2.1 KiB
Ring of Elysium Offline Research
This is an ongoing personal research project exploring a local, offline gameplay experience for Ring of Elysium after the original online service became unavailable.
Current Status
Estimated overall progress: 80%
The core research milestone has been reached. The project is currently in the optimization, regression-testing, visual verification, and documentation phase.
Project Screenshot
Completed Milestones
- Offline lobby and map-entry flow
- Local gameplay actor initialization
- Native horizontal movement
- Native gravity, falling, jumping, and landing
- Terrain heightfield collision
- Water detection and swimming interaction
- Basic ocean wave and reflection animation
- Weather control and environment experiments
- Boat spawning, boarding, disembarking, and movement
- Vehicle camera response and regression testing
- In-game status and control interface
Still In Progress
- Independent visual verification of splash, ripple, and foam effects
- Longer stability and restart regression runs
- Simplifying the research notes into a durable technical history
- Defining a clean boundary between private experiments and public documentation
Repository Scope
This repository is a public progress journal only. It does not contain game executables, game assets, compiled binaries, source code, memory dumps, private logs, runtime addresses, or machine-specific instructions.
The project is intended for offline, single-player research and preservation work. It is not an online modification, service, or product release.
Documents
- Project Progress - current milestone table
- Roadmap - next research stages
- Research Log - concise chronology of the work
- Changelog - public journal updates
Copyright Notice
Ring of Elysium and related game assets belong to their respective rights holders. This repository is an independent research journal and is not affiliated with or endorsed by the original developers or publisher.
