The product README was under windows/ after the move, but it was never a component readme: it is the download page, the feature guide and the contribution guide for the whole product, so it goes back to the root and windows/ gets a real component readme.
AGENTS.md at the root now carries the repository map, the component boundaries that used to be cross-repository rules, and the release process, since the scripts that process drives live at the root. The component files keep what is genuinely theirs and say which paths they are relative to. References that named sibling repositories now name sibling directories, and the lock documentation records that Server, the pages, the GUI framework and the installer are no longer inputs to pin.
The product lock existed because five repositories had to be pinned to reproduce one product. Four of them are directories now, so a commit of this repository already pins them and there is nothing left for the lock to say about them. What it still records is what the product consumes from outside: the engine submodule, the helpcodes and the dictionary release.
CI gains a job per component instead of a reusable workflow that checked out locked commits and rebuilt them. The release workflow no longer stages five sibling checkouts under historical names and no longer carries a second sparse checkout for its own scripts; Prepare-PackageFiles.ps1 already took the source directory names as parameters, so it is told the new ones, plus where the product-wide notice now lives.
Two checks the removed cross-repository pins used to provide are replaced in kind: the pages are verified against the engine submodule's web contract in CI rather than by locking UiHtml and Engine together, and the engine bump triage that Server carried moves here and now also says so when a bump leaves the lock behind.
Add Card::SetShadowScale so the Win11 mist shadow can shrink with the
control. The floating toolbar can then keep the same shadow style without
clipping or a oversized host.
Custom font fallback no longer covers the whole BMP/SIP, so Segoe UI Emoji
can paint color glyphs again; CJK still prefers Noto Sans SC then YaHei.
Drop GaussianBlur compatible targets during BeginDraw (they retained GPU
memory as the candidate window grew), grow the composition swapchain in
64px steps without shrinking, and reuse Card chrome plus cached text
formats instead of reallocating them every layout.
MenuFlyoutItem gains leading SVG icons (ID2D1SvgDocument), an optional
trailing toggle switch, and content-based width measurement so tray-style
menu items match the HTML menu layout. Default UI font is now Noto Sans SC
with Microsoft YaHei fallback via IDWriteFontFallback; CreateTextFormat
gracefully falls back when the primary family is missing.
Adopt an existing HWND, render through D3D11/DXGI/DirectComposition, and
extend CandidateList with horizontal layout, skin colors, click-to-commit,
and a D2D context menu. Preedit TextBlock draws a caret in a fixed insert
slot so neighboring glyphs reflow instead of using letter-spacing; the
default end caret sits slightly after the last character.