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d486eff1ed1ce5e4f003bc9163982a1dbb51c2ec
EVEngine
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docs
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西风逍遥游
af76e3194f
feat(hexmap): port the Catlike Coding hex map as a module and interactive example Adds src/modules/hexmap, an editable pointy-top hex grid with 5x5 chunk dirty tracking, per-chunk mesh generation (terrain fans, blend strips, terraces, cliffs, water, river channels, roads, city walls, decorations and a fog overlay), A* pathfinding, reference-counted fog of war, a unit registry with destination-reserving travel, a versioned save payload and a procedural map generator ported from the reference MapGenerator. Ships the interactive example as a new examples/hex-terrain-3d directory; the unrelated mesh.hexterrain procgen example in examples/hex-terrain is left byte-identical to dev.
2026-09-18 10:09:33 +08:00
..
dev
feat(hexmap): port the Catlike Coding hex map as a module and interactive example Adds src/modules/hexmap, an editable pointy-top hex grid with 5x5 chunk dirty tracking, per-chunk mesh generation (terrain fans, blend strips, terraces, cliffs, water, river channels, roads, city walls, decorations and a fog overlay), A* pathfinding, reference-counted fog of war, a unit registry with destination-reserving travel, a versioned save payload and a procedural map generator ported from the reference MapGenerator. Ships the interactive example as a new examples/hex-terrain-3d directory; the unrelated mesh.hexterrain procgen example in examples/hex-terrain is left byte-identical to dev.
2026-09-18 10:09:33 +08:00
dox
feat(pixelworld): add deterministic Noita-style simulation stack
2026-08-31 17:55:05 +08:00
images
feat(procgen): add integrated terrain world generation pipeline
2026-09-15 11:34:02 +08:00
schema
feat(graphics): add configurable stylized water
2026-09-11 14:54:02 +08:00
theme
docs: make light/dark switching robust in embedded browsers
2026-08-21 17:43:48 +08:00
usr
feat(hexmap): port the Catlike Coding hex map as a module and interactive example Adds src/modules/hexmap, an editable pointy-top hex grid with 5x5 chunk dirty tracking, per-chunk mesh generation (terrain fans, blend strips, terraces, cliffs, water, river channels, roads, city walls, decorations and a fog overlay), A* pathfinding, reference-counted fog of war, a unit registry with destination-reserving travel, a versioned save payload and a procedural map generator ported from the reference MapGenerator. Ships the interactive example as a new examples/hex-terrain-3d directory; the unrelated mesh.hexterrain procgen example in examples/hex-terrain is left byte-identical to dev.
2026-09-18 10:09:33 +08:00
CMakeLists.txt
release: 0.5.1
2026-09-15 10:02:14 +00:00
Doxyfile.in
docs: rework user docs and rebuild the Doxygen sidebar
2026-08-21 17:05:51 +08:00