Refactor script processing agents and update dependencies for improved functionality

- Renamed and updated agent classes for film processing, changing from FilmEntityExtractor and FilmShotlistStoryboarder to FilmEntityExtractorAgent and FilmShotlistStoryboarderAgent for consistency.
- Modified the dependencies in various API routes to utilize the new agent classes, ensuring proper integration with the updated architecture.
- Enhanced the README documentation to reflect changes in unit testing and integration testing for the updated agents.
- Streamlined the agent base class to improve the handling of prompts and outputs, facilitating better interaction with the language model.
- Removed deprecated skill loading methods and updated the output handling to align with the new agent structure.
This commit is contained in:
extreme committed 2026-03-25 17:26:24 +08:00
1 parent e7221af829
commit 752323510b
25 files changed
+2020 -617

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+1 -1
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@@ -121,7 +121,7 @@ uv run uvicorn app.main:app --reload --host 0.0.0.0 --port 8000
### 单元测试与集成测试(Mock)
- **单元测试**:`tests/test_skills_runtime_runners.py`,对 `app.chains.agents` 下 `FilmEntityExtractor` / `FilmShotlistStoryboarder` 的 load_skill、run、format_output、extract 等行为做断言,使用 Mock Agent,无需网络与 API Key。
- **单元测试**:`tests/test_skills_runtime_runners.py`,对 `app.chains.agents` 下 `FilmEntityExtractorAgent` / `FilmShotlistStoryboarderAgent` 的 run、format_output、extract 等行为做断言,使用 Mock Agent,无需网络与 API Key。
- **集成测试(Mock)**:`tests/test_skills_integration.py` 中的 `TestAppIntegration`、`TestSkillsPipelineIntegration`,覆盖 FastAPI 健康检查、示例路由、以及技能完整链路(真实 Prompt + Mock Agent + 真实解析)。
```bash
+13 -19
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@@ -5,8 +5,8 @@ import json
from fastapi import APIRouter, Depends
from langchain_core.runnables import Runnable
from app.chains.agents import FilmEntityExtractor, FilmShotlistStoryboarder
from app.core.skills_runtime import FilmEntityExtractionResult, FilmShotlistResult
from app.chains.agents import FilmEntityExtractorAgent, FilmShotlistStoryboarderAgent
from app.schemas.skills.film import FilmEntityExtractionResult, FilmShotlistResult
from app.dependencies import get_llm
from app.schemas.common import ApiResponse, success_response
@@ -25,19 +25,16 @@ def extract_entities(
body: EntityExtractRequest,
llm: Runnable = Depends(get_llm),
) -> ApiResponse[FilmEntityExtractionResult]:
"""FilmEntityExtractor:人物/地点/道具抽取。"""
extractor = FilmEntityExtractor(llm)
extractor.load_skill("film_entity_extractor")
"""FilmEntityExtractorAgent:人物/地点/道具抽取。"""
extractor = FilmEntityExtractorAgent(llm)
chunks_json = json.dumps(
[{"chunk_id": c.chunk_id, "text": c.text} for c in body.chunks],
ensure_ascii=False,
)
result = extractor.extract(
{
"source_id": body.source_id,
"language": body.language or "zh",
"chunks_json": chunks_json,
}
source_id=body.source_id,
language=body.language or "zh",
chunks_json=chunks_json,
)
return success_response(result)
@@ -52,20 +49,17 @@ def extract_shotlist(
body: ShotlistExtractRequest,
llm: Runnable = Depends(get_llm),
) -> ApiResponse[FilmShotlistResult]:
"""FilmShotlistStoryboarder:场景/镜头/转场抽取。"""
storyboarder = FilmShotlistStoryboarder(llm)
storyboarder.load_skill("film_shotlist")
"""FilmShotlistStoryboarderAgent:场景/镜头/转场抽取。"""
storyboarder = FilmShotlistStoryboarderAgent(llm)
chunks_json = json.dumps(
[{"chunk_id": c.chunk_id, "text": c.text} for c in body.chunks],
ensure_ascii=False,
)
result = storyboarder.extract(
{
"source_id": body.source_id,
"source_title": body.source_title or "",
"language": body.language or "zh",
"chunks_json": chunks_json,
}
source_id=body.source_id,
source_title=body.source_title or "",
language=body.language or "zh",
chunks_json=chunks_json,
)
return success_response(result)
@@ -6,7 +6,7 @@ from fastapi import APIRouter, Depends
from langchain_core.runnables import Runnable
from sqlalchemy.ext.asyncio import AsyncSession
from app.chains.agents import FilmEntityExtractor, FilmShotlistStoryboarder
from app.chains.agents import FilmEntityExtractorAgent, FilmShotlistStoryboarderAgent
from app.core.db import async_session_maker
from app.core.task_manager import DeliveryMode, SqlAlchemyTaskStore, TaskManager
from app.core.task_manager.types import TaskStatus
@@ -65,9 +65,8 @@ async def create_entity_extract_task(
store2 = SqlAlchemyTaskStore(session)
await store2.set_status(task_id, TaskStatus.running)
await store2.set_progress(task_id, 10)
extractor = FilmEntityExtractor(llm)
extractor.load_skill("film_entity_extractor")
result = await extractor.aextract(input_dict)
extractor = FilmEntityExtractorAgent(llm)
result = await extractor.aextract(**input_dict)
await store2.set_result(task_id, result.model_dump())
await store2.set_progress(task_id, 100)
await store2.set_status(task_id, TaskStatus.succeeded)
@@ -132,9 +131,8 @@ async def create_shotlist_task(
store2 = SqlAlchemyTaskStore(session)
await store2.set_status(task_id, TaskStatus.running)
await store2.set_progress(task_id, 10)
storyboarder = FilmShotlistStoryboarder(llm)
storyboarder.load_skill("film_shotlist")
result = await storyboarder.aextract(input_dict)
storyboarder = FilmShotlistStoryboarderAgent(llm)
result = await storyboarder.aextract(**input_dict)
await store2.set_result(task_id, result.model_dump())
await store2.set_progress(task_id, 100)
await store2.set_status(task_id, TaskStatus.succeeded)
@@ -45,7 +45,6 @@ async def create_shot_frame_prompt_task(
frame_type = (body.frame_type or "").strip().lower()
if frame_type not in {"first", "last", "key"}:
raise HTTPException(status_code=400, detail="frame_type must be one of first/last/key")
skill_id = f"shot_{frame_type}_frame_prompt" if frame_type in {"first", "last"} else "shot_key_frame_prompt"
if frame_type == "first":
relation_type = "shot_first_frame_prompt"
elif frame_type == "last":
@@ -88,7 +87,6 @@ async def create_shot_frame_prompt_task(
run_args: dict = {
"shot_id": body.shot_id,
"frame_type": frame_type,
"skill_id": skill_id,
"input": input_dict,
}
@@ -111,7 +109,6 @@ async def create_shot_frame_prompt_task(
await session.commit()
ft = str(args.get("frame_type") or "")
sid = str(args.get("skill_id") or "")
shot_id = str(args.get("shot_id") or "")
inp = dict(args.get("input") or {})
@@ -121,8 +118,7 @@ async def create_shot_frame_prompt_task(
agent = ShotLastFramePromptAgent(llm)
else:
agent = ShotKeyFramePromptAgent(llm)
agent.load_skill(sid)
result = await agent.aextract(inp)
result = await agent.aextract(**inp)
if not shot_id:
raise RuntimeError("Missing shot_id in run args")
+47 -72
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@@ -7,7 +7,7 @@ import logging
from typing import Any
from fastapi import APIRouter, Depends, HTTPException, status
from langchain_core.runnables import Runnable
from langchain_core.language_models.chat_models import BaseChatModel
from pydantic import BaseModel, Field
from app.chains.agents import (
@@ -59,7 +59,7 @@ class ScriptDividerRequest(BaseModel):
)
async def divide_script(
request: ScriptDividerRequest,
llm: Runnable = Depends(get_llm),
llm: BaseChatModel = Depends(get_llm),
) -> ApiResponse[ScriptDivisionResult]:
"""
将完整剧本文本自动分割为多个镜头。
@@ -74,9 +74,7 @@ async def divide_script(
"""
try:
agent = ScriptDividerAgent(llm)
agent.load_skill("script_divider")
result = agent.extract({"script_text": request.script_text})
result = agent.divide_script(script_text=request.script_text)
return success_response(data=result)
except Exception as e:
logger.error(f"Script dividing failed: {e}")
@@ -112,7 +110,7 @@ class ShotElementExtractionRequest(BaseModel):
)
async def extract_shot_elements(
request: ShotElementExtractionRequest,
llm: Runnable = Depends(get_llm),
llm: BaseChatModel = Depends(get_llm),
) -> ApiResponse[ShotElementExtractionResult]:
"""
从单个镜头的文本中提取关键信息。
@@ -136,14 +134,12 @@ async def extract_shot_elements(
"""
try:
agent = ShotElementExtractorAgent(llm)
agent.load_skill("shot_element_extractor")
result = agent.extract({
"index": request.index,
"shot_text": request.shot_text,
"context_summary": request.context_summary or "",
"shot_division_json": json.dumps(request.shot_division or {}, ensure_ascii=False),
})
result = agent.extract(
index=request.index,
shot_text=request.shot_text,
context_summary=request.context_summary or "",
shot_division_json=json.dumps(request.shot_division or {}, ensure_ascii=False),
)
return success_response(data=result)
except Exception as e:
logger.error(f"Element extraction failed: {e}")
@@ -194,7 +190,7 @@ class EntityMergerRequest(BaseModel):
)
async def merge_entities(
request: EntityMergerRequest,
llm: Runnable = Depends(get_llm),
llm: BaseChatModel = Depends(get_llm),
) -> ApiResponse[EntityMergeResult]:
"""
将多个镜头的提取结果合并,统一实体定义。
@@ -214,15 +210,13 @@ async def merge_entities(
"""
try:
agent = EntityMergerAgent(llm)
agent.load_skill("entity_merger")
result = agent.extract({
"all_extractions_json": json.dumps(request.all_shot_extractions, ensure_ascii=False),
"historical_library_json": json.dumps(request.historical_library or {}, ensure_ascii=False),
"script_division_json": json.dumps(request.script_division or {}, ensure_ascii=False),
"previous_merge_json": json.dumps(request.previous_merge or {}, ensure_ascii=False),
"conflict_resolutions_json": json.dumps(request.conflict_resolutions or [], ensure_ascii=False),
})
result = agent.extract(
all_extractions_json=json.dumps(request.all_shot_extractions, ensure_ascii=False),
historical_library_json=json.dumps(request.historical_library or {}, ensure_ascii=False),
script_division_json=json.dumps(request.script_division or {}, ensure_ascii=False),
previous_merge_json=json.dumps(request.previous_merge or {}, ensure_ascii=False),
conflict_resolutions_json=json.dumps(request.conflict_resolutions or [], ensure_ascii=False),
)
return success_response(data=result)
except Exception as e:
logger.error(f"Entity merging failed: {e}")
@@ -260,7 +254,7 @@ class VariantAnalysisRequest(BaseModel):
)
async def analyze_variants(
request: VariantAnalysisRequest,
llm: Runnable = Depends(get_llm),
llm: BaseChatModel = Depends(get_llm),
) -> ApiResponse[VariantAnalysisResult]:
"""
分析实体的变体(特别是角色服装变化)。
@@ -278,13 +272,11 @@ async def analyze_variants(
"""
try:
agent = VariantAnalyzerAgent(llm)
agent.load_skill("variant_analyzer")
result = agent.extract({
"merged_library_json": json.dumps(request.merged_library, ensure_ascii=False),
"all_extractions_json": json.dumps(request.all_shot_extractions, ensure_ascii=False),
"script_division_json": json.dumps(request.script_division or {}, ensure_ascii=False),
})
result = agent.extract(
merged_library_json=json.dumps(request.merged_library, ensure_ascii=False),
all_extractions_json=json.dumps(request.all_shot_extractions, ensure_ascii=False),
script_division_json=json.dumps(request.script_division or {}, ensure_ascii=False),
)
return success_response(data=result)
except Exception as e:
logger.error(f"Variant analysis failed: {e}")
@@ -311,7 +303,7 @@ class ScriptConsistencyCheckRequest(BaseModel):
)
async def check_consistency(
request: ScriptConsistencyCheckRequest,
llm: Runnable = Depends(get_llm),
llm: BaseChatModel = Depends(get_llm),
) -> ApiResponse[ScriptConsistencyCheckResult]:
"""
检查实体定义与分镜内容的一致性。
@@ -326,11 +318,7 @@ async def check_consistency(
"""
try:
agent = ConsistencyCheckerAgent(llm)
agent.load_skill("consistency_checker")
result = agent.extract({
"script_text": request.script_text,
})
result = agent.extract(script_text=request.script_text)
return success_response(data=result)
except Exception as e:
logger.error(f"Consistency checking failed: {e}")
@@ -358,19 +346,17 @@ class ScriptOptimizeRequest(BaseModel):
)
async def optimize_script(
request: ScriptOptimizeRequest,
llm: Runnable = Depends(get_llm),
llm: BaseChatModel = Depends(get_llm),
) -> ApiResponse[ScriptOptimizationResult]:
"""
输入原文 + 一致性检查输出,生成优化后的剧本。
"""
try:
agent = ScriptOptimizerAgent(llm)
agent.load_skill("script_optimizer")
result = agent.extract({
"script_text": request.script_text,
"consistency_json": json.dumps(request.consistency, ensure_ascii=False),
})
result = agent.extract(
script_text=request.script_text,
consistency_json=json.dumps(request.consistency, ensure_ascii=False),
)
return success_response(data=result)
except Exception as e:
logger.error(f"Script optimization failed: {e}")
@@ -401,19 +387,16 @@ class ScriptExtractRequest(BaseModel):
)
async def extract_script(
request: ScriptExtractRequest,
llm: Runnable = Depends(get_llm),
llm: BaseChatModel = Depends(get_llm),
) -> ApiResponse[StudioScriptExtractionDraft]:
try:
agent = ElementExtractorAgent(llm)
agent.load_skill("script_extractor")
result = agent.extract(
{
"project_id": request.project_id,
"chapter_id": request.chapter_id,
"script_text": request.script_text,
"script_division_json": json.dumps(request.script_division, ensure_ascii=False),
"consistency_json": json.dumps(request.consistency or {}, ensure_ascii=False),
}
project_id=request.project_id,
chapter_id=request.chapter_id,
script_text=request.script_text,
script_division_json=json.dumps(request.script_division, ensure_ascii=False),
consistency_json=json.dumps(request.consistency or {}, ensure_ascii=False),
)
return success_response(data=result)
except Exception as e:
@@ -444,7 +427,7 @@ class FullProcessRequest(BaseModel):
)
async def full_process(
request: FullProcessRequest,
llm: Runnable = Depends(get_llm),
llm: BaseChatModel = Depends(get_llm),
) -> ApiResponse[StudioScriptExtractionDraft]:
"""
完整的脚本处理工作流(新流程):
@@ -462,20 +445,16 @@ async def full_process(
# 1. 一致性检查
logger.info("Step 1: Consistency check (character confusion)...")
checker = ConsistencyCheckerAgent(llm)
checker.load_skill("consistency_checker")
consistency = checker.extract({"script_text": request.script_text})
consistency = checker.extract(script_text=request.script_text)
# 2. 可选优化
script_text = request.script_text
if request.auto_optimize and consistency.has_issues:
logger.info("Step 2: Optimizing script...")
optimizer = ScriptOptimizerAgent(llm)
optimizer.load_skill("script_optimizer")
optimized = optimizer.extract(
{
"script_text": request.script_text,
"consistency_json": json.dumps(consistency.model_dump(), ensure_ascii=False),
}
script_text=request.script_text,
consistency_json=json.dumps(consistency.model_dump(), ensure_ascii=False),
)
if optimized.optimized_script_text.strip():
script_text = optimized.optimized_script_text
@@ -483,21 +462,17 @@ async def full_process(
# 3. 分镜
logger.info("Step 3: Dividing script...")
divider = ScriptDividerAgent(llm)
divider.load_skill("script_divider")
division = divider.extract({"script_text": script_text})
division = divider.divide_script(script_text=script_text)
# 4. 项目级提取(最终输出)
logger.info("Step 4: Project-level extraction...")
