Shader chain: tool lock for Homebrew spirv-cross 1.4.363 / .NET 10.0.401
dmsh_chain.py --update-lock on a fresh Mac (Xcode 27.0, metal 32023.921 unchanged): the translator DLLs built here and Homebrew's spirv-cross have different fingerprints. Chain b1a4876b9511; dmsh_build gives the same result as documented (12809 / 12811 compile, the same 2 agl compute shaders make SPIRV-Cross throw) and c1_full.tsv lists the same 11 shaders. Another machine with other tool builds needs --update-lock + --header.
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# chain b-3620e9b5e1bd 2026-10-13T08:39:12+08:00
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# chain b-b1a4876b9511 2026-10-13T13:45:58+08:00
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35cbc686dd8461b8
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4872bec9a5567f8b
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54a618792b2d5f0f
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// 生成文件(dm/gfx/tools/dmsh_chain.py --header):本源码树期望的 B 着色器库翻译链版本(缺省选项);宿主只加载 <库目录>/b-<V>/
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#define DMSH_CHAIN "3620e9b5e1bd"
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#define DMSH_CHAIN "b1a4876b9511"
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@@ -1,8 +1,8 @@
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# 翻译链工具指纹(dmsh_chain.py --update-lock 生成;换工具后重生成并随提交入仓)
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dmsh_xlate.dll 0ffb0716effb5d38
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Ryujinx.Graphics.Shader.dll 67d1ccb8b5e0cbd4
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Ryujinx.Common.dll 9374fa7b47958542
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dmsh_xlate.dll 6dd3441c31b57475
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Ryujinx.Graphics.Shader.dll 950b659a54a52636
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Ryujinx.Common.dll 74f785bc3a81386e
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xlate_source 23b85cb2e58b9c36
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spirv-cross f9480d48c62eb2d8
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spirv-cross d9dc197f061b42a5
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metal_macosx Apple metal version 32023.921 (metalfe-32023.921.6)
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metal_iphoneos Apple metal version 32023.921 (metalfe-32023.921.6)
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