Use a transient MSAA color + DONT_CARE resolve so MoltenVK does not treat
the multisample target as a sampled texture2d, and read back UI pixels in
logical coordinates after high_dpi was enabled by default.
Co-authored-by: Cursor <cursoragent@cursor.com>
- Added new test cases for various graphics functionalities, including animation previews, particle effects, and inventory UI.
- Implemented rendering previews for Mixamo animations, Box2D physics, and procedural generation, allowing for real-time visualization during tests.
- Introduced helper functions for drawing graphics elements, improving the clarity and maintainability of test code.
- Enhanced existing tests to utilize the new graphics capabilities, ensuring comprehensive coverage of rendering features.
- Added methods for file watching, including `watch`, `unwatch`, `unwatchAll`, `getWatchCount`, `pollWatch`, `getLastWatchPath`, and `getLastWatchRealPath`.
- Enhanced the `Filesystem` class to support monitoring file changes, allowing for real-time updates.
- Updated the `physfs` implementation to handle file watch targets and events.
- Improved documentation and added unit tests to validate the new file watching features.
Co-authored-by: Cursor <cursoragent@cursor.com>