extractor = ElementExtractorAgent(llm)
extractor.load_skill("script_extractor")
final_result = extractor.extract(
{
"project_id": request.project_id,
"chapter_id": request.chapter_id,
"script_text": script_text,
"script_division_json": json.dumps(division.model_dump(), ensure_ascii=False),
"consistency_json": json.dumps(consistency.model_dump(), ensure_ascii=False),
}
project_id=request.project_id,
chapter_id=request.chapter_id,
script_text=script_text,
script_division_json=json.dumps(division.model_dump(), ensure_ascii=False),
consistency_json=json.dumps(consistency.model_dump(), ensure_ascii=False),
)
logger.info("Full process completed successfully")
return success_response(data=final_result)
@@ -11,7 +11,7 @@ from pydantic import BaseModel
from sqlalchemy import delete, select
from sqlalchemy.ext.asyncio import AsyncSession
from app.core.skills_runtime.schemas import StudioScriptExtractionDraft
from app.schemas.skills.script_processing import StudioScriptExtractionDraft
from app.dependencies import get_db
from app.models.studio import (
Actor,
+8 -1
View File
@@ -1,7 +1,14 @@
"""LangChain / LangGraph 链与图。"""
from app.chains.prompts import example_prompt, STORY_SUMMARY_TEMPLATE
from app.chains.graphs import example_graph, example_graph_builder
# `langgraph` 属于可选依赖:在纯单元测试/精简环境中可能未安装。
# 这里不要让 `import app.chains.*` 因为 graphs 而直接失败。
try:
from app.chains.graphs import example_graph, example_graph_builder
except Exception: # noqa: BLE001
example_graph = None
example_graph_builder = None
__all__ = [
"example_prompt",
+5 -5
View File
@@ -1,7 +1,7 @@
"""Skill 加载与 Agent 运行:通用基类与提取类/提示词类 agent。"""
from app.chains.agents.base import SkillAgentBase, STRUCTURED_OUTPUT_METHOD
from app.chains.agents.extra_agents import FilmEntityExtractor, FilmShotlistStoryboarder
from app.chains.agents.base import AgentBase, STRUCTURED_OUTPUT_METHOD
from app.chains.agents.extra_agents import FilmEntityExtractorAgent, FilmShotlistStoryboarderAgent
from app.chains.agents.shot_frame_prompt_agents import (
ShotFirstFramePromptAgent,
ShotLastFramePromptAgent,
@@ -19,10 +19,10 @@ from app.chains.agents.script_processing_agents import (
)
__all__ = [
"SkillAgentBase",
"AgentBase",
"STRUCTURED_OUTPUT_METHOD",
"FilmEntityExtractor",
"FilmShotlistStoryboarder",
"FilmEntityExtractorAgent",
"FilmShotlistStoryboarderAgent",
"ShotFirstFramePromptAgent",
"ShotLastFramePromptAgent",
"ShotKeyFramePromptAgent",
+142 -71
View File
@@ -1,8 +1,4 @@
"""通用 Skill Agent 基类:按 skill_id 加载 skill、调用 agent、格式化输出。
不局限于信息提取;子类通过 load_skill 与可选 _normalize 钩子绑定具体技能与规范化逻辑。
当 agent 支持 with_structured_output 时优先使用,否则走「原始字符串 → JSON 解析 → 规范化 → 校验」。
"""
"""通用 Agent 基类:固化 PromptTemplate + 输出模型,调用 LLM 并解析输出。"""
from __future__ import annotations
@@ -11,12 +7,11 @@ import re
from abc import ABC, abstractmethod
from typing import Any, Generic, TypeVar, cast
from langchain_core.language_models.chat_models import BaseChatModel
from langchain_core.prompts import PromptTemplate
from langchain_core.runnables import Runnable
from langchain_core.runnables import Runnable, RunnableLambda
from pydantic import BaseModel
from app.core.skills_runtime import SKILL_REGISTRY
STRUCTURED_OUTPUT_METHOD = "function_calling"
T = TypeVar("T", bound=BaseModel)
@@ -31,57 +26,128 @@ def _extract_json_from_text(raw: str) -> str:
return text
class SkillAgentBase(ABC, Generic[T]):
"""通用 Skill Agent 基类:加载 skill、调用 agent、格式化输出。"""
def _extract_first_json_object(text: str) -> str | None:
"""尽量从文本中提取第一个 JSON 对象/数组片段。"""
s = text.strip()
for opener, closer in (("{", "}"), ("[", "]")):
start = s.find(opener)
end = s.rfind(closer)
if start != -1 and end != -1 and end > start:
return s[start : end + 1].strip()
return None
class AgentBase(ABC, Generic[T]):
"""通用 Agent 基类:子类固化 prompt_template 与 output_model。"""
def __init__(
self,
agent: Runnable,
model: BaseChatModel,
*,
structured_output_method: str = STRUCTURED_OUTPUT_METHOD,
agent_kwargs: dict[str, Any] | None = None,
) -> None:
self._agent = agent
self._model = model
self._structured_output_method = structured_output_method
self._prompt: PromptTemplate | None = None
self._output_model: type[BaseModel] | None = None
self._skill_id: str | None = None
self._agent_kwargs = dict(agent_kwargs or {})
self._structured_chain: Runnable | None = None
@property
def skill_id(self) -> str | None:
return self._skill_id
@abstractmethod
def load_skill(self, skill_id: str) -> None:
"""按 skill_id 加载 skill(设置 prompt 与 output_model)。"""
def prompt_template(self) -> PromptTemplate:
...
@property
@abstractmethod
def output_model(self) -> type[T]:
...
@property
def system_prompt(self) -> str:
"""子类可覆盖:系统提示词(作为 system message / 高优先级指令)。"""
return ""
def _normalize(self, data: dict[str, Any]) -> dict[str, Any]:
"""子类可覆盖:将 LLM 返回的 dict 规范化为 output_model 所需结构。默认 identity。"""
return data
def _ensure_loaded(self) -> None:
if self._prompt is None or self._output_model is None:
raise RuntimeError(
"Skill not loaded; call load_skill(skill_id) first. "
f"Available: {list(SKILL_REGISTRY.keys())}"
def render_prompt(self, **kwargs: Any) -> str:
"""渲染完整提示词(变量填充后的最终字符串)。"""
prompt = self.prompt_template
try:
user_prompt = prompt.format(**kwargs)
except KeyError as e:
missing = str(e).strip("'")
raise ValueError(
f"render_prompt 缺少变量: {missing}. "
f"需要: {list(prompt.input_variables)}"
) from e
sys = (self.system_prompt or "").strip()
if not sys:
return user_prompt
return f"{sys}\n\n{user_prompt}".strip()
def _render_user_prompt(self, **kwargs: Any) -> str:
"""仅渲染用户提示词(不包含 system_prompt)。"""
prompt = self.prompt_template
try:
return prompt.format(**kwargs)
except KeyError as e:
missing = str(e).strip("'")
raise ValueError(
f"render_prompt 缺少变量: {missing}. "
f"需要: {list(prompt.input_variables)}"
) from e
def create_agent(self, *, structured_output: type[BaseModel] | None = None) -> Runnable:
"""
生成可执行 runnable:
- 优先使用 `langchain.agents.create_agent`,把 `system_prompt` 作为系统提示词传入
- structured_output 不为 None 时,通过 `response_format=ToolStrategy(structured_output)` 让模型输出结构化结果
- 若当前环境未安装 langchain,则降级为:RunnableLambda(render_user_prompt) | model(structured 时用 with_structured_output)
"""
def _render_input(inputs: dict[str, Any]) -> dict[str, Any]:
return {"input": self._render_user_prompt(**inputs)}
# --- preferred path: langchain create_agent + ToolStrategy ---
try:
from langchain.agents import create_agent as _lc_create_agent # type: ignore
kwargs = dict(self._agent_kwargs)
if structured_output is not None:
kwargs["response_format"] = structured_output
agent = _lc_create_agent(
model=self._model,
system_prompt=(self.system_prompt or ""),
**kwargs,
)
return RunnableLambda(_render_input) | cast(Runnable, agent)
except Exception:
# --- fallback path: no langchain available ---
llm: Runnable = cast(Runnable, self._model)
if structured_output is not None:
with_structured = getattr(self._model, "with_structured_output", None)
if callable(with_structured):
try:
llm = cast(
Runnable,
with_structured(
structured_output,
method=self._structured_output_method,
),
)
except NotImplementedError:
# 某些 BaseChatModel 子类(如测试 mock)不实现 with_structured_output;退回原始输出解析。
pass
return RunnableLambda(lambda inputs: self._render_user_prompt(**inputs)) | llm
def _build_structured_chain(self) -> Runnable | None:
"""若 agent 支持 with_structured_output,则构建 prompt | agent.with_structured_output(schema)。"""
self._ensure_loaded()
with_structured = getattr(self._agent, "with_structured_output", None)
if not callable(with_structured):
return None
assert self._prompt is not None and self._output_model is not None
structured_llm = cast(
Runnable,
with_structured(
self._output_model,
method=self._structured_output_method,
),
)
return self._prompt | structured_llm
"""构建 structured output chain(优先 ToolStrategy;缺 langchain 时退回 with_structured_output)。"""
return self.create_agent(structured_output=self.output_model)
def _get_structured_chain(self) -> Runnable | None:
if self._structured_chain is not None:
@@ -89,58 +155,63 @@ class SkillAgentBase(ABC, Generic[T]):
self._structured_chain = self._build_structured_chain()
return self._structured_chain
def run(self, input_dict: dict[str, Any]) -> str:
def run(self, **kwargs: Any) -> str:
"""调用 agent,返回原始字符串(通常为 JSON)。"""
self._ensure_loaded()
assert self._prompt is not None
chain: Runnable = self._prompt | self._agent
result = chain.invoke(input_dict)
chain: Runnable = self.create_agent()
result = chain.invoke(kwargs)
if hasattr(result, "content"):
return getattr(result, "content", str(result))
return str(result)
async def arun(self, input_dict: dict[str, Any]) -> str:
async def arun(self, **kwargs: Any) -> str:
"""异步调用 agent。"""
self._ensure_loaded()
assert self._prompt is not None
chain: Runnable = self._prompt | self._agent
result = await chain.ainvoke(input_dict)
chain: Runnable = self.create_agent()
result = await chain.ainvoke(kwargs)
if hasattr(result, "content"):
return getattr(result, "content", str(result))
return str(result)
def format_output(self, raw: str) -> T:
"""将 agent 原始输出解析为结构化结果(JSON → 规范化 → Pydantic)。"""
self._ensure_loaded()
assert self._output_model is not None
output_model = self.output_model
json_str = _extract_json_from_text(raw)
data = json.loads(json_str)
try:
data = json.loads(json_str)
except Exception:
candidate = _extract_first_json_object(json_str)
if candidate is None:
raise
data = json.loads(candidate)
if isinstance(data, dict):
data = self._normalize(data)
return self._output_model.model_validate(data) # type: ignore[return-value]
return output_model.model_validate(data)
def extract(self, input_dict: dict[str, Any]) -> T:
def extract(self, **kwargs: Any) -> T:
"""执行:优先 with_structured_output,否则 run + format_output。"""
chain = self._get_structured_chain()
if chain is not None:
result = chain.invoke(input_dict)
if isinstance(result, BaseModel):
return result # type: ignore[return-value]
if isinstance(result, dict):
data = self._normalize(result)
return self._output_model.model_validate(data) # type: ignore[return-value]
raw = self.run(input_dict)
return self.format_output(raw)
try:
result = chain.invoke(kwargs)
if isinstance(result, self.output_model):
return cast(T, result)
if isinstance(result, dict):
data = self._normalize(result)
return self.output_model.model_validate(data)
except Exception:
pass
return self.format_output(self.run(**kwargs))
async def aextract(self, input_dict: dict[str, Any]) -> T:
async def aextract(self, **kwargs: Any) -> T:
"""异步执行。"""
chain = self._get_structured_chain()
if chain is not None:
result = await chain.ainvoke(input_dict)
if isinstance(result, BaseModel):
return result # type: ignore[return-value]
if isinstance(result, dict):
data = self._normalize(result)
return self._output_model.model_validate(data) # type: ignore[return-value]
raw = await self.arun(input_dict)
return self.format_output(raw)
try:
result = await chain.ainvoke(kwargs)
if isinstance(result, self.output_model):
return cast(T, result)
if isinstance(result, dict):
data = self._normalize(result)
return self.output_model.model_validate(data)
except Exception:
pass
return self.format_output(await self.arun(**kwargs))
+137 -29
View File
@@ -4,15 +4,14 @@ from __future__ import annotations
from typing import Any
from app.core.skills_runtime import SKILL_REGISTRY
from app.core.skills_runtime.film_entity_extractor import FilmEntityExtractionResult
from app.core.skills_runtime.film_shotlist_storyboarder import FilmShotlistResult
from langchain_core.prompts import PromptTemplate
from app.chains.agents.base import SkillAgentBase
from app.chains.agents.base import AgentBase
from app.schemas.skills.film import FilmEntityExtractionResult, FilmShotlistResult
# ---------------------------------------------------------------------------
# 影视实体/分镜结果规范化(供 FilmEntityExtractor / FilmShotlistStoryboarder 使用)
# 影视实体/分镜结果规范化(供 FilmEntityExtractorAgent / FilmShotlistStoryboarderAgent 使用)
# ---------------------------------------------------------------------------
@@ -115,40 +114,149 @@ def _normalize_shotlist_result(data: dict[str, Any]) -> dict[str, Any]:
# 提取类 Agent 实现
# ---------------------------------------------------------------------------
_ENTITY_EXTRACTION_SYSTEM_PROMPT = """\
你是“影视文本信息抽取系统”。你的唯一任务是:从输入小说原文中抽取【人物】【地点】【道具】,并给出可追溯证据。
class FilmEntityExtractor(SkillAgentBase[FilmEntityExtractionResult]):
"""关键信息提取:使用 film_entity_extractor skill,输出人物/地点/道具。"""
## 硬性规则(必须遵守)
- 绝对禁止编造:不得凭常识补全姓名、身份、外貌、地点类型、道具用途等;原文没写就不写。
- 只抽取原文明确出现的实体:如果只是“他/她/那里/东西”等代词且无法指代明确实体,不要强行新建实体;可在 uncertainties 说明原因。
- 所有实体的关键字段都应尽量附带 EvidenceSpan(至少给 first_appearance;quote ≤ 200 字,必须是原文摘录)。
- 不要输出 schemas 未定义的字段;输出 JSON,且必须能被 Pydantic 校验(extra=forbid)。
- ID 规则:characters 用 char_001 起;locations 用 loc_001 起;props 用 prop_001 起。保持稳定、不要跳号。
- 同一实体可能有多个称呼:把原文出现的别名放进 aliases;normalized_name 只能来自原文(例如原文既叫“王二”也叫“二哥”)。
- confidence:可选;如果给出必须在 0-1 之间;不确定就留空。
KEY_INFO_SKILL_IDS = ("film_entity_extractor",)
## 输出结构
输出必须是一个 JSON 对象,符合下列模型(字段名必须完全一致):
- source_id: string
- language?: string
- extraction_version?: string
- schema_version?: string
- chunks: string[]
- characters: Character[]
- locations: Location[]
- props: Prop[]
- notes: string[]
- uncertainties: Uncertainty[]
def load_skill(self, skill_id: str) -> None:
if skill_id not in self.KEY_INFO_SKILL_IDS or skill_id not in SKILL_REGISTRY:
raise ValueError(
f"Unknown or invalid key-info skill_id: {skill_id}. "
f"Allowed: {self.KEY_INFO_SKILL_IDS}"
)
self._prompt, self._output_model = SKILL_REGISTRY[skill_id]
self._skill_id = skill_id
self._structured_chain = None
其中 Character/Location/Prop/EvidenceSpan/Uncertainty 的字段以 schemas 为准:
- EvidenceSpan: { chunk_id, start_char?, end_char?, quote? }
- Uncertainty: { field_path, reason, evidence[] }
## 抽取策略(尽量“忠实 + 可用”)
- 人物:优先抽取具名角色;对“掌柜/车夫/士兵”等泛称,只有在原文多次出现且可作为角色稳定识别时才建人物。
- 地点:出现明确地名/场所名时抽取;若只是“屋里/门外”且无稳定命名,可不抽取或写入 uncertainties。
- 道具:只抽取剧情关键或明确被提及的物件(信件、刀、钥匙、手机等)。不要把“桌椅板凳”当道具堆砌,除非原文强调其关键性。
只输出 JSON,不要输出任何解释性文字。
"""
FILM_ENTITY_EXTRACTION_PROMPT = PromptTemplate(
input_variables=["source_id", "language", "chunks_json"],
template="""## 输入
source_id: {source_id}
language: {language}
chunks (JSON 数组,元素含 chunk_id 与 text):
{chunks_json}
## 输出
请输出 FilmEntityExtractionResult 的 JSON。
""",
)
_SHOTLIST_SYSTEM_PROMPT = """\
你是“影视分镜师(Shot List / Storyboard Breakdown)”。你的任务是把给定小说原文拆解为可拍摄的场景与镜头表。
## 硬性规则(必须遵守)
- 绝对禁止编造:不得新增原文不存在的人物/地点/道具/动作/对白/情节;不得凭常识补全。
- 如果原文不确定(比如光线、时间、人物是谁、是否在室内外),请:
- 在对应字段保持 UNKNOWN/空值,或
- 写入 uncertainties(field_path + reason + evidence),而不是“猜一个”。
- 所有镜头描述必须“可拍”:明确画面内容与动作,不要抽象文学化抒情。
- 只使用 schemas 中允许的枚举值:
- ShotType: ECU/CU/MCU/MS/MLS/LS/ELS
- CameraAngle: EYE_LEVEL/HIGH_ANGLE/LOW_ANGLE/BIRD_EYE/DUTCH/OVER_SHOULDER
- CameraMovement: STATIC/PAN/TILT/DOLLY_IN/DOLLY_OUT/TRACK/CRANE/HANDHELD/STEADICAM/ZOOM_IN/ZOOM_OUT
- TransitionType: CUT/DISSOLVE/WIPE/FADE_IN/FADE_OUT/MATCH_CUT/J_CUT/L_CUT
- VFXType: NONE/PARTICLES/VOLUMETRIC_FOG/CG_DOUBLE/DIGITAL_ENVIRONMENT/MATTE_PAINTING/FIRE_SMOKE/WATER_SIM/DESTRUCTION/ENERGY_MAGIC/COMPOSITING_CLEANUP/SLOW_MOTION_TIME/OTHER
- EvidenceSpan.quote ≤ 200 字,必须来自原文摘录;chunk_id 必须来自输入。
- 只输出 JSON(不要解释、不要 markdown、不要多余文本),并且必须能通过 Pydantic 校验(extra=forbid)。
