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Lu Fan(SonnyCalcr) 1b875267db refactor: 移除 WebView2,界面只保留 Direct2D (#1013)
* refactor(engine): 语音独立工具改用原生托盘菜单,移除 WebView2

托盘菜单改用 Win32 弹出菜单,设置项改为用关联编辑器打开 config.toml,关于页改为消息框。删除 window_webview2 与两份 HTML 资源,windows-app 特性不再依赖 webview2 端口。

* refactor(server): 移除 WebView2,候选窗、工具栏、托盘菜单与设置窗口只保留 Direct2D

删除 src/webview2 与 webview_utils,小窗口的置顶、皮肤重载和工具栏状态缓存移到 window/small_windows,presenter 成为唯一路径,D2D 下的置顶时序与 cloak 行为保持不变。设置进程去掉 WebView2 宿主、鼠标转发与启动图,只构建原生窗口;旧快捷方式传入的 --d2d / --webview2 被忽略。删除 appearance.ui_backend 与 appearance.settings_ui_backend(读取、写入、设置页下拉框与两份配置模板),升级时由模板合并丢弃旧值。设置窗口的图片资源移到 server/assets/settings,安装到数据目录的 assets\settings。不再链接 WebView2Loader,vcpkg 去掉 webview2 端口。

* build(installer): 打包与 CI 不再处理 WebView2 页面和运行时

Prepare-PackageFiles 去掉 -UiHtmlDirectory 与 html 暂存,改为暂存 server/assets/settings;安装器不再检查 WebView2 Runtime、不再创建 ProgramData 下的 WebView2 用户数据目录,升级和卸载时清理旧版留下的 webview2 / webview2-settings 与数据目录里的 html。CI 删除设置页构建、契约同步检查和候选窗 DOM 测试,release 的打包任务不再依赖网页产物;dependabot 去掉 npm。第三方声明去掉 WebView2Loader。

* refactor(ui-html): 删除 WebView2 页面与设置页前端工程

候选窗、工具栏、托盘菜单、设置页、主题和契约副本都已没有使用者;设置窗口用到的图片资源已移到 server/assets/settings。sync-contracts.py 与 pnpm/Vite/TypeScript 工程一并删除,契约仍以 engine/contracts/webview 为唯一来源。

* docs(server): 文档改为只描述 Direct2D 界面

仓库地图去掉 ui-html,组件边界、uiAccess 与置顶时序、设置窗口和配置读写的说明改写为 Direct2D 唯一界面;安装说明去掉 WebView2 Runtime 检查,打包命令去掉 -UiHtmlDirectory;engine/contracts/webview 的说明改为设置窗口是唯一使用者,名字是历史遗留。

* docs(skins): 皮肤说明不再区分 WebView2 与 D2D 渲染器

v2 字段去掉「仅 WebView2」,改为说明由 Direct2D 原生渲染、部分字段仍在补全;颜色必须带 # 改为清单格式约定。随包的 skins/niya-demo/skin.toml 不改,免得用户机器上的同名皮肤在升级时被当成已修改而改名备份。

* docs(ui): demo 说明文字不再提 WebView2
2026-10-17 02:48:02 +08:00

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# Input engine (engine/)
[中文 README](README.md) · [Website](https://msime.app)
The C++ conversion engine behind Metasequoia IME for Windows: input sessions, candidate lookup, helpcodes, the shared contracts and the voice module.
This directory used to be a submodule of `metasequoiaime/MSIME-Engine`. It is now a component of this repository, a sibling of `server/`, `ui/`, `windows/` and `installer/`. Its upstream commit, and exactly what the Windows specialization removed, are recorded in [UPSTREAM.md](UPSTREAM.md). **Treat it as first-party code**: reviewed, formatted and tested like anything else here, no longer merged from upstream.
| Directory | Purpose |
| --- | --- |
| `core/`, `quanpin/`, `shuangpin/`, `english/`, `japanese/` | Input sessions and candidate lookup |
| `contracts/` | The authoritative IPC wire format, dictionary format, punctuation policy and settings-window message schema |
| `helpcode/` | Helpcode (形码) tables and generators |
| `local_modes/`, `providers/`, `user_dictionary/` | Local modes, online candidate sources, the user dictionary |
| `voice/` | Recording, WAV encoding, recognition and text cleanup; builds independently |
| `googlepinyinime-rev/`, `ngram/kenlm/`, `utfcpp/`, `voice/third_party/` | Vendored third-party code, kept in its upstream formatting and licence |
Integration is through `<metasequoia/session.h>`. See [runtime architecture](docs/runtime-architecture.md).
## Build
The product build does not build this directory on its own: `server/CMakeLists.txt` pulls it in with `add_subdirectory`, so CI compiles and exercises the engine through the server and the TSF frontend. After changing something here, run the server's build and tests.
Building it standalone still works and is much faster while working on the engine. Dependencies are CMake 3.25+, a C++17 compiler, Boost, fmt, spdlog and SQLite3.
```powershell
vcpkg install --triplet x64-windows-static
cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE="$env:VCPKG_INSTALLATION_ROOT/scripts/buildsystems/vcpkg.cmake" -DVCPKG_TARGET_TRIPLET=x64-windows-static
cmake --build build --config Release --parallel
ctest --test-dir build -C Release --output-on-failure --timeout 20
```
`ctest` runs every engine target registered in the root `CMakeLists.txt`: the segmentation, IPC and punctuation contracts, the platform API, data paths, runtime isolation, dictionary state and the per-mode session tests. `tests/` additionally holds a separate Windows-only project that is **not** part of that build — add new tests to the registered targets so they actually run.
Formatting is driven from the repository root by `scripts/format.sh`, using the `.clang-format` in this directory (`voice/` has its own with a wider column limit). The vendored third-party trees and the generated headers are excluded.
## Contract rules
The IPC wire format, opcodes, voice framing and settings-window message definitions live in `contracts/` and are the single source of truth. Consumers include the same headers; do not restate them on either side. Dictionary naming is defined by `contracts/dictionary/format.json`, shared with the repository root's `scripts/dictionary_product.py`.
## Data and licensing
The dictionaries are neither stored nor built here. They arrive as a release pinned by tag and digest in `product-lock.json` and are downloaded at build time; the pipeline that produced them left with the specialization. Per-source licensing is tracked in [NOTICE.md](NOTICE.md) — read it before redistributing the built databases.
Recognition goes through a cloud provider; local Whisper inference was removed. The only committed model is `voice/assets/models/silero_vad.onnx`, loaded solely by the standalone Windows host that is off by default.
## Licence
GPL-3.0. Vendored `googlepinyinime-rev`, `ngram/kenlm` (LGPL-2.1-or-later), `utfcpp` and `voice/third_party/miniaudio` keep their upstream licences.