Commit Graph
11 Commits
Author SHA1 Message Date
西风逍遥游 8ec65e796c fix: enforce checked handles across full CI build 2026-08-27 18:21:02 +08:00
西风逍遥游 04b8824f56 feat(graphics): add unified transparency rendering 2026-08-24 16:00:37 +08:00
西风逍遥游 6887ae6d91 feat(animation): add production sprite sequence workflow 2026-08-24 12:39:59 +08:00
西风逍遥游 34d1fdb63b refactor(modules): clear remaining back-edges and split the largest TUs (#127)
* chore(ci): add clang-format gate, CODEOWNERS and agent collaboration rules

* refactor(modules): clear remaining back-edges and split the largest TUs

Three known dependency back-edges are gone (module_depgraph.py KNOWN_BACK_EDGES
is now empty; --check passes with 0 violations, 0 cycles):

- window -> graphics: window queries the new IWindowSurfaceHost capability
  (common/WindowSurfaceHost.h) instead of holding a Graphics pointer;
  Window::setGraphics was removed and all call sites updated.
- window -> image: Window::setIcon was replaced by setIconRGBA(const uint8_t*,
  w, h); the window no longer decodes ImageData.
- scene -> graphics: pickScreenAt / collectFrustumIdsAt implementations moved
  to graphics/ScenePicking.cpp (graphics -> scene is a legal downward edge);
  scene now depends only on spatial.

TU splits (pure moves, verified identical method sets and brace balance):

- vulkan/Graphics.cpp (5118 lines) -> Graphics.cpp (lifecycle), GraphicsPipeline,
  Graphics2D, Graphics3D, GraphicsMesh + shared GraphicsInternal.h.
- scene/Scene.cpp -> Scene.cpp (script layer / host lifecycle / serialization)
  + SceneNodes.cpp + shared SceneInternal.h.

Verified with a real build (MSVC 19.51, prebuilt third-party): full build green;
window.* and Scene.* suites pass, including scene picking/culling and GPU cases.

* refactor(graphics): narrow Graphics interfaces and clear public-header leaks

Step 4 — interface segregation:
- New lean interfaces: IGraphics2D, IGraphics3D, IResourceFactory, IPostFX
  (pure virtuals, forward-declared types only; graphics/Color.h extracted from
  Canvas.h so modules that only need the color type stop pulling Canvas.h).
- Graphics now implements all four facets; consumers can depend on the narrow
  interface they use instead of the 129-method god class.
- Migrated voxel (VoxelWorld::drawVisible -> IGraphics3D*) and model3d
  (ModelRenderer::buildRenderable(s) -> IResourceFactory&).
- Graphics.h slims from 24 sub-header includes to a handful of small type
  headers + forward declarations; the destructor moved out-of-line so
  unique_ptr effect members are destroyed where types are complete.

Step 5 — header leaks (module_depgraph.py '*' marks: 14 -> 7):
- map/TileLayer.h, particles/ParticleEmitter.h, avatar/AvatarInstance.h,
  animation/SpineAnim.h, map/TileSystem.h, model3d/ModelData.h,
  model3d/ModelRenderer.h, audio/Audio.h + Source.h, image/ImageData.h +
  Image.h, dialogue/Dialogue.h, procgen Palette/OutputSpec/TextureRecipe/
  PbrMaterial -> forward declarations, includes moved to .cpp.
- voxel/VoxelWorld.h: terrain sampler Pimpl'd (unique_ptr + out-of-line
  destructor), removing the procgen header dependency.
- gpgpu/vulkan backend headers stop pulling graphics/vulkan/Graphics.h.
- Remaining '*' marks are deliberate: tiny POD/enum headers (GridConfig,
  MapObject, BlendMode, Color), an internal backend header
  (GraphicsInternal.h -> filesystem), and lean interface references.

Verified with a full clean build (MSVC) and tests: window/Scene/voxel/
RenderSystem/Quad/shader/TextureSampler/resourceLifetime pass; broad suite
only shows the pre-existing PHYSFS-init filesystem-environment failures.

* feat(resources): revive ResourceManager as unified IAssetReloader-backed cache

* fix(resources): leak ResourceManager singleton to avoid exit-time teardown crashes

Cached CPU resources may own third-party handles (FreeType faces, Assimp
scenes, image decode handlers) whose libraries are torn down at process
exit in an unspecified TU order; destroying cached entries from the
singleton destructor can segfault at exit (seen on CI Windows in
model3d.materialApi.objMtl). Keep the singleton alive until OS reclaim;
explicit unload()/clear() still release entries during the run.

* refactor(devtools): consume business modules through capability interfaces

DevTools / cmdline no longer include business-module headers, so trimming
scene / physics / procgen / particles / audio / ui / graphics no longer
requires disabling devtools, and devtools can be switched off with
-DEVENGINE_MODULE_DEVTOOLS=OFF.

