Hoist block-linear row and slice addressing out of segment copies, and
index HLE, forced-takeover and missing-import names while retaining
existing duplicate precedence and stub identity.
Add byte-address differential tests and direct collision, duplicate,
growth and reuse checks. Correct the ASTC-tail and loader-serialization
comments and document independent CPU microbenchmarks. Keep TotK
prewarm data in a separate change.
Validation: 5,334 texture checks; symbol-index and NRO lifecycle tests;
AddressSanitizer/UBSan; documentation checks; Mac host build and changed
iOS source compilation. No new gameplay validation.
Co-authored-by: draco-cong <71372970+draco-cong@users.noreply.github.com>
Co-authored-by: laobeibei <laobeibei@users.noreply.github.com>
GetVibrationDeviceHandles used routed haptics availability to decide whether
handles existed. Games that cache this answer at startup could retain an empty
answer after a controller connected. Return handles for a connected npad style
when rumble is enabled and an output sink is installed; check routed outputs
when values are sent, keeping the existing permission and lifecycle behavior.
Include the PR's rumble diagnostics, count unroutable values individually in
mixed batches, and protect aggregate counters across game threads. Correct the
code comment to describe Unicorn Overlord's observed empty handles and zero
values without claiming restored physical rumble.
Add regressions for cached startup handles delivering a nonzero value after
routing, diagnostic totals and concurrent sends. Include HID in the existing
ThreadSanitizer target and record the mechanism in the service reference.
Checked with GAME=010069401ADB8000: full host suite, 73 HID checks, audio and HID
ThreadSanitizer checks, docs checks, Mac host build, and iOS compilation
(133 files). Physical rumble and iOS runtime remain untested. Broader tool
validation is incomplete because Capstone is missing and iconutil failed.
Co-authored-by: parsifal295 <130349765+parsifal295@users.noreply.github.com>
- profile 01007BB017812000 (1.0.3, SDK 13.3.0): plays on the Mac at 60 fps
- provisional profiles add the subsdks the NROs import (profile_guess nro_modules)
- an NRO importing nvnBootstrapLoader makes an NVN game; NROs calling glslcCompile get the run-time GLSLC capture
- shader_split reads zip archive members (Portal's nxcontent/nvsb GLSLC outputs)
- ro::LookupModuleSymbol for a name a loaded module lacks is not red (Horizon fails it too)
- AGENTS.md: a Mac gameplay test is enough to count a game as playable (65)