## 输出结构
输出必须是一个 JSON 对象,符合 FilmShotlistResult:
{
"breakdown": ProjectCinematicBreakdown
}
## 拆解原则(专业且忠实)
- 先抽取实体表(characters/locations/props),再按叙事推进切分 scenes(场景变化依据:地点/时间/人物组合或叙事段落明显转折)。
- 每个 scene 建议 2-8 个 shot;shot.description 用“行业口吻 + 可拍动作”描述。
- 对白处理:
- 原文出现引号对白时,尽量拆进 DialogueLine.text(逐句,尽量原句)。
- speaker/target 不确定可留空,但要把 evidence 填好;必要时在 uncertainties 说明。
- 旁白/心理独白如果原文明确,可用 VOICE_OVER;画外音用 OFF_SCREEN;电话音用 PHONE。
- 转场 transitions:
- 同一 scene 内镜头间通常 CUT;明显时间跳跃/回忆可用 DISSOLVE/FADE;声音先行可用 J_CUT/L_CUT(仅当原文能支撑)。
- VFX:
- 原文明确出现超自然/烟火/水效/破碎/慢动作等才写;否则 vfx_type=NONE。
- 时长 duration_sec 可选:只有在原文节奏/动作明确时才给出,否则留空。
## ID 规则(必须)
- scene_id: scene_001 起
- shot_id: shot_{sceneIndex3}_{order3},例如 scene_001 的第3镜是 shot_001_003
- from/to_shot_id 必须引用存在的 shot_id
只输出 JSON。
"""
FILM_SHOTLIST_PROMPT = PromptTemplate(
input_variables=["source_id", "source_title", "language", "chunks_json"],
template="""## 输入
source_id: {source_id}
source_title: {source_title}
language: {language}
chunks (JSON 数组,元素含 chunk_id 与 text):
{chunks_json}
## 输出
请输出 FilmShotlistResult 的 JSON。
""",
)
class FilmEntityExtractorAgent(AgentBase[FilmEntityExtractionResult]):
"""关键信息提取 Agent:使用 film_entity_extractor skill,输出人物/地点/道具。"""
@property
def system_prompt(self) -> str:
return _ENTITY_EXTRACTION_SYSTEM_PROMPT
@property
def prompt_template(self) -> PromptTemplate:
return FILM_ENTITY_EXTRACTION_PROMPT
@property
def output_model(self) -> type[FilmEntityExtractionResult]:
return FilmEntityExtractionResult
def _normalize(self, data: dict[str, Any]) -> dict[str, Any]:
return _normalize_entity_result(data)
class FilmShotlistStoryboarder(SkillAgentBase[FilmShotlistResult]):
"""分镜提取:使用 film_shotlist skill,输出场景/镜头/转场(ProjectCinematicBreakdown)。"""
class FilmShotlistStoryboarderAgent(AgentBase[FilmShotlistResult]):
"""分镜提取 Agent:使用 film_shotlist skill,输出场景/镜头/转场(ProjectCinematicBreakdown)。"""
SHOTLIST_SKILL_IDS = ("film_shotlist",)
@property
def system_prompt(self) -> str:
return _SHOTLIST_SYSTEM_PROMPT
def load_skill(self, skill_id: str) -> None:
if skill_id not in self.SHOTLIST_SKILL_IDS or skill_id not in SKILL_REGISTRY:
raise ValueError(
f"Unknown or invalid shotlist skill_id: {skill_id}. "
f"Allowed: {self.SHOTLIST_SKILL_IDS}"
)
self._prompt, self._output_model = SKILL_REGISTRY[skill_id]
self._skill_id = skill_id
self._structured_chain = None
@property
def prompt_template(self) -> PromptTemplate:
return FILM_SHOTLIST_PROMPT
@property
def output_model(self) -> type[FilmShotlistResult]:
return FilmShotlistResult
def _normalize(self, data: dict[str, Any]) -> dict[str, Any]:
return _normalize_shotlist_result(data)
@@ -5,55 +5,215 @@ from __future__ import annotations
import json
from typing import Any
from app.chains.agents.base import SkillAgentBase, _extract_json_from_text
from app.core.skills_runtime import schemas as sp_schemas
from langchain_core.prompts import PromptTemplate
# 统一输出模型来源:严格 schema 在 schemas.py
ShotDivision = sp_schemas.ShotDivision
ScriptDivisionResult = sp_schemas.ScriptDivisionResult
ScriptConsistencyCheckResult = sp_schemas.ScriptConsistencyCheckResult
ScriptOptimizationResult = sp_schemas.ScriptOptimizationResult
StudioScriptExtractionDraft = sp_schemas.StudioScriptExtractionDraft
ShotCharacterInfo = sp_schemas.ShotCharacterInfo
ShotPropInfo = sp_schemas.ShotPropInfo
ShotSceneInfo = sp_schemas.ShotSceneInfo
ShotElements = sp_schemas.ShotElements
ShotElementExtractionResult = sp_schemas.ShotElementExtractionResult
EntityVariant = sp_schemas.EntityVariant
EntityEntry = sp_schemas.EntityEntry
EntityLibrary = sp_schemas.EntityLibrary
EntityMergeResult = sp_schemas.EntityMergeResult
CostumeTimelineEntry = sp_schemas.CostumeTimelineEntry
CostumeTimeline = sp_schemas.CostumeTimeline
VariantSuggestion = sp_schemas.VariantSuggestion
VariantAnalysisResult = sp_schemas.VariantAnalysisResult
ConsistencyWarning = sp_schemas.ConsistencyWarning
ConsistencyCheckResult = sp_schemas.ConsistencyCheckResult
TableData = sp_schemas.TableData
OutputCompileResult = sp_schemas.OutputCompileResult
from app.chains.agents.base import AgentBase, _extract_json_from_text
from app.schemas.skills.script_processing import (
OutputCompileResult,
ScriptConsistencyCheckResult,
ScriptDivisionResult,
ScriptOptimizationResult,
ShotElementExtractionResult,
StudioScriptExtractionDraft,
EntityMergeResult,
VariantAnalysisResult,
ShotDivision,
)
# PromptTemplates(固化在本模块,供各 Agent 子类通过 @property 返回)
_SCRIPT_DIVIDER_SYSTEM_PROMPT = """\
你是\"剧本分镜师\"。将完整剧本分割为多个镜头。每个镜头应是完整的连贯场景。
为每个镜头提供:
- index(镜头序号,章节内唯一;从 1 开始)
- start_line、end_line
- shot_name(镜头名称/镜头标题,分镜名;一句话描述该镜头画面/动作;不要把它当作场景名)
- script_excerpt(镜头对应的剧本摘录/文本)
- scene_name(场景名称,必须与 shots 中 scene_name 的含义一致;不要把 shot_name 当成 scene_name)
- time_of_day
- character_names_in_text(角色名/称呼,弱信息;稳定ID会在后续合并阶段统一分配)
严格区分字段含义:
- shot_name = 分镜名/镜头标题
- scene_name = 场景名
只输出 JSON,符合 ScriptDivisionResult 结构。
"""
SCRIPT_DIVIDER_PROMPT = PromptTemplate(
input_variables=["script_text"],
template="## 输入脚本\n{script_text}\n\n## 输出\n",
)
_ELEMENT_EXTRACTOR_SYSTEM_PROMPT = """\
你是\"镜头元素提取员\"。从单个镜头提取关键信息:
- character_keys、scene_keys、costume_keys、prop_keys(弱ID/归一化名;稳定ID由后续合并阶段统一分配)
- characters_detailed(每个角色含 character_key/name_in_text/appearance/clothing/accessories/state + raw_* 溯源,可选 evidence)
- props_detailed(每个道具含 prop_key/name_in_text/description/state/interaction + raw_text,可选 evidence)
- scene_detailed(scene_key/name/location_detail/atmosphere/time_weather/raw_description_text,可选 evidence)
- dialogue_lines(结构化对白,字段与 schemas.DialogueLine 对齐)
- actions、shot_type_hints、confidence_breakdown
其中 dialogue_lines 每项必须包含 text/line_mode;建议包含 index/speaker_character_id/target_character_id(若可判定)。
严格按照原文,不要编造。只输出 JSON,符合 ShotElementExtractionResult 结构。
"""
ELEMENT_EXTRACTOR_PROMPT = PromptTemplate(
input_variables=["index", "shot_text", "context_summary", "shot_division_json"],
template="镜头号: {index}\n分镜元信息(来自上一步): {shot_division_json}\n上文: {context_summary}\n\n## 镜头文本\n{shot_text}\n\n## 输出\n",
)
_ENTITY_MERGER_SYSTEM_PROMPT = """\
你是\"实体合并师\"。合并多镜头提取结果,统一实体定义,为每个实体分配ID,识别变体和冲突。
请输出 EntityMergeResult,merged_library 中至少包含 characters/locations/scenes/props 四类。
每个实体条目(EntityEntry)需包含:
- 通用:id/name/type/description/aliases/normalized_name/confidence/first_appearance/evidence/first_shot/appearances/variants
- 角色(type=character):尽量补充 costume_note、traits
- 地点(type=location):尽量补充 location_type
- 道具(type=prop):尽量补充 category、owner_character_id
variants 使用 {variant_key, description, affected_shots, evidence} 的最小结构。
当提供 previous_merge_json 与 conflict_resolutions_json 时,表示这是一次“重试合并”:你必须参考上一次的合并结果与冲突解决建议,优先消解 conflicts;必要时可调整实体合并/拆分策略,但要保持 ID 尽量稳定(除非建议明确要求变更)。
只输出 JSON,符合 EntityMergeResult 结构。
"""
ENTITY_MERGER_PROMPT = PromptTemplate(
input_variables=[
"all_extractions_json",
"historical_library_json",
"script_division_json",
"previous_merge_json",
"conflict_resolutions_json",
],
template=(
"## 脚本分镜(来自上一步)\n{script_division_json}\n\n"
"## 所有镜头提取结果\n{all_extractions_json}\n\n"
"## 历史实体库\n{historical_library_json}\n\n"
"## 上一次合并结果(可选,用于重试)\n{previous_merge_json}\n\n"
"## 冲突解决建议(可选,用于重试)\n{conflict_resolutions_json}\n\n"
"## 输出\n"
),
)
_VARIANT_ANALYZER_SYSTEM_PROMPT = """\
你是\"变体分析师\"。分析实体变体(特别是角色服装变化),构建时间线,生成变体建议。
输出 VariantAnalysisResult:costume_timelines.timeline_entries 使用 {shot_index, scene_id, costume_note, changes, evidence};variant_suggestions 可带 evidence。
只输出 JSON,符合 VariantAnalysisResult 结构。
"""
VARIANT_ANALYZER_PROMPT = PromptTemplate(
input_variables=["merged_library_json", "all_extractions_json", "script_division_json"],
template="## 脚本分镜(来自上一步)\n{script_division_json}\n\n## 合并后的实体库\n{merged_library_json}\n\n## 所有镜头提取结果\n{all_extractions_json}\n\n## 输出\n",
)
_CONSISTENCY_CHECKER_SYSTEM_PROMPT = """\
你是\"一致性检查员\"。只做一件事:检测原文中是否把“同一个角色”在不同段落/镜头中赋予了不同的身份或行为主体,导致角色混淆(例如:同名不同人、代词指代混乱、行为归属错位)。
输出 ScriptConsistencyCheckResult:
- issues: 每条问题必须包含 character_candidates、description、suggestion;尽量给出 affected_lines(start_line/end_line)。
- has_issues: issues 非空则为 true
只输出 JSON。
"""
CONSISTENCY_CHECKER_PROMPT = PromptTemplate(
input_variables=["script_text"],
template="## 原文剧本\n{script_text}\n\n## 输出\n",
)
_SCRIPT_OPTIMIZER_SYSTEM_PROMPT = """\
你是\"剧本优化师\"。仅当一致性检查发现角色混淆问题时,对原文进行最小改写以消除混淆。
输入:
- script_text:原文
- consistency_json:一致性检查输出(ScriptConsistencyCheckResult)
输出 ScriptOptimizationResult:
- optimized_script_text:优化后的完整剧本文本(尽量少改,只改与 issues 相关的段落)
- change_summary:逐条对应 issues 的改动摘要
只输出 JSON。
"""
SCRIPT_OPTIMIZER_PROMPT = PromptTemplate(
input_variables=["script_text", "consistency_json"],
template="## 一致性检查结果\n{consistency_json}\n\n## 原文剧本\n{script_text}\n\n## 输出\n",
)
_SCRIPT_EXTRACTOR_SYSTEM_PROMPT = """\
你是\"Studio 信息提取员\"。你的任务是:基于剧本文本与分镜结果,输出可直接导入 Studio 的草稿结构 StudioScriptExtractionDraft(注意:ID 由导入 API 生成,因此这里全部使用 name 做引用键)。
输出 StudioScriptExtractionDraft:
- project_id(必填)
- chapter_id(必填)
- script_text(必填)
- characters: [{name, description, costume_name?, prop_names[], tags[]}]
- scenes/props/costumes: [{name, description, tags[], prompt_template_id?, view_count}]
- shots: [{index, title, script_excerpt, scene_name?, character_names[], prop_names[], costume_names[], dialogue_lines[], actions[]}]
- dialogue_lines: [{index, text, line_mode, speaker_name?, target_name?}]
强约束:
- 同名实体在输出中只出现一次(全局去重);shots 中引用必须使用同一名称
- shots.index 必须覆盖并对应输入分镜中的 index(不要跳号)
- 不要输出任何 id 字段(包括 char_001 等),由导入 API 生成
一致性强约束(必须严格遵守,否则导入会失败):
- 先输出全局 characters/scenes/props/costumes 列表,再输出 shots;并把它们视为“字典”。
- shots[*].character_names / prop_names / costume_names / scene_name 只能从对应全局列表的 name 中选择(完全一致的字符串),禁止生成任何未在全局列表中出现的新名字。
- 禁止“同义名/括号变体/临时称呼”漂移:例如禁止在 shots 中写「女子(群)」但在 characters 中没有该条目;禁止「仙女A」与「仙女 A」混用。
- 遇到群体角色/泛指角色(如“女子(群)”“群众”“村民们”):必须在 characters 列表中创建一条同名角色(name 完全一致),并在 shots 中引用该 name。
- 对于难以确定是否同一角色的称呼:宁可在 characters 里拆成两条不同 name,也不要在 shots 中凭空换名。
- 输出 shots 之前,必须做“全集校验”并补齐缺失:所有 shots[*] 中出现的 character_names/prop_names/costume_names/scene_name 的名字集合,必须都能在对应全局列表(characters/props/costumes/scenes)的 name 中找到;如果有缺失,必须在全局列表中补齐对应条目(描述可最小化,但 name 必须完全一致),禁止用别名替换来绕过。
- 角色名/场景名必须原样保留字符细节:包括全角/半角括号、空格、标点,不要自动做任何规范化或替换(例如不能把「女子(群)」改成「女子(群)」或「女子 (群)」)。
- 严格区分:shots[*].title 是“镜头标题”(一句话描述该镜头画面/动作),不要拿它当作 scenes 的 scene 名;shots[*].scene_name 才是场景名称,必须来自 scenes 全局列表的 name。
输入:
- project_id
- chapter_id
- script_text
- script_division_json(ScriptDivisionResult)
- consistency_json(可选)
只输出 JSON。
"""
SCRIPT_EXTRACTOR_PROMPT = PromptTemplate(
input_variables=["project_id", "chapter_id", "script_text", "script_division_json", "consistency_json"],
template=(
"## project_id\n{project_id}\n\n"
"## chapter_id\n{chapter_id}\n\n"
"## 一致性检查(可选)\n{consistency_json}\n\n"
"## 分镜结果\n{script_division_json}\n\n"
"## 剧本文本\n{script_text}\n\n"
"## 输出\n"
),
)
_OUTPUT_COMPILER_SYSTEM_PROMPT = """\
你是\"输出编译员\"。汇总所有Agent输出,生成完整项目JSON、可导出表格、项目总结。
输出 OutputCompileResult,其中 project_json 必须严格符合 ProjectCinematicBreakdown schema(至少包含 source_id/chunks/characters/locations/props/scenes/shots/transitions/notes/uncertainties)。
只输出 JSON。
"""
OUTPUT_COMPILER_PROMPT = PromptTemplate(
input_variables=["division_json", "all_extractions_json", "merge_json", "variant_json", "consistency_json"],
template="## 分镜结果\n{division_json}\n\n## 所有逐镜提取\n{all_extractions_json}\n\n## 实体合并\n{merge_json}\n\n## 变体分析\n{variant_json}\n\n## 一致性检查\n{consistency_json}\n\n## 输出\n",
)
# ============================================================================
# 1. ScriptDividerAgent - 剧本自动分镜
# ============================================================================
class ScriptDividerAgent(SkillAgentBase[ScriptDivisionResult]):
class ScriptDividerAgent(AgentBase[ScriptDivisionResult]):
"""剧本自动分镜:输入完整剧本文本,输出分镜列表。"""
SCRIPT_DIVIDER_SKILL_IDS = ("script_divider",)
@property
def system_prompt(self) -> str:
return _SCRIPT_DIVIDER_SYSTEM_PROMPT
def load_skill(self, skill_id: str) -> None:
from app.core.skills_runtime import get_skill_registry
@property
def prompt_template(self) -> PromptTemplate:
return SCRIPT_DIVIDER_PROMPT
registry = get_skill_registry()
if skill_id not in self.SCRIPT_DIVIDER_SKILL_IDS or skill_id not in registry:
raise ValueError(
f"Unknown or invalid script_divider skill_id: {skill_id}. "
f"Allowed: {self.SCRIPT_DIVIDER_SKILL_IDS}"
)
self._prompt, self._output_model = registry[skill_id]
self._skill_id = skill_id
self._structured_chain = None
@property
def output_model(self) -> type[ScriptDivisionResult]:
return ScriptDivisionResult
def format_output(self, raw: str) -> ScriptDivisionResult:
"""
@@ -63,9 +223,6 @@ class ScriptDividerAgent(SkillAgentBase[ScriptDivisionResult]):
- 包裹结构:{"ScriptDivisionResult": {...}}
- 直接列表:[{...}, {...}](视为 shots)
"""
self._ensure_loaded()
assert self._output_model is not None
json_str = _extract_json_from_text(raw)
data: Any = json.loads(json_str)
@@ -83,7 +240,13 @@ class ScriptDividerAgent(SkillAgentBase[ScriptDivisionResult]):
if isinstance(data, dict):
data = self._normalize(data)
return self._output_model.model_validate(data) # type: ignore[arg-type]
return self.output_model.model_validate(data) # type: ignore[arg-type]
def divide_script(self, *, script_text: str) -> ScriptDivisionResult:
return self.extract(script_text=script_text)
async def adivide_script(self, *, script_text: str) -> ScriptDivisionResult:
return await self.aextract(script_text=script_text)
def _normalize(self, data: dict[str, Any]) -> dict[str, Any]:
"""规范化脚本分割结果。"""
@@ -131,23 +294,20 @@ class ScriptDividerAgent(SkillAgentBase[ScriptDivisionResult]):
# 2. ShotElementExtractorAgent - 逐镜信息提取(兼容旧流程)
# ============================================================================
class ShotElementExtractorAgent(SkillAgentBase[ShotElementExtractionResult]):
class ShotElementExtractorAgent(AgentBase[ShotElementExtractionResult]):
"""[兼容] 逐镜信息提取:输入单镜文本+上文摘要,输出该镜的结构化提取结果。"""
ELEMENT_EXTRACTOR_SKILL_IDS = ("shot_element_extractor",)
@property
def system_prompt(self) -> str:
return _ELEMENT_EXTRACTOR_SYSTEM_PROMPT
def load_skill(self, skill_id: str) -> None:
from app.core.skills_runtime import get_skill_registry
@property
def prompt_template(self) -> PromptTemplate:
return ELEMENT_EXTRACTOR_PROMPT
registry = get_skill_registry()
if skill_id not in self.ELEMENT_EXTRACTOR_SKILL_IDS or skill_id not in registry:
raise ValueError(
f"Unknown or invalid element_extractor skill_id: {skill_id}. "
f"Allowed: {self.ELEMENT_EXTRACTOR_SKILL_IDS}"
)
self._prompt, self._output_model = registry[skill_id]
self._skill_id = skill_id
self._structured_chain = None
@property
def output_model(self) -> type[ShotElementExtractionResult]:
return ShotElementExtractionResult
def _normalize(self, data: dict[str, Any]) -> dict[str, Any]:
"""规范化元素提取结果(升级版结构)。"""
@@ -243,23 +403,20 @@ class ShotElementExtractorAgent(SkillAgentBase[ShotElementExtractionResult]):
# 2b. ElementExtractorAgent - 项目级信息提取(新流程最终输出)
# ============================================================================
class ElementExtractorAgent(SkillAgentBase[StudioScriptExtractionDraft]):
class ElementExtractorAgent(AgentBase[StudioScriptExtractionDraft]):
"""项目级信息提取(最终输出):输入剧本文本 + 分镜结果,产出全局实体表 + 逐镜关联。"""
PROJECT_EXTRACTOR_SKILL_IDS = ("script_extractor",)