New capability interfaces in common/:
- ISceneQuery (scene) - host/node inspection + mutation + transform sync
- IRenderCapture (graphics) - render status, PNG capture, camera control,
  visible-entity snapshot, entity-ID mask, G-buffer PNGs
- IPhysicsQuery (physics) - 2D world lifecycle + ray casts
- IProcgenQuery (procgen) - recipe listing, map/mesh generation
- IParticlesQuery (particles) - emitter status + one-shot emit
- IAudioQuery (audio) - volume / stop-all
- IEditorHost (ui) - declarative editor host (used by cmdline too)

Providers register in their module constructors. DevTools rewires McpServer
(render/scene/procgen/physics/particles/audio/host tools), SceneInspect
(now delegates to ISceneQuery + IRenderCapture) and RenderVision (uses
IRenderCapture::capturePngDataUrl); cmdline/Mcp.cpp uses IEditorHost.

manifest: devtools DEPS graphics scene physics procgen particles audio ui
image event filesystem -> event; cmdline DEPS filesystem ui -> filesystem.

Verified: full build green; devtools.mcp.* tests pass; broad suite shows
only the pre-existing PHYSFS-init filesystem-environment failures.

* style: apply clang-format to changed lines after dev merge

* fix(webgpu): include RenderControl/TextureSampler explicitly after Graphics.h slimming

* fix(webgpu): provide newFont/print stubs to satisfy IGraphics2D/IResourceFactory vtables

* fix(common): make ProcgenQuery.h self-sufficient (cstdint/utility for GCC)
2026-08-20 05:53:33 +08:00
西风逍遥游 adf32a4e78 test: re-enable hair/runtime suites, add resource-lifetime and tooling tests
Re-add test/hair.cpp and test/runtime.cpp (fixing the missing zeroerr include and enum comparisons), add graphics.resourceLifetime tests for the new release APIs, a test-source manifest check, module declared-layer check with unit tests, and a raw-string-literal regression test.
2026-08-19 22:44:53 +08:00
西风逍遥游andCursor Agent 8aa8e35d34 feat(graphics): 体积光 + Ray March + 体积雾 (#19)
* feat(graphics): 屏幕空间体积光(尘雾 God Rays)

在 graphics 模块增加 Volumetric API:径向模糊光柱 + 尘/雾,
质量档 low/medium/high;Drawable.castOcclusion 对齐阴影语义的遮挡绘制。

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* feat(graphics): 体积光 Ray March 二期 + 扩展测试

合并 main;新增 raymarch 模式(线性深度积分 + 屏空间遮挡近似 CSM),
补充 mode/质量/drawOccluders2D/ray march 等测试(11 用例)。

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* feat(graphics): 体积雾(高度/距离 Beer-Lambert)

新增 setMode("fog") / applyFog:线性深度上积分高度指数雾与距离 ramp,
输出非预乘 RGB+alpha 以适配 SrcAlpha 混合。合并 main(gpgpu ECS)后补齐
cmake 源扫描,并扩展 volumetric 单测(15/15)。

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

* fix(test): GraphicsSmoke missing-texture 不再竞态 setupWriteDirectory

Mac CI 并行跑 clearAndPresentWindow 时共用 Filesystem identity,
ThrowsOnMissing 里多余的 bootstrap 会失败。缺文件抛错只需 PhysFS open,
并给写目录 bootstrap 使用独立 identity。

Co-authored-by: 西风逍遥游 <sunxfancy@gmail.com>

---------

Co-authored-by: Cursor Agent <cursoragent@cursor.com>
2026-08-10 23:15:51 +08:00
西风逍遥游andCursor Agent d603219164 feat: complete 2D/3D pick, overlap, and collision query APIs (#11)
Add Math geometry tests for 2D/3D picking and overlaps, Physics
rayCast/queryAABB/testPoint, and Camera2D/3D screen pick helpers,
with script bindings, docs, and unit tests.

Co-authored-by: Cursor Agent <cursoragent@cursor.com>
2026-08-10 07:42:09 +08:00
sunxfancyandCursor 097cc3835b feat: add demo module and enhance asset synchronization for Android
- Introduced a new optional demo module that includes procedural sound effects and planet texture generation.
- Updated the build system to support the demo module with the `EVENGINE_BUILD_DEMO` option.
- Enhanced the Makefile to synchronize game assets into the APK during the build process.
- Modified the AndroidManifest to set the screen orientation to portrait for better compatibility.
- Improved documentation to reflect the new demo features and asset synchronization process.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-06 17:38:56 +08:00
西风逍遥游 ee60344d06 feat: add offscreen Canvas, Camera2D, and debug asserts
Ship Love2D-style Canvas with getPixel readback, declarative Camera2D view transforms, and zeroerr ASSERT guards on graphics entry points (stripped in non-Debug).
2026-08-04 23:24:58 +08:00
西风逍遥游 c804116d41 feat: migrate tests from GoogleTest to zeroerr with CTest discovery
Embed zeroerr as a submodule with ZEROERR_NO_MAIN, migrate all unit tests, and register each case with CTest via ZeroErrDiscoverTests.
2026-08-04 22:53:04 +08:00
西风逍遥游 10093e0417 feat: declarative 2D render path with PNG texture loading
Integrate ECS.hpp, Vulkan Batcher/RenderSystem, multi-texture sprites, and Graphics::newTextureFromFile with ImageData PNG encode/decode fixes.
2026-08-04 21:16:55 +08:00