8 Commits
Author SHA1 Message Date
Erick Sanchez 7e3fc97a18 Guide device installation with app discovery, account inventory, logs and full IPA mode 2026-10-27 10:51:18 -06:00
Erick Sanchez 1d68110b87 Add experimental native ARM64 sideloading, refresh and save guides 2026-10-27 00:42:10 -06:00
Erick Sanchez fef55363b9 Explain game updates, stream persistent build logs and add optional REA analysis 2026-10-26 23:07:38 -06:00
Erick Sanchez 427474d98c Keep full upstream updates and every game surface synchronized 2026-10-26 20:06:32 -06:00
seedds 54647b08ea Make repeated IPA and Mac app builds incremental (#279)
Reuse unchanged IPA entries through the packing index and APFS clones,
and keep Mac app and derived-profile shader outputs while their inputs
match. Preserve main's shader regression checks and .NET discovery.

Count uncompressed bytes in streamed files so a size change aborts the
pack without replacing the previous IPA or index. Cover both deflated
and stored streams with growth and shrinkage regression tests, and
record the cause and fix in the packing reference.

Co-authored-by: Suraj Mandal <surajmandalcell@gmail.com>
(cherry picked from commit 09f3778c36)
2026-10-26 19:35:18 -06:00
seedds f171b23289 Discover Homebrew .NET runtimes for standalone build tools
Derive DOTNET_ROOT from dotnet's Microsoft.NETCore.App runtime listing and
export it to both explicit and inherited build environments. Preserve caller
overrides, use the build environment for discovery, and leave discovery
unchanged on probe failures instead of treating Homebrew's wrapper directory
as a runtime root.

Add regression coverage and document the packing failure and its resolution.
Based on PR #284.

Co-authored-by: Jose Rosendo <josemrb99@gmail.com>
(cherry picked from commit 89744da753)
2026-10-26 19:35:11 -06:00
Erick Sanchez 4bc1fba541 Fix game preparation launched from Foundation process groups 2026-10-26 18:55:44 -06:00
seeddsandFernando Messias 62a640b037 Fix custom key loading for compressed game inputs (#204)
nsz 4.6.1 rejects --keys and loads keys.txt beside argv[0] during import.
Run the converter in its temporary output folder with the selected key
file linked there before import, using absolute input and output paths.
Remove the temporary link on both successful and failed conversions.

Integrate PR #204 with XCZ and relative-path regressions, rename the test
flag that shadowed unittest.TestCase.fail, and qualify the documentation
for the verified nsz release. Record the packing finding and provenance.

Validation: reproduced the exact parser failure using real nsz 4.6.1;
a synthetic NSZ conversion verifies selected-key lookup and link cleanup;
52 NSP tests, four documentation tests and git diff --check pass.
The synthetic payload is unencrypted and uses dummy keys. Real-game
decryption, actual XCZ conversion and a full IPA build remain unverified.

Co-authored-by: Fernando Messias <fernandomessias95@gmail.com>
2026-10-26 10:36:23 +08:00