@property
def system_prompt(self) -> str:
return _SCRIPT_EXTRACTOR_SYSTEM_PROMPT
def load_skill(self, skill_id: str) -> None:
from app.core.skills_runtime import get_skill_registry
@property
def prompt_template(self) -> PromptTemplate:
return SCRIPT_EXTRACTOR_PROMPT
registry = get_skill_registry()
if skill_id not in self.PROJECT_EXTRACTOR_SKILL_IDS or skill_id not in registry:
raise ValueError(
f"Unknown or invalid script_extractor skill_id: {skill_id}. "
f"Allowed: {self.PROJECT_EXTRACTOR_SKILL_IDS}"
)
self._prompt, self._output_model = registry[skill_id]
self._skill_id = skill_id
self._structured_chain = None
@property
def output_model(self) -> type[StudioScriptExtractionDraft]:
return StudioScriptExtractionDraft
def _normalize(self, data: dict[str, Any]) -> dict[str, Any]:
data = dict(data)
@@ -276,23 +433,20 @@ class ElementExtractorAgent(SkillAgentBase[StudioScriptExtractionDraft]):
# 3. EntityMergerAgent - 跨镜静态合并 + 基础画像生成
# ============================================================================
class EntityMergerAgent(SkillAgentBase[EntityMergeResult]):
class EntityMergerAgent(AgentBase[EntityMergeResult]):
"""跨镜合并 + 基础画像生成:输入全部分镜提取结果+历史实体库,输出合并后的库。"""
ENTITY_MERGER_SKILL_IDS = ("entity_merger",)
@property
def system_prompt(self) -> str:
return _ENTITY_MERGER_SYSTEM_PROMPT
def load_skill(self, skill_id: str) -> None:
from app.core.skills_runtime import get_skill_registry
@property
def prompt_template(self) -> PromptTemplate:
return ENTITY_MERGER_PROMPT
registry = get_skill_registry()
if skill_id not in self.ENTITY_MERGER_SKILL_IDS or skill_id not in registry:
raise ValueError(
f"Unknown or invalid entity_merger skill_id: {skill_id}. "
f"Allowed: {self.ENTITY_MERGER_SKILL_IDS}"
)
self._prompt, self._output_model = registry[skill_id]
self._skill_id = skill_id
self._structured_chain = None
@property
def output_model(self) -> type[EntityMergeResult]:
return EntityMergeResult
def _normalize(self, data: dict[str, Any]) -> dict[str, Any]:
"""规范化实体合并结果。"""
@@ -356,23 +510,20 @@ class EntityMergerAgent(SkillAgentBase[EntityMergeResult]):
# 4. VariantAnalyzerAgent - 服装/外形变体检测与建议
# ============================================================================
class VariantAnalyzerAgent(SkillAgentBase[VariantAnalysisResult]):
class VariantAnalyzerAgent(AgentBase[VariantAnalysisResult]):
"""服装/外形变体检测与建议:输入实体库+全镜提取,输出变体分析结果。"""
VARIANT_ANALYZER_SKILL_IDS = ("variant_analyzer",)
@property
def system_prompt(self) -> str:
return _VARIANT_ANALYZER_SYSTEM_PROMPT
def load_skill(self, skill_id: str) -> None:
from app.core.skills_runtime import get_skill_registry
@property
def prompt_template(self) -> PromptTemplate:
return VARIANT_ANALYZER_PROMPT
registry = get_skill_registry()
if skill_id not in self.VARIANT_ANALYZER_SKILL_IDS or skill_id not in registry:
raise ValueError(
f"Unknown or invalid variant_analyzer skill_id: {skill_id}. "
f"Allowed: {self.VARIANT_ANALYZER_SKILL_IDS}"
)
self._prompt, self._output_model = registry[skill_id]
self._skill_id = skill_id
self._structured_chain = None
@property
def output_model(self) -> type[VariantAnalysisResult]:
return VariantAnalysisResult
def _normalize(self, data: dict[str, Any]) -> dict[str, Any]:
"""规范化变体分析结果。"""
@@ -402,23 +553,20 @@ class VariantAnalyzerAgent(SkillAgentBase[VariantAnalysisResult]):
# 5. ConsistencyCheckerAgent - 文本一致性检查
# ============================================================================
class ConsistencyCheckerAgent(SkillAgentBase[ScriptConsistencyCheckResult]):
class ConsistencyCheckerAgent(AgentBase[ScriptConsistencyCheckResult]):
"""一致性检查(角色混淆):输入原文,检测同一角色身份/行为混淆并给出修改建议。"""
CONSISTENCY_CHECKER_SKILL_IDS = ("consistency_checker",)
@property
def system_prompt(self) -> str:
return _CONSISTENCY_CHECKER_SYSTEM_PROMPT
def load_skill(self, skill_id: str) -> None:
from app.core.skills_runtime import get_skill_registry
@property
def prompt_template(self) -> PromptTemplate:
return CONSISTENCY_CHECKER_PROMPT
registry = get_skill_registry()
if skill_id not in self.CONSISTENCY_CHECKER_SKILL_IDS or skill_id not in registry:
raise ValueError(
f"Unknown or invalid consistency_checker skill_id: {skill_id}. "
f"Allowed: {self.CONSISTENCY_CHECKER_SKILL_IDS}"
)
self._prompt, self._output_model = registry[skill_id]
self._skill_id = skill_id
self._structured_chain = None
@property
def output_model(self) -> type[ScriptConsistencyCheckResult]:
return ScriptConsistencyCheckResult
def _normalize(self, data: dict[str, Any]) -> dict[str, Any]:
"""规范化一致性检查结果(角色混淆)。"""
@@ -438,23 +586,20 @@ class ConsistencyCheckerAgent(SkillAgentBase[ScriptConsistencyCheckResult]):
return data
class ScriptOptimizerAgent(SkillAgentBase[ScriptOptimizationResult]):
class ScriptOptimizerAgent(AgentBase[ScriptOptimizationResult]):
"""剧本优化 Agent:输入一致性检查输出 + 原文,输出优化后的剧本。"""
SCRIPT_OPTIMIZER_SKILL_IDS = ("script_optimizer",)
@property
def system_prompt(self) -> str:
return _SCRIPT_OPTIMIZER_SYSTEM_PROMPT
def load_skill(self, skill_id: str) -> None:
from app.core.skills_runtime import get_skill_registry
@property
def prompt_template(self) -> PromptTemplate:
return SCRIPT_OPTIMIZER_PROMPT
registry = get_skill_registry()
if skill_id not in self.SCRIPT_OPTIMIZER_SKILL_IDS or skill_id not in registry:
raise ValueError(
f"Unknown or invalid script_optimizer skill_id: {skill_id}. "
f"Allowed: {self.SCRIPT_OPTIMIZER_SKILL_IDS}"
)
self._prompt, self._output_model = registry[skill_id]
self._skill_id = skill_id
self._structured_chain = None
@property
def output_model(self) -> type[ScriptOptimizationResult]:
return ScriptOptimizationResult
def _normalize(self, data: dict[str, Any]) -> dict[str, Any]:
data = dict(data)
@@ -469,23 +614,20 @@ class ScriptOptimizerAgent(SkillAgentBase[ScriptOptimizationResult]):
# 6. OutputCompilerAgent - 最终输出打包
# ============================================================================
class OutputCompilerAgent(SkillAgentBase[OutputCompileResult]):
class OutputCompilerAgent(AgentBase[OutputCompileResult]):
"""最终输出打包:输入所有Agent状态,输出完整项目JSON + 表格数据。"""
OUTPUT_COMPILER_SKILL_IDS = ("output_compiler",)
@property
def system_prompt(self) -> str:
return _OUTPUT_COMPILER_SYSTEM_PROMPT
def load_skill(self, skill_id: str) -> None:
from app.core.skills_runtime import get_skill_registry
@property
def prompt_template(self) -> PromptTemplate:
return OUTPUT_COMPILER_PROMPT
registry = get_skill_registry()
if skill_id not in self.OUTPUT_COMPILER_SKILL_IDS or skill_id not in registry:
raise ValueError(
f"Unknown or invalid output_compiler skill_id: {skill_id}. "
f"Allowed: {self.OUTPUT_COMPILER_SKILL_IDS}"
)
self._prompt, self._output_model = registry[skill_id]
self._skill_id = skill_id
self._structured_chain = None
@property
def output_model(self) -> type[OutputCompileResult]:
return OutputCompileResult
def _normalize(self, data: dict[str, Any]) -> dict[str, Any]:
"""规范化输出编译结果。"""
@@ -5,9 +5,10 @@ from __future__ import annotations
import json
from typing import Any
from app.core.skills_runtime import SKILL_REGISTRY
from app.core.skills_runtime.shot_frame_prompt_generator import ShotFramePromptResult
from app.chains.agents.base import SkillAgentBase, _extract_json_from_text
from langchain_core.prompts import PromptTemplate
from app.chains.agents.base import AgentBase, _extract_json_from_text
from app.schemas.skills.shot_frame_prompt import ShotFramePromptResult
def _prepare_shot_frame_input(input_dict: dict[str, Any]) -> dict[str, Any]:
@@ -24,20 +25,104 @@ def _prepare_shot_frame_input(input_dict: dict[str, Any]) -> dict[str, Any]:
return out
class ShotFirstFramePromptAgent(SkillAgentBase[ShotFramePromptResult]):
_SHOT_FRAME_INPUT_VARS = [
"script_excerpt",
"title",
"camera_shot",
"angle",
"movement",
"atmosphere",
"mood_tags",
"vfx_type",
"vfx_note",
"duration",
"scene_id",
"dialog_summary",
]
_FIRST_FRAME_TEMPLATE = """你是一名分镜师。根据下列镜头信息,生成该镜头的**首帧**画面描述提示词(用于图像生成模型)。
要求:一句或几句简洁、可视化的中文描述(不得使用英文),涵盖画面主体、景别、氛围、关键动作或状态。
专有名词一致性规则:
- 剧本摘录(script_excerpt)中出现的角色名/场景名/道具名等专有名词,必须在输出中**原样保留**,不得翻译、不得替换为同义词或其他说法。
- 除了需要补全画面描述以外,不要对专有名词进行改写。
只输出一个 JSON 对象:{{"prompt": "你的提示词内容"}},不要其他文字。
## 镜头信息
剧本摘录:{script_excerpt}
镜头标题:{title}
景别:{camera_shot}
机位角度:{angle}
运镜:{movement}
氛围:{atmosphere}
情绪标签:{mood_tags}
视效:{vfx_type} - {vfx_note}
时长:{duration}秒
对白摘要:{dialog_summary}
## 输出(仅首帧提示词,JSON:{{"prompt": "..."}})
"""
_LAST_FRAME_TEMPLATE = """你是一名分镜师。根据下列镜头信息,生成该镜头的**尾帧**画面描述提示词(用于图像生成模型)。
要求:一句或几句简洁、可视化的中文描述(不得使用英文),描述镜头结束时的画面状态。
专有名词一致性规则:
- 剧本摘录(script_excerpt)中出现的角色名/场景名/道具名等专有名词,必须在输出中**原样保留**,不得翻译、不得替换为同义词或其他说法。
- 除了需要补全画面描述以外,不要对专有名词进行改写。
只输出一个 JSON 对象:{{"prompt": "你的提示词内容"}},不要其他文字。
## 镜头信息
剧本摘录:{script_excerpt}
镜头标题:{title}
景别:{camera_shot}
机位角度:{angle}
运镜:{movement}
氛围:{atmosphere}
情绪标签:{mood_tags}
视效:{vfx_type} - {vfx_note}
时长:{duration}秒
对白摘要:{dialog_summary}
## 输出(仅尾帧提示词,JSON:{{"prompt": "..."}})
"""
_KEY_FRAME_TEMPLATE = """你是一名分镜师。根据下列镜头信息,生成该镜头的**关键帧**画面描述提示词(用于图像生成模型)。
要求:一句或几句简洁、可视化的中文描述(不得使用英文),捕捉该镜头中最具代表性的瞬间画面。
专有名词一致性规则:
- 剧本摘录(script_excerpt)中出现的角色名/场景名/道具名等专有名词,必须在输出中**原样保留**,不得翻译、不得替换为同义词或其他说法。
- 除了需要补全画面描述以外,不要对专有名词进行改写。
只输出一个 JSON 对象:{{"prompt": "你的提示词内容"}},不要其他文字。
## 镜头信息
剧本摘录:{script_excerpt}
镜头标题:{title}
景别:{camera_shot}
机位角度:{angle}
运镜:{movement}
氛围:{atmosphere}
情绪标签:{mood_tags}
视效:{vfx_type} - {vfx_note}
时长:{duration}秒
对白摘要:{dialog_summary}
## 输出(仅关键帧提示词,JSON:{{"prompt": "..."}})
"""
SHOT_FIRST_FRAME_PROMPT = PromptTemplate(input_variables=_SHOT_FRAME_INPUT_VARS, template=_FIRST_FRAME_TEMPLATE)
SHOT_LAST_FRAME_PROMPT = PromptTemplate(input_variables=_SHOT_FRAME_INPUT_VARS, template=_LAST_FRAME_TEMPLATE)
SHOT_KEY_FRAME_PROMPT = PromptTemplate(input_variables=_SHOT_FRAME_INPUT_VARS, template=_KEY_FRAME_TEMPLATE)
class ShotFirstFramePromptAgent(AgentBase[ShotFramePromptResult]):
"""镜头首帧提示词生成 Agent,输出可写入 ShotDetail.first_frame_prompt。"""
SKILL_ID = "shot_first_frame_prompt"
@property
def prompt_template(self) -> PromptTemplate:
return SHOT_FIRST_FRAME_PROMPT
def load_skill(self, skill_id: str = "shot_first_frame_prompt") -> None:
if skill_id not in (self.SKILL_ID,) or skill_id not in SKILL_REGISTRY:
raise ValueError(f"Invalid skill_id: {skill_id}. Allowed: ({self.SKILL_ID},)")
self._prompt, self._output_model = SKILL_REGISTRY[skill_id]
self._skill_id = skill_id
self._structured_chain = None
@property
def output_model(self) -> type[ShotFramePromptResult]:
return ShotFramePromptResult
def format_output(self, raw: str) -> ShotFramePromptResult:
self._ensure_loaded()
json_str = _extract_json_from_text(raw)
try:
data = json.loads(json_str)
@@ -47,31 +132,29 @@ class ShotFirstFramePromptAgent(SkillAgentBase[ShotFramePromptResult]):
return ShotFramePromptResult(prompt=str(data["prompt"]).strip())
return ShotFramePromptResult(prompt=raw.strip())
def extract(self, input_dict: dict[str, Any]) -> ShotFramePromptResult:
inp = _prepare_shot_frame_input(input_dict)
raw = self.run(inp)
def extract(self, **kwargs: Any) -> ShotFramePromptResult:
inp = _prepare_shot_frame_input(kwargs)
raw = self.run(**inp)
return self.format_output(raw)
async def aextract(self, input_dict: dict[str, Any]) -> ShotFramePromptResult:
inp = _prepare_shot_frame_input(input_dict)
raw = await self.arun(inp)
async def aextract(self, **kwargs: Any) -> ShotFramePromptResult:
inp = _prepare_shot_frame_input(kwargs)
raw = await self.arun(**inp)
return self.format_output(raw)
class ShotLastFramePromptAgent(SkillAgentBase[ShotFramePromptResult]):
class ShotLastFramePromptAgent(AgentBase[ShotFramePromptResult]):
"""镜头尾帧提示词生成 Agent,输出可写入 ShotDetail.last_frame_prompt。"""
SKILL_ID = "shot_last_frame_prompt"
@property
def prompt_template(self) -> PromptTemplate:
return SHOT_LAST_FRAME_PROMPT
def load_skill(self, skill_id: str = "shot_last_frame_prompt") -> None:
if skill_id not in (self.SKILL_ID,) or skill_id not in SKILL_REGISTRY:
raise ValueError(f"Invalid skill_id: {skill_id}. Allowed: ({self.SKILL_ID},)")
self._prompt, self._output_model = SKILL_REGISTRY[skill_id]
self._skill_id = skill_id
self._structured_chain = None
@property
def output_model(self) -> type[ShotFramePromptResult]:
return ShotFramePromptResult
def format_output(self, raw: str) -> ShotFramePromptResult:
self._ensure_loaded()
json_str = _extract_json_from_text(raw)
try:
data = json.loads(json_str)
@@ -81,31 +164,29 @@ class ShotLastFramePromptAgent(SkillAgentBase[ShotFramePromptResult]):
return ShotFramePromptResult(prompt=str(data["prompt"]).strip())
return ShotFramePromptResult(prompt=raw.strip())
def extract(self, input_dict: dict[str, Any]) -> ShotFramePromptResult:
inp = _prepare_shot_frame_input(input_dict)
raw = self.run(inp)
def extract(self, **kwargs: Any) -> ShotFramePromptResult:
inp = _prepare_shot_frame_input(kwargs)
raw = self.run(**inp)
return self.format_output(raw)
async def aextract(self, input_dict: dict[str, Any]) -> ShotFramePromptResult:
inp = _prepare_shot_frame_input(input_dict)
raw = await self.arun(inp)
async def aextract(self, **kwargs: Any) -> ShotFramePromptResult:
inp = _prepare_shot_frame_input(kwargs)
raw = await self.arun(**inp)
return self.format_output(raw)
class ShotKeyFramePromptAgent(SkillAgentBase[ShotFramePromptResult]):
class ShotKeyFramePromptAgent(AgentBase[ShotFramePromptResult]):
"""镜头关键帧提示词生成 Agent,输出可写入 ShotDetail.key_frame_prompt。"""
SKILL_ID = "shot_key_frame_prompt"
@property
def prompt_template(self) -> PromptTemplate:
return SHOT_KEY_FRAME_PROMPT
def load_skill(self, skill_id: str = "shot_key_frame_prompt") -> None:
if skill_id not in (self.SKILL_ID,) or skill_id not in SKILL_REGISTRY:
raise ValueError(f"Invalid skill_id: {skill_id}. Allowed: ({self.SKILL_ID},)")
self._prompt, self._output_model = SKILL_REGISTRY[skill_id]
self._skill_id = skill_id
self._structured_chain = None
@property
def output_model(self) -> type[ShotFramePromptResult]:
return ShotFramePromptResult
def format_output(self, raw: str) -> ShotFramePromptResult:
self._ensure_loaded()
json_str = _extract_json_from_text(raw)
try:
data = json.loads(json_str)
@@ -115,12 +196,12 @@ class ShotKeyFramePromptAgent(SkillAgentBase[ShotFramePromptResult]):
return ShotFramePromptResult(prompt=str(data["prompt"]).strip())
return ShotFramePromptResult(prompt=raw.strip())
def extract(self, input_dict: dict[str, Any]) -> ShotFramePromptResult:
inp = _prepare_shot_frame_input(input_dict)
raw = self.run(inp)
def extract(self, **kwargs: Any) -> ShotFramePromptResult:
inp = _prepare_shot_frame_input(kwargs)
raw = self.run(**inp)
return self.format_output(raw)
async def aextract(self, input_dict: dict[str, Any]) -> ShotFramePromptResult:
inp = _prepare_shot_frame_input(input_dict)
raw = await self.arun(inp)
async def aextract(self, **kwargs: Any) -> ShotFramePromptResult:
inp = _prepare_shot_frame_input(kwargs)
raw = await self.arun(**inp)
return self.format_output(raw)
+11 -28
View File
@@ -10,17 +10,14 @@ from __future__ import annotations
from typing import Any, AsyncIterator, Optional
from app.chains.agents import (
FilmEntityExtractor,
FilmShotlistStoryboarder,
FilmEntityExtractorAgent,
FilmShotlistStoryboarderAgent,
ShotFirstFramePromptAgent,
ShotKeyFramePromptAgent,
ShotLastFramePromptAgent,
