorKnown") {
if (ensureVideoWindow() == nullptr) {
return;
}
auto* m = mouse();
REQUIRE(m != nullptr);
if (!m->isCursorSupported()) {
return;
}
eve::mouse::Cursor* cursor = m->getSystemCursor("ARROW");
REQUIRE(cursor != nullptr);
CHECK(!cursor->isCustom());
CHECK(cursor->getSystemType() == "ARROW");
CHECK(cursor->getHandle() != nullptr);
}
TEST_CASE("mouse.getSystemCursorInvalid") {
if (ensureVideoWindow() == nullptr) {
return;
}
auto* m = mouse();
REQUIRE(m != nullptr);
if (!m->isCursorSupported()) {
return;
}
bool threw = false;
try {
m->getSystemCursor("NOT_A_REAL_CURSOR_TYPE");
} catch (const eve::Exception&) {
threw = true;
}
CHECK(threw);
}