feat:more stable eye rotation with osf
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@@ -29,6 +29,7 @@ from pyanime4k import ac
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from tha2.mocap.ifacialmocap_constants import *
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from args import args
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import copy
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from tha3.util import torch_linear_to_srgb, resize_PIL_image, extract_PIL_image_from_filelike, \
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extract_pytorch_image_from_PIL_image
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@@ -644,6 +645,8 @@ def main():
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print("Ready. Close this console to exit.")
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mouth_eye_vector_c_hist = []
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while True:
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# ret, frame = cap.read()
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# input_frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
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@@ -719,6 +722,16 @@ def main():
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position_vector[1] = -(blender_data['translationY']-position_vector_0[1])*0.1
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position_vector[2] = -(blender_data['translationZ']-position_vector_0[2])*0.1
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# Apply filter
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if len(mouth_eye_vector_c_hist) == 0:
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for _ in range(3):
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mouth_eye_vector_c_hist.append(copy.deepcopy(mouth_eye_vector_c))
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else:
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mouth_eye_vector_c_hist.pop(0)
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mouth_eye_vector_c_hist.append(mouth_eye_vector_c)
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mouth_eye_vector_c[25] = mouth_eye_vector_c_hist[0][25] * 0.2 + mouth_eye_vector_c_hist[1][25] * 0.5 + mouth_eye_vector_c_hist[2][25] * 0.3
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mouth_eye_vector_c[26] = mouth_eye_vector_c_hist[0][26] * 0.2 + mouth_eye_vector_c_hist[1][26] * 0.5 + mouth_eye_vector_c_hist[2][26] * 0.3
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elif args.ifm is not None:
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# get pose from ifm
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try:
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