)
from app.core.skills_runtime import (
FilmEntityExtractionResult,
FilmShotlistResult,
ShotFramePromptResult,
)
from app.schemas.skills.film import FilmEntityExtractionResult, FilmShotlistResult
from app.schemas.skills.shot_frame_prompt import ShotFramePromptResult
from app.core.task_manager.types import BaseTask
@@ -45,27 +42,24 @@ class _BaseAsyncResultTask(BaseTask):
class FilmEntityExtractionTask2(_BaseAsyncResultTask):
"""人物/地点/道具抽取任务(基于 FilmEntityExtractor)。"""
"""人物/地点/道具抽取任务(基于 FilmEntityExtractorAgent)。"""
TASK_KEY = "film_entity_extraction"
def __init__(
self,
extractor: FilmEntityExtractor,
extractor: FilmEntityExtractorAgent,
*,
input_dict: dict[str, Any],
skill_id: str = "film_entity_extractor",
) -> None:
super().__init__()
self._extractor = extractor
self._input_dict = input_dict
self._skill_id = skill_id
self._result: FilmEntityExtractionResult | None = None
async def run(self, *args: Any, **kwargs: Any) -> AsyncIterator[Any] | None: # type: ignore[override]
try:
self._extractor.load_skill(self._skill_id)
self._result = await self._extractor.aextract(self._input_dict)
self._result = await self._extractor.aextract(**self._input_dict)
except Exception as exc: # noqa: BLE001
self._error = str(exc)
self._result = None
@@ -76,27 +70,24 @@ class FilmEntityExtractionTask2(_BaseAsyncResultTask):
class FilmShotlistTask2(_BaseAsyncResultTask):
"""分镜/镜头表抽取任务(基于 FilmShotlistStoryboarder)。"""
"""分镜/镜头表抽取任务(基于 FilmShotlistStoryboarderAgent)。"""
TASK_KEY = "film_shotlist"
def __init__(
self,
storyboarder: FilmShotlistStoryboarder,
storyboarder: FilmShotlistStoryboarderAgent,
*,
input_dict: dict[str, Any],
skill_id: str = "film_shotlist",
) -> None:
super().__init__()
self._storyboarder = storyboarder
self._input_dict = input_dict
self._skill_id = skill_id
self._result: FilmShotlistResult | None = None
async def run(self, *args: Any, **kwargs: Any) -> AsyncIterator[Any] | None: # type: ignore[override]
try:
self._storyboarder.load_skill(self._skill_id)
self._result = await self._storyboarder.aextract(self._input_dict)
self._result = await self._storyboarder.aextract(**self._input_dict)
except Exception as exc: # noqa: BLE001
self._error = str(exc)
self._result = None
@@ -116,28 +107,20 @@ class ShotFramePromptTask(_BaseAsyncResultTask):
agent: ShotFirstFramePromptAgent | ShotLastFramePromptAgent | ShotKeyFramePromptAgent,
*,
input_dict: dict[str, Any],
skill_id: str,
) -> None:
super().__init__()
self._agent = agent
self._input_dict = input_dict
self._skill_id = skill_id
self._result: ShotFramePromptResult | None = None
async def run(self, *args: Any, **kwargs: Any) -> AsyncIterator[Any] | None: # type: ignore[override]
try:
self._agent.load_skill(self._skill_id)
self._result = await self._agent.aextract(self._input_dict)
self._result = await self._agent.aextract(**self._input_dict)
except Exception as exc: # noqa: BLE001
self._error = str(exc)
self._result = None
return None
async def status(self) -> dict[str, Any]: # type: ignore[override]
base = await super().status()
base["skill_id"] = self._skill_id
return base
async def get_result(self) -> ShotFramePromptResult | None: # type: ignore[override]
return self._result
+7 -15
View File
@@ -1,7 +1,7 @@
"""将 core/agents 的抽取器封装为 BaseTask 任务。
目的:
- 让 FilmEntityExtractor / FilmShotlistStoryboarder 可以直接作为 TaskManager 的任务单元
- 让 FilmEntityExtractorAgent / FilmShotlistStoryboarderAgent 可以直接作为 TaskManager 的任务单元
- run() 采用 async_result 模式:返回 None,结果通过 get_result() 获取
"""
@@ -9,8 +9,8 @@ from __future__ import annotations
from typing import Any, AsyncIterator, Optional
from app.chains.agents import FilmEntityExtractor, FilmShotlistStoryboarder
from app.core.skills_runtime import FilmEntityExtractionResult, FilmShotlistResult
from app.chains.agents import FilmEntityExtractorAgent, FilmShotlistStoryboarderAgent
from app.schemas.skills.film import FilmEntityExtractionResult, FilmShotlistResult
from app.core.task_manager.types import BaseTask
@@ -19,21 +19,18 @@ class FilmEntityExtractionTask(BaseTask):
def __init__(
self,
extractor: FilmEntityExtractor,
extractor: FilmEntityExtractorAgent,
*,
input_dict: dict[str, Any],
skill_id: str = "film_entity_extractor",
) -> None:
self._extractor = extractor
self._input_dict = input_dict
self._skill_id = skill_id
self._result: FilmEntityExtractionResult | None = None
self._error: str = ""
async def run(self, *args: Any, **kwargs: Any) -> AsyncIterator[Any] | None: # type: ignore[override]
try:
self._extractor.load_skill(self._skill_id)
self._result = await self._extractor.aextract(self._input_dict)
self._result = await self._extractor.aextract(**self._input_dict)
except Exception as exc: # noqa: BLE001
self._error = str(exc)
self._result = None
@@ -42,7 +39,6 @@ class FilmEntityExtractionTask(BaseTask):
async def status(self) -> dict[str, Any]: # type: ignore[override]
return {
"task": "film_entity_extraction",
"skill_id": self._skill_id,
"done": await self.is_done(),
"has_result": self._result is not None,
"error": self._error,
@@ -60,21 +56,18 @@ class FilmShotlistTask(BaseTask):
def __init__(
self,
storyboarder: FilmShotlistStoryboarder,
storyboarder: FilmShotlistStoryboarderAgent,
*,
input_dict: dict[str, Any],
skill_id: str = "film_shotlist",
) -> None:
self._storyboarder = storyboarder
self._input_dict = input_dict
self._skill_id = skill_id
self._result: FilmShotlistResult | None = None
self._error: str = ""
async def run(self, *args: Any, **kwargs: Any) -> AsyncIterator[Any] | None: # type: ignore[override]
try:
self._storyboarder.load_skill(self._skill_id)
self._result = await self._storyboarder.aextract(self._input_dict)
self._result = await self._storyboarder.aextract(**self._input_dict)
except Exception as exc: # noqa: BLE001
self._error = str(exc)
self._result = None
@@ -83,7 +76,6 @@ class FilmShotlistTask(BaseTask):
async def status(self) -> dict[str, Any]: # type: ignore[override]
return {
"task": "film_shotlist",
"skill_id": self._skill_id,
"done": await self.is_done(),
"has_result": self._result is not None,
"error": self._error,
+2 -1
View File
@@ -3,6 +3,7 @@
from collections.abc import AsyncGenerator
from fastapi import HTTPException
from langchain_core.language_models.chat_models import BaseChatModel
from langchain_core.runnables import Runnable
from sqlalchemy.ext.asyncio import AsyncSession
@@ -23,7 +24,7 @@ async def get_db() -> AsyncGenerator[AsyncSession, None]:
await session.close()
def get_llm() -> Runnable:
def get_llm() -> BaseChatModel:
"""提供 LLM(ChatOpenAI),用于影视技能抽取。未配置 OPENAI_API_KEY 时抛出 503。"""
if not settings.openai_api_key:
raise HTTPException(
+5 -5
View File
@@ -36,7 +36,7 @@ class ShotStatus(str, Enum):
class CameraShotType(str, Enum):
"""景别(与 `app.core.skills_runtime.schemas.ShotType` 对齐,存英文 code)。"""
"""景别(与 `app.schemas.skills.common.ShotType` 对齐,存英文 code)。"""
ecu = "ECU" # 大特写
cu = "CU" # 特写
@@ -48,7 +48,7 @@ class CameraShotType(str, Enum):
class CameraAngle(str, Enum):
"""机位角度(与 `app.core.skills_runtime.schemas.CameraAngle` 对齐,存英文 code)。"""
"""机位角度(与 `app.schemas.skills.common.CameraAngle` 对齐,存英文 code)。"""
eye_level = "EYE_LEVEL" # 平视
high_angle = "HIGH_ANGLE" # 高角度
@@ -59,7 +59,7 @@ class CameraAngle(str, Enum):
class CameraMovement(str, Enum):
"""运镜方式(与 `app.core.skills_runtime.schemas.CameraMovement` 对齐,存英文 code)。"""
"""运镜方式(与 `app.schemas.skills.common.CameraMovement` 对齐,存英文 code)。"""
static = "STATIC" # 静止
pan = "PAN" # 平移
@@ -118,7 +118,7 @@ class TimelineClipType(str, Enum):
class DialogueLineMode(str, Enum):
"""对白模式(与 `app.core.skills_runtime.schemas.DialogueLineMode` 对齐,存英文 code)。"""
"""对白模式(与 `app.schemas.skills.common.DialogueLineMode` 对齐,存英文 code)。"""
dialogue = "DIALOGUE" # 对白
voice_over = "VOICE_OVER" # 旁白
@@ -127,7 +127,7 @@ class DialogueLineMode(str, Enum):
class VFXType(str, Enum):
"""视效类型(与 `app.core.skills_runtime.schemas.VFXType` 对齐,存英文 code)。"""
"""视效类型(与 `app.schemas.skills.common.VFXType` 对齐,存英文 code)。"""
none = "NONE" # 无
particles = "PARTICLES" # 粒子
+143
View File
@@ -0,0 +1,143 @@
from app.schemas.skills.common import (
CAMERA_ANGLE_ZH,
CAMERA_MOVEMENT_ZH,
COMPLEXITY_ZH,
DIALOGUE_LINE_MODE_ZH,
PROP_CATEGORY_ZH,
SCENE_INTERIOR_ZH,
SCENE_TIME_ZH,
SHOT_TYPE_ZH,
TRANSITION_TYPE_ZH,
VFX_TYPE_ZH,
CameraAngle,
CameraMovement,
ComplexityLevel,
DialogueLine,
DialogueLineMode,
EvidenceSpan,
SceneInterior,
SceneTime,
ShotType,
Transition,
TransitionType,
Uncertainty,
VFXNote,
VFXType,
)
from app.schemas.skills.film import (
Character,
FilmEntityExtractionResult,
FilmShotlistResult,
Location,
ProjectCinematicBreakdown,
Prop,
Scene,
Shot,
TextChunk,
)
from app.schemas.skills.script_processing import (
ConflictResolutionSuggestion,
ConsistencyCheckResult,
ConsistencyWarning,
CostumeTimeline,
CostumeTimelineEntry,
EntityEntry,
EntityLibrary,
EntityMergeResult,
EntityVariant,
OutputCompileResult,
ScriptConsistencyCheckResult,
ScriptConsistencyIssue,
ScriptDivisionResult,
ScriptExtractionResult,
ScriptOptimizationResult,
ScriptShotExtraction,
ShotCharacterInfo,
ShotDivision,
ShotElementExtractionResult,
ShotElements,
ShotPropInfo,
ShotSceneInfo,
StudioAssetDraft,
StudioCharacterDraft,
StudioScriptExtractionDraft,
StudioShotDraft,
StudioShotDraftDialogueLine,
TableData,
VariantAnalysisResult,
VariantSuggestion,
)
from app.schemas.skills.shot_frame_prompt import ShotFramePromptInput, ShotFramePromptResult
__all__ = [
# common
"DialogueLineMode",
"EvidenceSpan",
"DialogueLine",
"SceneTime",
"SceneInterior",
"ShotType",
"CameraAngle",
"CameraMovement",
"TransitionType",
"VFXType",
"ComplexityLevel",
"DIALOGUE_LINE_MODE_ZH",
"SCENE_TIME_ZH",
"SCENE_INTERIOR_ZH",
"SHOT_TYPE_ZH",
"CAMERA_ANGLE_ZH",
"CAMERA_MOVEMENT_ZH",
"TRANSITION_TYPE_ZH",
"VFX_TYPE_ZH",
"COMPLEXITY_ZH",
"PROP_CATEGORY_ZH",
"VFXNote",
"Transition",
"Uncertainty",
# film
"Character",
"Location",
"Prop",
"Scene",
"Shot",
"ProjectCinematicBreakdown",
"TextChunk",
"FilmEntityExtractionResult",
"FilmShotlistResult",
# shot frame prompt
"ShotFramePromptInput",
"ShotFramePromptResult",
# script processing
"ShotDivision",
"ScriptDivisionResult",
"ShotCharacterInfo",
"ShotPropInfo",
"ShotSceneInfo",
"ShotElements",
"ShotElementExtractionResult",
"EntityVariant",
"EntityEntry",
"EntityLibrary",
"EntityMergeResult",
"ConflictResolutionSuggestion",
"ScriptConsistencyIssue",
"ScriptConsistencyCheckResult",
"ScriptOptimizationResult",
"ScriptShotExtraction",
"ScriptExtractionResult",
"StudioAssetDraft",
"StudioCharacterDraft",
"StudioShotDraftDialogueLine",
"StudioShotDraft",
"StudioScriptExtractionDraft",
"CostumeTimelineEntry",
"CostumeTimeline",
"VariantSuggestion",
"VariantAnalysisResult",
"ConsistencyWarning",
"ConsistencyCheckResult",
"TableData",
"OutputCompileResult",
]
+246
View File
@@ -0,0 +1,246 @@
"""影视/脚本处理链路的通用结构与枚举映射。"""
from __future__ import annotations
from typing import Dict, List, Literal, Optional
from pydantic import BaseModel, ConfigDict, Field
# ---------- Common ----------
DialogueLineMode = Literal["DIALOGUE", "VOICE_OVER", "OFF_SCREEN", "PHONE"]
class EvidenceSpan(BaseModel):
"""可追溯证据:原文定位(chunk + 起止位置/摘录),用于审核与回查。"""
model_config = ConfigDict(extra="forbid")
chunk_id: str = Field(..., description="输入文本块的唯一ID(例如 chapter1_p03)")
start_char: Optional[int] = Field(None, description="在该 chunk 中的起始字符位置(可选)")
end_char: Optional[int] = Field(None, description="在该 chunk 中的结束字符位置(可选)")
quote: Optional[str] = Field(None, description="不超过200字的原文摘录(可选,便于人工审核)")
class DialogueLine(BaseModel):
"""单条对白:说话人/对象、正文、情绪与表达方式、旁白/电话等模式、镜头内时间点。"""
model_config = ConfigDict(extra="forbid")
index: Optional[int] = Field(
None,
ge=0,
description="可选:镜头内排序(脚本处理链路用于保持原始顺序)",
)
speaker_character_id: Optional[str] = Field(None, description="说话人角色ID,若无法判定可为空")
target_character_id: Optional[str] = Field(None, description="对谁说(听者角色ID),可选")
text: str = Field(..., description="对白正文")
emotion: Optional[str] = Field(None, description="情绪/语气(如:愤怒、平静、哽咽)")
delivery: Optional[str] = Field(None, description="表达方式(如:低声、喊叫、旁白腔)")
line_mode: DialogueLineMode = Field(
"DIALOGUE",
description="DIALOGUE=正常对白, VOICE_OVER=旁白, OFF_SCREEN=画外音, PHONE=电话音等",
)
start_time_sec: Optional[float] = Field(None, ge=0, description="在该镜头内相对起始时间(秒),用于对口型/字幕切分")
evidence: List[EvidenceSpan] = Field(default_factory=list, description="原文依据")
# ---------- Story / Scenes ----------
SceneTime = Literal["DAY", "NIGHT", "DAWN", "DUSK", "UNKNOWN"]
SceneInterior = Literal["INT", "EXT", "INT_EXT", "UNKNOWN"]
# ---------- Cinematic (Shots / Transitions / VFX) ----------
ShotType = Literal["ECU", "CU", "MCU", "MS", "MLS", "LS", "ELS"]
CameraAngle = Literal["EYE_LEVEL", "HIGH_ANGLE", "LOW_ANGLE", "BIRD_EYE", "DUTCH", "OVER_SHOULDER"]
CameraMovement = Literal[
"STATIC",
"PAN",
"TILT",
"DOLLY_IN",
"DOLLY_OUT",
"TRACK",
"CRANE",
"HANDHELD",
"STEADICAM",
"ZOOM_IN",
"ZOOM_OUT",
]
TransitionType = Literal["CUT", "DISSOLVE", "WIPE", "FADE_IN", "FADE_OUT", "MATCH_CUT", "J_CUT", "L_CUT"]
VFXType = Literal[
"NONE",
"PARTICLES",
"VOLUMETRIC_FOG",
"CG_DOUBLE",
"DIGITAL_ENVIRONMENT",
"MATTE_PAINTING",
"FIRE_SMOKE",
"WATER_SIM",
"DESTRUCTION",
"ENERGY_MAGIC",
"COMPOSITING_CLEANUP",
"SLOW_MOTION_TIME",
"OTHER",
]
ComplexityLevel = Literal["LOW", "MEDIUM", "HIGH"]
# ---------- 英文枚举 → 中文映射(影视/分镜专业用语) ----------
DIALOGUE_LINE_MODE_ZH: dict[str, str] = {
"DIALOGUE": "对白",
"VOICE_OVER": "旁白",
"OFF_SCREEN": "画外音",
"PHONE": "电话声",
}
SCENE_TIME_ZH: dict[str, str] = {
"DAY": "日",
"NIGHT": "夜",
"DAWN": "黎明",
"DUSK": "黄昏",
"UNKNOWN": "未知",
}
SCENE_INTERIOR_ZH: dict[str, str] = {
"INT": "内景",
"EXT": "外景",
"INT_EXT": "内景兼外景",
"UNKNOWN": "未知",
}
SHOT_TYPE_ZH: dict[str, str] = {
"ECU": "大特写",
"CU": "特写",
"MCU": "中近景",
"MS": "中景",
"MLS": "中远景",
"LS": "远景",
"ELS": "大远景",
}
CAMERA_ANGLE_ZH: dict[str, str] = {
"EYE_LEVEL": "平视",
"HIGH_ANGLE": "俯拍",
"LOW_ANGLE": "仰拍",
"BIRD_EYE": "鸟瞰",
"DUTCH": "荷兰角",
"OVER_SHOULDER": "过肩",
}
CAMERA_MOVEMENT_ZH: dict[str, str] = {
"STATIC": "固定",
"PAN": "横摇",
"TILT": "俯仰",
"DOLLY_IN": "推轨",
"DOLLY_OUT": "拉轨",
"TRACK": "跟拍",
"CRANE": "升降",
"HANDHELD": "手持",
"STEADICAM": "斯坦尼康",
"ZOOM_IN": "变焦推进",
"ZOOM_OUT": "变焦拉远",
}
TRANSITION_TYPE_ZH: dict[str, str] = {
"CUT": "切",
"DISSOLVE": "叠化",
"WIPE": "划变",
"FADE_IN": "淡入",
"FADE_OUT": "淡出",
"MATCH_CUT": "匹配剪辑",
"J_CUT": "J 剪",
"L_CUT": "L 剪",
}
VFX_TYPE_ZH: dict[str, str] = {
"NONE": "无",
"PARTICLES": "粒子",
"VOLUMETRIC_FOG": "体积雾",
"CG_DOUBLE": "数字替身",
"DIGITAL_ENVIRONMENT": "数字场景",
"MATTE_PAINTING": "绘景",
"FIRE_SMOKE": "烟火",
"WATER_SIM": "水效",
"DESTRUCTION": "破碎/解算",
"ENERGY_MAGIC": "能量/魔法",
"COMPOSITING_CLEANUP": "合成/修脏",
"SLOW_MOTION_TIME": "升格/慢动作",
"OTHER": "其他",
}
COMPLEXITY_ZH: dict[str, str] = {
"LOW": "低",
"MEDIUM": "中",
"HIGH": "高",
}
PROP_CATEGORY_ZH: dict[str, str] = {
"weapon": "武器",
"document": "文书/证件",
"vehicle": "载具",
"clothing": "服装",
"device": "器械/设备",
"magic_item": "魔法/特殊物品",
"other": "其他",
}
class VFXNote(BaseModel):
"""单条视效说明:类型、描述、复杂度及原文依据。"""
model_config = ConfigDict(extra="forbid")
vfx_type: VFXType = "NONE"
description: Optional[str] = Field(None, description="视效说明(简短、可执行)")
complexity: Optional[ComplexityLevel] = Field(None, description="粗略复杂度")
evidence: List[EvidenceSpan] = Field(default_factory=list, description="原文依据(若为忠实抽取)")
class Transition(BaseModel):
"""镜头间转场:从哪镜到哪镜、转场类型及可选说明。"""
model_config = ConfigDict(extra="forbid")
from_shot_id: str
to_shot_id: str
transition: TransitionType = "CUT"
note: Optional[str] = Field(None, description="为何用该转场(可选)")
class Uncertainty(BaseModel):
"""结构化不确定项:字段路径、原因及可选证据,便于人工审核与回溯。"""
model_config = ConfigDict(extra="forbid")
field_path: str = Field(..., description="如 characters[0].name、scenes[2].location_id")
reason: str = Field(..., description="不确定原因简述")
evidence: List[EvidenceSpan] = Field(default_factory=list, description="相关原文依据(可选)")
__all__ = [
"DialogueLineMode",
"EvidenceSpan",
"DialogueLine",
"SceneTime",
"SceneInterior",
"ShotType",
"CameraAngle",
"CameraMovement",
"TransitionType",
"VFXType",
"ComplexityLevel",
"DIALOGUE_LINE_MODE_ZH",
"SCENE_TIME_ZH",
"SCENE_INTERIOR_ZH",
"SHOT_TYPE_ZH",
"CAMERA_ANGLE_ZH",
"CAMERA_MOVEMENT_ZH",
"TRANSITION_TYPE_ZH",
"VFX_TYPE_ZH",
"COMPLEXITY_ZH",
"PROP_CATEGORY_ZH",
"VFXNote",
"Transition",
"Uncertainty",
]
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"""影视抽取/分镜相关的结构化输出模型(API 暴露用)。"""
from __future__ import annotations
from typing import List, Optional
from pydantic import BaseModel, ConfigDict, Field
from app.schemas.skills.common import (
CameraAngle,
CameraMovement,
DialogueLine,
EvidenceSpan,
SceneInterior,
SceneTime,
ShotType,
Transition,
Uncertainty,
VFXNote,
)
# ---------- Entities ----------
class Character(BaseModel):
"""从小说中抽取的角色:主名、别名、外貌与性格、服装描述、首次出场证据及抽取置信度。"""
model_config = ConfigDict(extra="forbid")
id: str = Field(..., description="稳定ID,例如 char_001")
name: str = Field(..., description="主名称(尽量取原文最常用的称呼)")
normalized_name: Optional[str] = Field(None, description="归一化主名,如将「王二/二哥/王二哥」统一为同一主名(来自文本)")
aliases: List[str] = Field(default_factory=list, description="别名/称呼(原文出现过的)")
description: Optional[str] = Field(None, description="外貌/身份/气质(忠实原文,与服装区分)")
costume_note: Optional[str] = Field(
None,
description="从原文抽取的服装/造型描述(如款式、颜色、配饰),与 description 区分,便于后续关联服装资产",
)
traits: List[str] = Field(default_factory=list, description="性格/特征词(尽量来自原文)")
confidence: Optional[float] = Field(None, ge=0, le=1, description="抽取确定度 0-1(模型输出)")
first_appearance: Optional[EvidenceSpan] = None
class Location(BaseModel):
"""从小说中抽取的地点:名称、类型、场景描写及首次出场证据、置信度。"""
model_config = ConfigDict(extra="forbid")
id: str = Field(..., description="稳定ID,例如 loc_001")
name: str = Field(..., description="地点名称(原文)")
normalized_name: Optional[str] = Field(None, description="归一化名称(来自文本)")
type: Optional[str] = Field(None, description="地点类型:房间/街道/森林/车厢等(可选)")
description: Optional[str] = Field(None, description="场景描写(忠实原文,简短)")
confidence: Optional[float] = Field(None, ge=0, le=1, description="抽取确定度 0-1(模型输出)")
first_appearance: Optional[EvidenceSpan] = None
class Prop(BaseModel):
"""从小说中抽取的道具:名称、类别、外观/用途、归属角色及首次出场证据、置信度。"""
model_config = ConfigDict(extra="forbid")
id: str = Field(..., description="稳定ID,例如 prop_001")
name: str = Field(..., description="道具名称(原文)")
normalized_name: Optional[str] = Field(None, description="归一化名称(来自文本)")
category: Optional[str] = Field(None, description="可选:weapon/document/vehicle/clothing/device/magic_item/other")
description: Optional[str] = Field(None, description="外观/用途(忠实原文)")
owner_character_id: Optional[str] = Field(None, description="拥有者(如果明确)")
confidence: Optional[float] = Field(None, ge=0, le=1, description="抽取确定度 0-1(模型输出)")
first_appearance: Optional[EvidenceSpan] = None
# ---------- Story / Scenes ----------
class Scene(BaseModel):
"""场景:内/外景、时间、关联地点与人物/道具,含原文标题与系统格式化标题。"""
model_config = ConfigDict(extra="forbid")
id: str = Field(..., description="例如 scene_001")
raw_title: Optional[str] = Field(None, description="来自原文的场景标题(若存在)")
formatted_title: Optional[str] = Field(None, description="系统生成的影视格式标题,如 INT. 地点 - TIME")
interior: SceneInterior = "UNKNOWN"
time_of_day: SceneTime = "UNKNOWN"
location_id: Optional[str] = Field(None, description="loc_xxx,如可判定")
summary: Optional[str] = Field(None, description="场景发生了什么(忠实原文,短)")
character_ids: List[str] = Field(default_factory=list, description="该场景出现的人物ID")
prop_ids: List[str] = Field(default_factory=list, description="该场景关键道具ID")
evidence: List[EvidenceSpan] = Field(default_factory=list, description="支持该场景的证据片段(可多条)")
class Shot(BaseModel):
"""单镜头:景别/机位/运镜、时长与画面描述、对白列表、音效与视效、关联角色与道具。"""
model_config = ConfigDict(extra="forbid")
id: str = Field(..., description="例如 shot_001_003(scene_001 第3镜)")
scene_id: str = Field(..., description="所属 scene_xxx")
order: int = Field(..., ge=1, description="场景内镜头序号,从1开始")
shot_type: ShotType
camera_angle: CameraAngle = "EYE_LEVEL"
camera_movement: CameraMovement = "STATIC"
# 可拍性/执行信息
duration_sec: Optional[float] = Field(None, ge=0.5, le=30, description="建议时长(可选)")
description: str = Field(..., description="镜头里发生的动作/画面(行业口吻,简短可拍)")
character_ids: List[str] = Field(default_factory=list)
prop_ids: List[str] = Field(default_factory=list)
vfx: List[VFXNote] = Field(default_factory=list)
sfx: List[str] = Field(default_factory=list, description="音效提示,如 footsteps, rain, explosion(可选)")
dialogue_lines: List[DialogueLine] = Field(
default_factory=list,
description="该镜头内的对白列表(结构化:说话人、对象、情绪、旁白/电话等、时间点)",
)
dialogue: Optional[str] = Field(None, description="[兼容] 若该镜头承载关键对白,可摘录/概述(可选)")
evidence: List[EvidenceSpan] = Field(default_factory=list, description="对应原文依据(可选)")
class ProjectCinematicBreakdown(BaseModel):
"""从小说抽取的完整影视分镜:元信息、实体表、场景表、镜头表、转场表及不确定项。"""
model_config = ConfigDict(extra="forbid")
source_id: str = Field(..., description="小说/章节标识,例如 novel_x_ch05")
source_title: Optional[str] = Field(None, description="书名/章节名(从书名页或章节头抽取)")
source_author: Optional[str] = Field(None, description="作者(若可从文本抽取)")
language: Optional[str] = Field(None, description="如 zh、en,便于后续提示词与分词")
extraction_version: Optional[str] = Field(None, description="本次抽取器版本,便于回溯差异")
schema_version: Optional[str] = Field(None, description="本输出使用的 schema 版本")
chunks: List[str] = Field(default_factory=list, description="本次处理的 chunk_id 列表")
characters: List[Character] = Field(default_factory=list)
locations: List[Location] = Field(default_factory=list)
props: List[Prop] = Field(default_factory=list)
scenes: List[Scene] = Field(default_factory=list)
shots: List[Shot] = Field(default_factory=list)
transitions: List[Transition] = Field(default_factory=list)
notes: List[str] = Field(default_factory=list, description="全局备注/不确定点(可选)")
uncertainties: List[Uncertainty] = Field(
default_factory=list,
description="结构化不确定项:field_path、reason、evidence",
)
# ---------- Skill Results (API-level) ----------
class TextChunk(BaseModel):
"""输入的文本块。chunk_id 会写入 EvidenceSpan.chunk_id 用于回查。"""
model_config = ConfigDict(extra="forbid")
chunk_id: str = Field(..., description="例如 chapter1_p03 / ch05_para12")
text: str = Field(..., description="该 chunk 的原文文本")
class FilmEntityExtractionResult(BaseModel):
"""实体抽取结果(复用 Character/Location/Prop/Uncertainty)。"""
model_config = ConfigDict(extra="forbid")
source_id: str = Field(..., description="小说/章节标识,例如 novel_x_ch05")
language: Optional[str] = Field(None, description="如 zh/en(可选)")
extraction_version: Optional[str] = Field(None, description="抽取器版本(可选)")
schema_version: Optional[str] = Field(None, description="schemas 版本(可选)")
chunks: List[str] = Field(default_factory=list, description="本次处理的 chunk_id 列表")
characters: List[Character] = Field(default_factory=list)
locations: List[Location] = Field(default_factory=list)
props: List[Prop] = Field(default_factory=list)
notes: List[str] = Field(default_factory=list, description="全局备注(可选)")
uncertainties: List[Uncertainty] = Field(default_factory=list, description="结构化不确定项")
class FilmShotlistResult(BaseModel):
"""分镜输出(直接复用 ProjectCinematicBreakdown)。"""
model_config = ConfigDict(extra="forbid")
breakdown: ProjectCinematicBreakdown = Field(..., description="影视化拆解结果")
__all__ = [
"Character",
"Location",
"Prop",
"Scene",
"Shot",
"ProjectCinematicBreakdown",
"TextChunk",
"FilmEntityExtractionResult",
"FilmShotlistResult",
]
@@ -0,0 +1,468 @@
"""脚本处理链路的结构化输出模型(分镜、元素提取、合并、优化、导入草稿等)。"""
from __future__ import annotations
from typing import Any, Dict, List, Literal, Optional
from pydantic import BaseModel, ConfigDict, Field
from app.schemas.skills.common import DialogueLine, DialogueLineMode, EvidenceSpan
from app.schemas.skills.film import Character, Location, Prop, Scene, ProjectCinematicBreakdown
SceneTimeLoose = Literal["DAY", "NIGHT", "DAWN", "DUSK", "UNKNOWN", "日", "夜", "黎明", "黄昏", "不明", "未知"]
class ShotDivision(BaseModel):
"""剧本分镜中的单镜信息:行号 + 预览文本(可选弱语义)。"""
model_config = ConfigDict(extra="forbid")
index: int = Field(..., ge=1, description="镜头序号(章节内唯一)")
start_line: int = Field(..., ge=1, description="起始行号(1-based)")
end_line: int = Field(..., ge=1, description="结束行号(1-based)")
script_excerpt: str = Field(..., description="镜头对应的剧本摘录/文本")
# 强区分:shot_name 是“分镜名/镜头标题”,scene_name 是“场景名”
shot_name: str = Field("", description="镜头名称(分镜名/镜头标题,勿与 scene_name 混用)")
# 弱语义:此阶段不强制稳定ID
scene_name: Optional[str] = Field(None, description="场景名称(可选,来自原文或推断)")
time_of_day: Optional[SceneTimeLoose] = Field(None, description="时间(日/夜/未知等,可选)")
character_names_in_text: List[str] = Field(default_factory=list, description="本镜出现的角色名/称呼(弱信息)")
class ScriptDivisionResult(BaseModel):
"""剧本分镜结果:镜头列表(每镜起止行号+预览文本)。"""
model_config = ConfigDict(extra="forbid")
shots: List[ShotDivision] = Field(default_factory=list, description="分镜列表")
total_shots: int = Field(..., ge=0, description="总镜头数")
notes: Optional[str] = Field(None, description="拆分说明或建议(可选)")
class ShotCharacterInfo(BaseModel):
"""单镜中单个角色的提取信息(弱ID/可溯源)。"""
model_config = ConfigDict(extra="forbid")
character_key: str = Field(..., description="角色键(可为临时ID或归一化名;合并阶段再分配稳定ID)")
name_in_text: Optional[str] = Field(None, description="本镜文本中出现的写法(昵称/小名等)")
appearance: str = Field("", description="外貌描述:年龄感、体型、发型、五官、疤痕、肤色等")
clothing: str = Field("", description="本镜服装描述:款式、颜色、材质、状态(破损、湿透、沾泥等)")
accessories: str = Field("", description="配饰、眼镜、帽子、首饰等")
state: str = Field("", description="本镜临时状态:情绪主导、受伤、脏污、疲惫等")
evidence: List[EvidenceSpan] = Field(default_factory=list, description="原文依据(可选)")
raw_appearance_text: str = Field("", description="导致 appearance 字段的原始剧本片段")
raw_clothing_text: str = Field("", description="导致 clothing 字段的原始剧本片段")
raw_state_text: str = Field("", description="导致 state 字段的原始剧本片段")
class ShotPropInfo(BaseModel):
"""单镜中单个道具的提取信息(弱ID/可溯源)。"""
model_config = ConfigDict(extra="forbid")
prop_key: str = Field(..., description="道具键(可为临时ID或归一化名;合并阶段再分配稳定ID)")
name_in_text: Optional[str] = Field(None, description="本镜文本中出现的写法")
description: str = Field("", description="外观、材质、颜色、尺寸、特殊标记等")
state: str = Field("", description="当前状态:全新、破损、沾血、打开/关闭等")
interaction: str = Field("", description="在本镜的使用方式:拿起、丢弃、指向、使用等")
evidence: List[EvidenceSpan] = Field(default_factory=list, description="原文依据(可选)")
raw_text: str = Field("", description="导致以上描述的原始文本片段")
class ShotSceneInfo(BaseModel):
"""单镜场景描述(弱ID/可溯源)。"""
model_config = ConfigDict(extra="forbid")
scene_key: str = Field(..., description="场景键(可为临时ID或归一化名;合并阶段再分配稳定ID)")
name: Optional[str] = Field(None, description="场景名称(可选)")
location_detail: str = Field("", description="具体地点描述:老旧客厅、雨中街头、废弃工厂等")
atmosphere: str = Field("", description="氛围、光线、色调、声音暗示等")
time_weather: str = Field("", description="时间+天气补充(如果文本中有)")
evidence: List[EvidenceSpan] = Field(default_factory=list, description="原文依据(可选)")
raw_description_text: str = Field("", description="场景相关的主要描述原文")
class ShotElements(BaseModel):
"""单镜提取的元素信息(索引 + 细粒度 + 对白/动作)。"""
model_config = ConfigDict(extra="forbid")
character_keys: List[str] = Field(default_factory=list, description="角色键列表(弱ID)")
scene_keys: List[str] = Field(default_factory=list, description="场景键列表(弱ID)")
costume_keys: List[str] = Field(default_factory=list, description="服装键列表(弱ID)")
prop_keys: List[str] = Field(default_factory=list, description="道具键列表(弱ID)")
characters_detailed: List[ShotCharacterInfo] = Field(default_factory=list, description="角色细粒度提取")
props_detailed: List[ShotPropInfo] = Field(default_factory=list, description="道具细粒度提取")
scene_detailed: Optional[ShotSceneInfo] = Field(None, description="场景细粒度提取")
dialogue_lines: List[DialogueLine] = Field(default_factory=list, description="结构化对白列表")
actions: List[str] = Field(default_factory=list, description="动作/场景描述")
shot_type_hints: List[str] = Field(default_factory=list, description="推断的镜头类型:close-up, wide-shot, tracking 等")
confidence_breakdown: Dict[str, float] = Field(default_factory=dict, description="各类别置信度")
class ShotElementExtractionResult(BaseModel):
"""单镜信息提取结果。"""
model_config = ConfigDict(extra="forbid")
index: int = Field(..., ge=1, description="镜头序号(章节内唯一)")
shot_division: Optional[ShotDivision] = Field(None, description="分镜元信息(来自 ScriptDivider 输出)")
elements: ShotElements = Field(..., description="提取的元素")
confidence: Optional[float] = Field(None, ge=0, le=1, description="提取置信度(0-1)")
notes: Optional[str] = Field(None, description="提取说明或不确定项")
class EntityVariant(BaseModel):
"""实体变体条目(最小可用结构,便于服装/外形演变)。"""
model_config = ConfigDict(extra="forbid")
variant_key: str = Field(..., description="变体键(例如 outfit_v1、wounded_state 等)")
description: Optional[str] = Field(None, description="变体描述(简短)")
affected_shots: List[int] = Field(default_factory=list, description="涉及镜头序号")
evidence: List[EvidenceSpan] = Field(default_factory=list, description="原文依据(可选)")
class EntityEntry(BaseModel):
"""合并后的实体条目(脚本处理中间态)。"""
model_config = ConfigDict(extra="forbid")
id: str = Field(..., description="实体稳定ID(合并阶段分配)")
name: str = Field(..., description="实体名称")
type: Literal["character", "scene", "prop", "location"] = Field(..., description="实体类型")
normalized_name: Optional[str] = Field(None, description="归一化名称(来自文本,可选)")
aliases: List[str] = Field(default_factory=list, description="别名/称呼(来自文本,可选)")
description: Optional[str] = Field(None, description="基础画像/描述(忠实文本,简短)")
confidence: Optional[float] = Field(None, ge=0, le=1, description="合并确定度 0-1(可选)")
first_appearance: Optional[EvidenceSpan] = Field(None, description="首次出场证据(可选)")
costume_note: Optional[str] = Field(None, description="服装/造型描述(可选,便于变体与资产关联)")
traits: List[str] = Field(default_factory=list, description="性格/特征词(可选)")
location_type: Optional[str] = Field(None, description="地点类型:房间/街道/森林/车厢等(可选)")
category: Optional[str] = Field(None, description="道具类别(可选:weapon/document/vehicle/clothing/device/magic_item/other)")
owner_character_id: Optional[str] = Field(None, description="拥有者角色ID(可选)")
evidence: List[EvidenceSpan] = Field(default_factory=list, description="支撑该实体画像的证据片段(可选)")
first_shot: Optional[int] = Field(None, description="首次出现的镜头序号")
appearances: List[int] = Field(default_factory=list, description="出现镜头列表")
variants: List[EntityVariant] = Field(default_factory=list, description="变体列表")
class EntityLibrary(BaseModel):
"""合并后的实体库(脚本处理中间态)。"""
model_config = ConfigDict(extra="forbid")
characters: List[EntityEntry] = Field(default_factory=list, description="角色库")
locations: List[EntityEntry] = Field(default_factory=list, description="地点库")
scenes: List[EntityEntry] = Field(default_factory=list, description="场景库")
props: List[EntityEntry] = Field(default_factory=list, description="道具库")
total_entries: int = Field(..., ge=0, description="总实体数")
class EntityMergeResult(BaseModel):
"""实体合并结果(脚本处理中间态)。"""
model_config = ConfigDict(extra="forbid")
merged_library: EntityLibrary = Field(..., description="合并后的实体库")
merge_stats: Dict[str, Any] = Field(default_factory=dict, description="合并统计信息")
conflicts: List[str] = Field(default_factory=list, description="发现的冲突/待处理项")
notes: Optional[str] = Field(None, description="合并说明")
class ConflictResolutionSuggestion(BaseModel):
"""冲突解决建议(用于重试合并)。"""
model_config = ConfigDict(extra="forbid")
conflict: str = Field(..., description="与 EntityMergeResult.conflicts 对应的冲突描述(原文/原样)")
resolution: str = Field(..., description="解决建议(例如:保留哪个名字/合并哪些实体/拆分成变体等)")
entity_ids: List[str] = Field(default_factory=list, description="涉及的稳定实体ID(若已存在)")
preferred_entity_id: Optional[str] = Field(None, description="建议优先保留的实体ID(可选)")
notes: Optional[str] = Field(None, description="补充说明(可选)")
class ScriptConsistencyIssue(BaseModel):
"""角色混淆类一致性问题:同一角色在不同镜头被赋予不同身份/行为主体导致混淆。"""
model_config = ConfigDict(extra="forbid")
issue_type: Literal["character_confusion"] = Field("character_confusion", description="固定为角色混淆类问题")
character_candidates: List[str] = Field(default_factory=list, description="涉及的角色候选(名字/称呼/ID 皆可,优先用原文称呼)")
description: str = Field(..., description="问题描述(为什么会混淆)")
suggestion: str = Field(..., description="修改建议(如何改写以消除混淆)")
affected_lines: Optional[Dict[str, int]] = Field(None, description="受影响的行号范围,形如 {start_line: x, end_line: y}")
evidence: List[EvidenceSpan] = Field(default_factory=list, description="原文依据(可选)")
class ScriptConsistencyCheckResult(BaseModel):
"""基于原文的一致性检查结果(聚焦角色混淆)。"""
model_config = ConfigDict(extra="forbid")
issues: List[ScriptConsistencyIssue] = Field(default_factory=list, description="问题列表")
has_issues: bool = Field(..., description="是否发现问题")
summary: Optional[str] = Field(None, description="总结(可选)")
class ScriptOptimizationResult(BaseModel):
"""剧本优化输出:仅在发现角色混淆问题时使用。"""
model_config = ConfigDict(extra="forbid")
optimized_script_text: str = Field(..., description="优化后的剧本文本")
change_summary: str = Field(..., description="改动摘要(只围绕 issues)")
class ScriptShotExtraction(BaseModel):
"""单镜提取结果(最终输出用,引用全局实体稳定ID)。"""
model_config = ConfigDict(extra="forbid")
shot_index: int = Field(..., ge=1, description="镜头序号(与 ScriptDivisionResult.shots.index 一致)")
shot_division: ShotDivision = Field(..., description="该镜头的分镜元信息")
scene_id: Optional[str] = Field(None, description="所属场景 ID(scene_###,若可判定)")
character_ids: List[str] = Field(default_factory=list, description="本镜出现角色 ID 列表(char_###)")
prop_ids: List[str] = Field(default_factory=list, description="本镜关键道具 ID 列表(prop_###)")
location_ids: List[str] = Field(default_factory=list, description="本镜关联地点 ID 列表(loc_###)")
dialogue_lines: List[DialogueLine] = Field(default_factory=list, description="结构化对白列表")
actions: List[str] = Field(default_factory=list, description="动作/场景描述")
notes: Optional[str] = Field(None, description="本镜补充说明(可选)")
class ScriptExtractionResult(BaseModel):
"""最终输出:全局实体表 + 每镜关联(信息提取即最终结果)。"""
model_config = ConfigDict(extra="forbid")
source_id: str = Field(..., description="来源标识(如 demo_script_001)")
script_text: str = Field(..., description="输入剧本(可能为优化后版本)")
division: ScriptDivisionResult = Field(..., description="分镜结果")
characters: List[Character] = Field(default_factory=list, description="全局角色表")
locations: List[Location] = Field(default_factory=list, description="全局地点表")
props: List[Prop] = Field(default_factory=list, description="全局道具表")
scenes: List[Scene] = Field(default_factory=list, description="全局场景表(可选填充)")
shots: List[ScriptShotExtraction] = Field(default_factory=list, description="逐镜提取与关联结果")
consistency: Optional[ScriptConsistencyCheckResult] = Field(None, description="一致性检查结果(可选,full-process 可回填)")
class StudioAssetDraft(BaseModel):
"""Studio 资产草稿(Scene/Prop/Costume):不含 id,由导入 API 生成。"""
model_config = ConfigDict(extra="forbid")
name: str = Field(..., description="名称(同项目内建议唯一)")
description: str = Field("", description="描述")
tags: List[str] = Field(default_factory=list, description="标签")
prompt_template_id: Optional[str] = Field(None, description="提示词模板 ID(可空)")
view_count: int = Field(1, ge=1, description="计划生成视角图数量")
class StudioCharacterDraft(BaseModel):
"""Studio 角色草稿:不含 id,由导入 API 生成。"""
model_config = ConfigDict(extra="forbid")
name: str = Field(..., description="角色名称(同项目内建议唯一)")
description: str = Field("", description="角色描述")
tags: List[str] = Field(default_factory=list, description="标签(可选)")
costume_name: Optional[str] = Field(None, description="服装名称(可选,导入时映射到 costume_id)")
prop_names: List[str] = Field(default_factory=list, description="角色常用道具名称列表(可选)")
class StudioShotDraftDialogueLine(BaseModel):
"""镜头对白草稿:speaker/target 使用角色 name,导入时映射为 character_id。"""
model_config = ConfigDict(extra="forbid")
index: int = Field(0, ge=0, description="镜头内排序")
text: str = Field(..., description="台词内容")
line_mode: DialogueLineMode = Field("DIALOGUE", description="对白模式")
speaker_name: Optional[str] = Field(None, description="说话角色名称(可空)")
target_name: Optional[str] = Field(None, description="听者角色名称(可空)")
class StudioShotDraft(BaseModel):
"""镜头草稿:不含 shot_id,由导入 API 生成;引用实体用 name。"""
model_config = ConfigDict(extra="forbid")
index: int = Field(..., ge=1, description="镜头序号(章节内唯一)")
title: str = Field(..., description="镜头标题")
script_excerpt: str = Field("", description="剧本摘录")
scene_name: Optional[str] = Field(None, description="场景名称(可选)")
character_names: List[str] = Field(default_factory=list, description="本镜出现角色名称列表")
prop_names: List[str] = Field(default_factory=list, description="本镜关键道具名称列表")
costume_names: List[str] = Field(default_factory=list, description="本镜服装名称列表")
dialogue_lines: List[StudioShotDraftDialogueLine] = Field(default_factory=list, description="对白列表")
actions: List[str] = Field(default_factory=list, description="动作/场景描述")
class StudioScriptExtractionDraft(BaseModel):
"""用于导入 Studio 的提取结果草稿(name-based)。"""
model_config = ConfigDict(extra="forbid")
project_id: str = Field(..., description="项目 ID(必填)")
chapter_id: str = Field(..., description="章节 ID(必填,用于创建 shots/links)")
script_text: str = Field(..., description="剧本文本(可为优化后版本)")
characters: List[StudioCharacterDraft] = Field(default_factory=list)
scenes: List[StudioAssetDraft] = Field(default_factory=list)
props: List[StudioAssetDraft] = Field(default_factory=list)
costumes: List[StudioAssetDraft] = Field(default_factory=list)
shots: List[StudioShotDraft] = Field(default_factory=list, description="镜头草稿列表")
class CostumeTimelineEntry(BaseModel):
"""单角色的服装演变时间线条目。"""
model_config = ConfigDict(extra="forbid")
shot_index: int = Field(..., ge=1, description="镜头序号")
scene_id: Optional[str] = Field(None, description="可选:所属场景稳定ID(若已可推断)")
costume_note: Optional[str] = Field(None, description="服装/外形要点(简短)")
changes: List[str] = Field(default_factory=list, description="与上一条相比的变化点")
evidence: List[EvidenceSpan] = Field(default_factory=list, description="原文依据(可选)")
class CostumeTimeline(BaseModel):
"""单角色的服装演变时间线。"""
model_config = ConfigDict(extra="forbid")
character_id: str = Field(..., description="角色稳定ID")
character_name: str = Field(..., description="角色名称")
timeline_entries: List[CostumeTimelineEntry] = Field(default_factory=list, description="时间线条目")
class VariantSuggestion(BaseModel):
"""变体建议。"""
model_config = ConfigDict(extra="forbid")
entity_id: str = Field(..., description="实体ID")
entity_name: str = Field(..., description="实体名称")
entity_type: str = Field(..., description="实体类型(character/scene/prop/location)")
suggestion: str = Field(..., description="变体建议说明")
affected_shots: List[int] = Field(default_factory=list, description="涉及的镜头")
evidence: List[EvidenceSpan] = Field(default_factory=list, description="原文依据(可选)")
class VariantAnalysisResult(BaseModel):
"""变体分析结果。"""
model_config = ConfigDict(extra="forbid")
costume_timelines: List[CostumeTimeline] = Field(default_factory=list, description="各角色服装演变时间线")
variant_suggestions: List[VariantSuggestion] = Field(default_factory=list, description="变体建议列表")
chapter_variants: Dict[str, List[str]] = Field(default_factory=dict, description="章节变体建议")
notes: Optional[str] = Field(None, description="分析说明")
class ConsistencyWarning(BaseModel):
"""单条一致性检查警告。"""
model_config = ConfigDict(extra="forbid")
warning_type: str = Field(..., description="警告类型(character_name_conflict/location_inconsistency/等)")
severity: Literal["low", "medium", "high"] = Field(..., description="严重程度")
description: str = Field(..., description="问题描述")
entity_ids: List[str] = Field(default_factory=list, description="涉及的实体ID")
affected_shots: List[int] = Field(default_factory=list, description="涉及的镜头序号")
affected_lines: Optional[Dict[str, int]] = Field(None, description="可选:建议修正的行号范围,形如 {start_line: x, end_line: y}")
suggestion: Optional[str] = Field(None, description="修正建议")
evidence: List[EvidenceSpan] = Field(default_factory=list, description="原文依据(可选)")
class ConsistencyCheckResult(BaseModel):
"""一致性检查结果。"""
model_config = ConfigDict(extra="forbid")
warnings: List[ConsistencyWarning] = Field(default_factory=list, description="警告列表")
total_issues: int = Field(..., ge=0, description="问题总数")
critical_issues: int = Field(..., ge=0, description="严重问题数(high severity)")
consistency_score: float = Field(..., ge=0, le=100, description="一致性评分(0-100)")
notes: Optional[str] = Field(None, description="检查说明")
class TableData(BaseModel):
"""可直接导出的表格数据。"""
model_config = ConfigDict(extra="forbid")
table_type: str = Field(..., description="表格类型(character_table/location_table/prop_table/shot_table)")
headers: List[str] = Field(..., description="表头")
rows: List[List[Any]] = Field(..., description="行数据")
row_count: int = Field(..., ge=0, description="行数")
class OutputCompileResult(BaseModel):
"""最终输出编译结果。"""
model_config = ConfigDict(extra="forbid")
project_json: ProjectCinematicBreakdown = Field(..., description="完整项目JSON(严格 schema)")
tables: List[TableData] = Field(default_factory=list, description="可导出的表格数据")
export_stats: Dict[str, Any] = Field(default_factory=dict, description="导出统计信息")
summary: Optional[str] = Field(None, description="项目总结")
__all__ = [
"ShotDivision",
"ScriptDivisionResult",
"ShotCharacterInfo",
"ShotPropInfo",
"ShotSceneInfo",
"ShotElements",
"ShotElementExtractionResult",
"EntityVariant",
"EntityEntry",
"EntityLibrary",
"EntityMergeResult",
"ConflictResolutionSuggestion",
"ScriptConsistencyIssue",
"ScriptConsistencyCheckResult",
"ScriptOptimizationResult",
"ScriptShotExtraction",
"ScriptExtractionResult",
"StudioAssetDraft",
"StudioCharacterDraft",
"StudioShotDraftDialogueLine",
"StudioShotDraft",
"StudioScriptExtractionDraft",
"CostumeTimelineEntry",
"CostumeTimeline",
"VariantSuggestion",
"VariantAnalysisResult",
"ConsistencyWarning",
"ConsistencyCheckResult",
"TableData",
"OutputCompileResult",
]
@@ -0,0 +1,36 @@
from __future__ import annotations
from typing import List, Optional
from pydantic import BaseModel, ConfigDict, Field
class ShotFramePromptInput(BaseModel):
"""镜头帧提示词生成输入,与 Shot + ShotDetail 字段对齐。"""
model_config = ConfigDict(extra="forbid")
script_excerpt: str = Field(..., description="剧本摘录,对应 Shot.script_excerpt")
title: str = Field("", description="镜头标题,对应 Shot.title")
camera_shot: Optional[str] = Field(None, description="景别,如 ECU/CU/MS")
angle: Optional[str] = Field(None, description="机位角度")
movement: Optional[str] = Field(None, description="运镜方式")
atmosphere: Optional[str] = Field(None, description="氛围描述")
mood_tags: Optional[List[str]] = Field(None, description="情绪标签")
vfx_type: Optional[str] = Field(None, description="视效类型")
vfx_note: Optional[str] = Field(None, description="视效说明")
duration: Optional[int] = Field(None, description="时长(秒)")
scene_id: Optional[str] = Field(None, description="关联场景 ID")
dialog_summary: Optional[str] = Field(None, description="对白摘要")
class ShotFramePromptResult(BaseModel):
"""镜头帧提示词生成结果:单个 prompt 字符串。"""
model_config = ConfigDict(extra="forbid")
prompt: str = Field(..., description="画面描述提示词,可写入 ShotDetail 对应字段")
__all__ = ["ShotFramePromptInput", "ShotFramePromptResult"]
+8 -1
View File
@@ -5,10 +5,17 @@ from __future__ import annotations
import pytest
from fastapi.testclient import TestClient
from app.main import app
try:
from app.main import app # type: ignore
except Exception: # noqa: BLE001
# 测试环境里有些可选依赖(例如 langgraph)可能未安装。
# 不要让整个测试套件在导入 conftest 时直接失败;仅在需要 client 的测试里跳过。
app = None
@pytest.fixture
def client() -> TestClient:
"""FastAPI 应用 TestClient,用于集成测试。"""
if app is None:
pytest.skip("FastAPI app 依赖未满足(例如缺少 langgraph),跳过需要 client 的集成测试。")
return TestClient(app)
+42 -36
View File
@@ -7,10 +7,12 @@ import os
import pytest
from fastapi.testclient import TestClient
from langchain_core.messages import AIMessage
from langchain_core.runnables import Runnable, RunnableLambda
from langchain_core.language_models.chat_models import BaseChatModel
from langchain_core.outputs import ChatGeneration, ChatResult
from langchain_core.runnables import Runnable
from app.chains.agents import FilmEntityExtractor, FilmShotlistStoryboarder
from app.core.skills_runtime import FilmEntityExtractionResult, FilmShotlistResult
from app.chains.agents import FilmEntityExtractorAgent, FilmShotlistStoryboarderAgent
from app.schemas.skills.film import FilmEntityExtractionResult, FilmShotlistResult
# ---------- FastAPI 应用集成 ----------
@@ -136,18 +138,23 @@ SHOTLIST_RESPONSE_WITH_DATA = """{
class TestSkillsPipelineIntegration:
"""技能完整链路:load_skill -> run (真实 Prompt 格式化 + Mock Agent) -> format_output (真实 JSON 解析)。"""
"""技能完整链路:run (真实 Prompt 格式化 + Mock Agent) -> format_output (真实 JSON 解析)。"""
def test_entity_extractor_full_pipeline_parses_structured_result(self) -> None:
agent = RunnableLambda(lambda _: AIMessage(content=ENTITY_RESPONSE_WITH_DATA))
extractor = FilmEntityExtractor(agent)
extractor.load_skill("film_entity_extractor")
class _MockChatModel(BaseChatModel):
@property
def _llm_type(self) -> str: # pragma: no cover
return "mock-chat-model"
def _generate(self, messages, stop=None, run_manager=None, **kwargs) -> ChatResult: # type: ignore[override]
msg = AIMessage(content=ENTITY_RESPONSE_WITH_DATA)
return ChatResult(generations=[ChatGeneration(message=msg)])
extractor = FilmEntityExtractorAgent(_MockChatModel())
result = extractor.extract(
{
"source_id": "integration_ch01",
"language": "zh",
"chunks_json": '[{"chunk_id": "chunk_001", "text": "张三推门进来,在客厅坐下,端起青花瓷茶杯。"}]',
}
source_id="integration_ch01",
language="zh",
chunks_json='[{"chunk_id": "chunk_001", "text": "张三推门进来,在客厅坐下,端起青花瓷茶杯。"}]',
)
assert isinstance(result, FilmEntityExtractionResult)
assert result.source_id == "integration_ch01"
@@ -164,16 +171,21 @@ class TestSkillsPipelineIntegration:
assert result.props[0].category == "other"
def test_shotlist_storyboarder_full_pipeline_parses_structured_result(self) -> None:
agent = RunnableLambda(lambda _: AIMessage(content=SHOTLIST_RESPONSE_WITH_DATA))
storyboarder = FilmShotlistStoryboarder(agent)
storyboarder.load_skill("film_shotlist")
class _MockChatModel(BaseChatModel):
@property
def _llm_type(self) -> str: # pragma: no cover
return "mock-chat-model"
def _generate(self, messages, stop=None, run_manager=None, **kwargs) -> ChatResult: # type: ignore[override]
msg = AIMessage(content=SHOTLIST_RESPONSE_WITH_DATA)
return ChatResult(generations=[ChatGeneration(message=msg)])
storyboarder = FilmShotlistStoryboarderAgent(_MockChatModel())
result = storyboarder.extract(
{
"source_id": "integration_ch01",
"source_title": "第一章",
"language": "zh",
"chunks_json": '[{"chunk_id": "chunk_001", "text": "张三在客厅喝茶。"}]',
}
source_id="integration_ch01",
source_title="第一章",
language="zh",
chunks_json='[{"chunk_id": "chunk_001", "text": "张三在客厅喝茶。"}]',
)
assert isinstance(result, FilmShotlistResult)
b = result.breakdown
@@ -217,14 +229,11 @@ class TestRealLLMIntegration:
def test_entity_extractor_with_real_llm(self) -> None:
llm = _build_real_llm()
extractor = FilmEntityExtractor(llm)
extractor.load_skill("film_entity_extractor")
extractor = FilmEntityExtractorAgent(llm)
result = extractor.extract(
{
"source_id": "real_llm_test",
"language": "zh",
"chunks_json": '[{"chunk_id": "c1", "text": "张三走进客厅,李四坐在沙发上。桌上放着一把钥匙。"}]',
}
source_id="real_llm_test",
language="zh",
chunks_json='[{"chunk_id": "c1", "text": "张三走进客厅,李四坐在沙发上。桌上放着一把钥匙。"}]',
)
assert isinstance(result, FilmEntityExtractionResult)
assert result.source_id == "real_llm_test"
@@ -233,15 +242,12 @@ class TestRealLLMIntegration:
def test_shotlist_storyboarder_with_real_llm(self) -> None:
llm = _build_real_llm()
storyboarder = FilmShotlistStoryboarder(llm)
storyboarder.load_skill("film_shotlist")
storyboarder = FilmShotlistStoryboarderAgent(llm)
result = storyboarder.extract(
{
"source_id": "real_llm_test",
"source_title": "测试",
"language": "zh",
"chunks_json": '[{"chunk_id": "c1", "text": "张三推门进来。镜头切到李四抬头。"}]',
}
source_id="real_llm_test",
source_title="测试",
language="zh",
chunks_json='[{"chunk_id": "c1", "text": "张三推门进来。镜头切到李四抬头。"}]',
)
assert isinstance(result, FilmShotlistResult)
assert result.breakdown.source_id == "real_llm_test"
+56 -119
View File
@@ -1,73 +1,55 @@
"""FilmEntityExtractor 与 FilmShotlistStoryboarder 实现类的单元测试。"""
"""FilmEntityExtractorAgent 与 FilmShotlistStoryboarderAgent 实现类的单元测试。"""
from __future__ import annotations
import pytest
from langchain_core.messages import AIMessage
from langchain_core.runnables import RunnableLambda
from langchain_core.language_models.chat_models import BaseChatModel
from langchain_core.outputs import ChatGeneration, ChatResult
from app.chains.agents import FilmEntityExtractor, FilmShotlistStoryboarder
from app.core.skills_runtime import (
FilmEntityExtractionResult,
FilmShotlistResult,
SKILL_REGISTRY,
)
from app.chains.agents import FilmEntityExtractorAgent, FilmShotlistStoryboarderAgent
from app.schemas.skills.film import FilmEntityExtractionResult, FilmShotlistResult
# ---------- Mock agents ----------
def _mock_entity_response(_: object) -> AIMessage:
return AIMessage(
content='{"source_id": "novel_ch01", "chunks": ["c1"], "characters": [], '
class _MockChatModel(BaseChatModel):
def __init__(self, response: str) -> None:
super().__init__()
self._response = response
@property
def _llm_type(self) -> str: # pragma: no cover
return "mock-chat-model"
def _generate(self, messages, stop=None, run_manager=None, **kwargs) -> ChatResult: # type: ignore[override]
msg = AIMessage(content=self._response)
return ChatResult(generations=[ChatGeneration(message=msg)])
def _mock_entity_model() -> BaseChatModel:
return _MockChatModel(
'{"source_id": "novel_ch01", "chunks": ["c1"], "characters": [], '
'"locations": [], "props": [], "notes": [], "uncertainties": []}'
)
def _mock_shotlist_response(_: object) -> AIMessage:
return AIMessage(
content='{"breakdown": {"source_id": "novel_ch01", "chunks": [], '
def _mock_shotlist_model() -> BaseChatModel:
return _MockChatModel(
'{"breakdown": {"source_id": "novel_ch01", "chunks": [], '
'"characters": [], "locations": [], "props": [], "scenes": [], '
'"shots": [], "transitions": [], "notes": [], "uncertainties": []}}'
)
# ---------- FilmEntityExtractor ----------
# ---------- FilmEntityExtractorAgent ----------
class TestFilmEntityExtractor:
"""FilmEntityExtractor 单元测试。"""
def test_load_skill_success(self) -> None:
agent = RunnableLambda(_mock_entity_response)
extractor = FilmEntityExtractor(agent)
extractor.load_skill("film_entity_extractor")
assert extractor.skill_id == "film_entity_extractor"
def test_load_skill_invalid_id_raises(self) -> None:
agent = RunnableLambda(_mock_entity_response)
extractor = FilmEntityExtractor(agent)
with pytest.raises(ValueError, match="Unknown or invalid key-info skill_id"):
extractor.load_skill("film_shotlist")
with pytest.raises(ValueError, match="Unknown or invalid key-info skill_id"):
extractor.load_skill("unknown_skill")
def test_run_without_load_skill_raises(self) -> None:
agent = RunnableLambda(_mock_entity_response)
extractor = FilmEntityExtractor(agent)
with pytest.raises(RuntimeError, match="Skill not loaded"):
extractor.run({"source_id": "x", "language": "zh", "chunks_json": "[]"})
def test_format_output_without_load_skill_raises(self) -> None:
agent = RunnableLambda(_mock_entity_response)
extractor = FilmEntityExtractor(agent)
with pytest.raises(RuntimeError, match="Skill not loaded"):
extractor.format_output('{"source_id":"x","chunks":[],"characters":[],"locations":[],"props":[],"notes":[],"uncertainties":[]}')
"""FilmEntityExtractorAgent 单元测试。"""
def test_format_output_plain_json(self) -> None:
agent = RunnableLambda(_mock_entity_response)
extractor = FilmEntityExtractor(agent)
extractor.load_skill("film_entity_extractor")
model = _mock_entity_model()
extractor = FilmEntityExtractorAgent(model)
raw = '{"source_id": "e1", "chunks": [], "characters": [], "locations": [], "props": [], "notes": [], "uncertainties": []}'
result = extractor.format_output(raw)
assert isinstance(result, FilmEntityExtractionResult)
@@ -77,27 +59,26 @@ class TestFilmEntityExtractor:
assert result.props == []
def test_format_output_markdown_wrapped_json(self) -> None:
agent = RunnableLambda(_mock_entity_response)
extractor = FilmEntityExtractor(agent)
extractor.load_skill("film_entity_extractor")
model = _mock_entity_model()
extractor = FilmEntityExtractorAgent(model)
raw = '```json\n{"source_id": "e2", "chunks": [], "characters": [], "locations": [], "props": [], "notes": [], "uncertainties": []}\n```'
result = extractor.format_output(raw)
assert isinstance(result, FilmEntityExtractionResult)
assert result.source_id == "e2"
def test_format_output_invalid_json_raises(self) -> None:
agent = RunnableLambda(_mock_entity_response)
extractor = FilmEntityExtractor(agent)
extractor.load_skill("film_entity_extractor")
model = _mock_entity_model()
extractor = FilmEntityExtractorAgent(model)
with pytest.raises((ValueError, Exception)): # json.JSONDecodeError or pydantic.ValidationError
extractor.format_output("not valid json")
def test_extract_end_to_end(self) -> None:
agent = RunnableLambda(_mock_entity_response)
extractor = FilmEntityExtractor(agent)
extractor.load_skill("film_entity_extractor")
model = _mock_entity_model()
extractor = FilmEntityExtractorAgent(model)
result = extractor.extract(
{"source_id": "novel_ch01", "language": "zh", "chunks_json": "[{\"chunk_id\":\"c1\",\"text\":\"张三走进客厅\"}]"}
source_id="novel_ch01",
language="zh",
chunks_json='[{"chunk_id":"c1","text":"张三走进客厅"}]',
)
assert isinstance(result, FilmEntityExtractionResult)
assert result.source_id == "novel_ch01"
@@ -105,48 +86,22 @@ class TestFilmEntityExtractor:
@pytest.mark.asyncio
async def test_aextract_end_to_end(self) -> None:
agent = RunnableLambda(_mock_entity_response)
extractor = FilmEntityExtractor(agent)
extractor.load_skill("film_entity_extractor")
result = await extractor.aextract(
{"source_id": "novel_ch01", "language": "zh", "chunks_json": "[]"}
)
model = _mock_entity_model()
extractor = FilmEntityExtractorAgent(model)
result = await extractor.aextract(source_id="novel_ch01", language="zh", chunks_json="[]")
assert isinstance(result, FilmEntityExtractionResult)
assert result.source_id == "novel_ch01"
# ---------- FilmShotlistStoryboarder ----------
# ---------- FilmShotlistStoryboarderAgent ----------
class TestFilmShotlistStoryboarder:
"""FilmShotlistStoryboarder 单元测试。"""
def test_load_skill_success(self) -> None:
agent = RunnableLambda(_mock_shotlist_response)
storyboarder = FilmShotlistStoryboarder(agent)
storyboarder.load_skill("film_shotlist")
assert storyboarder.skill_id == "film_shotlist"
def test_load_skill_invalid_id_raises(self) -> None:
agent = RunnableLambda(_mock_shotlist_response)
storyboarder = FilmShotlistStoryboarder(agent)
with pytest.raises(ValueError, match="Unknown or invalid shotlist skill_id"):
storyboarder.load_skill("film_entity_extractor")
with pytest.raises(ValueError, match="Unknown or invalid shotlist skill_id"):
storyboarder.load_skill("unknown_skill")
def test_run_without_load_skill_raises(self) -> None:
agent = RunnableLambda(_mock_shotlist_response)
storyboarder = FilmShotlistStoryboarder(agent)
with pytest.raises(RuntimeError, match="Skill not loaded"):
storyboarder.run(
{"source_id": "x", "source_title": "", "language": "zh", "chunks_json": "[]"}
)
"""FilmShotlistStoryboarderAgent 单元测试。"""
def test_format_output_valid_breakdown(self) -> None:
agent = RunnableLambda(_mock_shotlist_response)
storyboarder = FilmShotlistStoryboarder(agent)
storyboarder.load_skill("film_shotlist")
model = _mock_shotlist_model()
storyboarder = FilmShotlistStoryboarderAgent(model)
raw = (
'{"breakdown": {"source_id": "ch01", "chunks": [], "characters": [], '
'"locations": [], "props": [], "scenes": [], "shots": [], '
@@ -159,16 +114,13 @@ class TestFilmShotlistStoryboarder:
assert result.breakdown.scenes == []
def test_extract_end_to_end(self) -> None:
agent = RunnableLambda(_mock_shotlist_response)
storyboarder = FilmShotlistStoryboarder(agent)
storyboarder.load_skill("film_shotlist")
model = _mock_shotlist_model()
storyboarder = FilmShotlistStoryboarderAgent(model)
result = storyboarder.extract(
{
"source_id": "novel_ch01",
"source_title": "第一章",
"language": "zh",
"chunks_json": "[]",
}
source_id="novel_ch01",
source_title="第一章",
language="zh",
chunks_json="[]",
)
assert isinstance(result, FilmShotlistResult)
assert result.breakdown.source_id == "novel_ch01"
@@ -177,28 +129,13 @@ class TestFilmShotlistStoryboarder:
@pytest.mark.asyncio
async def test_aextract_end_to_end(self) -> None:
agent = RunnableLambda(_mock_shotlist_response)
storyboarder = FilmShotlistStoryboarder(agent)
storyboarder.load_skill("film_shotlist")
model = _mock_shotlist_model()
storyboarder = FilmShotlistStoryboarderAgent(model)
result = await storyboarder.aextract(
{"source_id": "novel_ch01", "source_title": "", "language": "zh", "chunks_json": "[]"}
source_id="novel_ch01",
source_title="",
language="zh",
chunks_json="[]",
)
assert isinstance(result, FilmShotlistResult)
assert result.breakdown.source_id == "novel_ch01"
# ---------- SKILL_REGISTRY ----------
class TestSkillRegistry:
"""技能注册表与实现类对应关系。"""
def test_registry_has_expected_skills(self) -> None:
assert "film_entity_extractor" in SKILL_REGISTRY
assert "film_shotlist" in SKILL_REGISTRY
prompt_entity, model_entity = SKILL_REGISTRY["film_entity_extractor"]
assert model_entity is FilmEntityExtractionResult
assert "source_id" in prompt_entity.input_variables
prompt_shot, model_shot = SKILL_REGISTRY["film_shotlist"]
assert model_shot is FilmShotlistResult
assert "source_id" in prompt_shot.input_variables and "source_title" in prompt_shot.input_variables
+31 -20
View File
@@ -2,22 +2,37 @@ from __future__ import annotations
import pytest
from langchain_core.messages import AIMessage
from langchain_core.runnables import RunnableLambda
from langchain_core.language_models.chat_models import BaseChatModel
from langchain_core.outputs import ChatGeneration, ChatResult
from app.chains.agents import FilmEntityExtractor, FilmShotlistStoryboarder
from app.chains.agents import FilmEntityExtractorAgent, FilmShotlistStoryboarderAgent
from app.core.tasks.extra_tasks import FilmEntityExtractionTask, FilmShotlistTask
def _mock_entity_response(_: object) -> AIMessage:
return AIMessage(
content='{"source_id": "novel_ch01", "chunks": ["c1"], "characters": [], '
class _MockChatModel(BaseChatModel):
def __init__(self, response: str) -> None:
super().__init__()
self._response = response
@property
def _llm_type(self) -> str: # pragma: no cover
return "mock-chat-model"
def _generate(self, messages, stop=None, run_manager=None, **kwargs) -> ChatResult: # type: ignore[override]
msg = AIMessage(content=self._response)
return ChatResult(generations=[ChatGeneration(message=msg)])
def _mock_entity_model() -> BaseChatModel:
return _MockChatModel(
'{"source_id": "novel_ch01", "chunks": ["c1"], "characters": [], '
'"locations": [], "props": [], "notes": [], "uncertainties": []}'
)
def _mock_shotlist_response(_: object) -> AIMessage:
return AIMessage(
content='{"breakdown": {"source_id": "novel_ch01", "chunks": [], '
def _mock_shotlist_model() -> BaseChatModel:
return _MockChatModel(
'{"breakdown": {"source_id": "novel_ch01", "chunks": [], '
'"characters": [], "locations": [], "props": [], "scenes": [], '
'"shots": [], "transitions": [], "notes": [], "uncertainties": []}}'
)
@@ -25,8 +40,8 @@ def _mock_shotlist_response(_: object) -> AIMessage:
@pytest.mark.asyncio
async def test_film_entity_extraction_task_async_result() -> None:
agent = RunnableLambda(_mock_entity_response)
extractor = FilmEntityExtractor(agent)
model = _mock_entity_model()
extractor = FilmEntityExtractorAgent(model)
task = FilmEntityExtractionTask(
extractor,
input_dict={"source_id": "novel_ch01", "language": "zh", "chunks_json": "[]"},
@@ -49,8 +64,8 @@ async def test_film_entity_extraction_task_async_result() -> None:
@pytest.mark.asyncio
async def test_film_shotlist_task_async_result() -> None:
agent = RunnableLambda(_mock_shotlist_response)
storyboarder = FilmShotlistStoryboarder(agent)
model = _mock_shotlist_model()
storyboarder = FilmShotlistStoryboarderAgent(model)
task = FilmShotlistTask(
storyboarder,
input_dict={"source_id": "novel_ch01", "source_title": "", "language": "zh", "chunks_json": "[]"},
@@ -64,18 +79,14 @@ async def test_film_shotlist_task_async_result() -> None:
@pytest.mark.asyncio
async def test_task_records_error_when_skill_invalid() -> None:
agent = RunnableLambda(_mock_entity_response)
extractor = FilmEntityExtractor(agent)
model = _mock_entity_model()
extractor = FilmEntityExtractorAgent(model)
task = FilmEntityExtractionTask(
extractor,
input_dict={"source_id": "novel_ch01", "language": "zh", "chunks_json": "[]"},
skill_id="invalid_skill",
)
# 这里不再测试“无效 skill_id”,因为动态 skill 机制已被移除。
await task.run()
assert await task.get_result() is None
st = await task.status()
assert st["done"] is True
assert st["has_result"] is False
assert st["error"]
assert await task.get_result() is not None